Well, I don't know of a way to detect damage directly, but you might be able to simulate it by using rate(GForce)># to detect collisions.
This is just a theory, I haven't tested it. You'll need to tinker with the input to get it working (assuming it works).
@TheTomatoLover Well, the cost covers the flight training and the specialized custom-fit suits that they give out. Afterwards you're a certified astronaut!
@TheTomatoLover Thanks! Yes, this is actually a real thing, hosted by a company called Virgin Galactic. They've just started doing commercial spaceflights (you can buy a ticket for around 450,000USD). Here's a recap video of their most recent spaceflight.
@windshifter1 When you create a mod, there is a feature that allows you to add other users as contributors. You and all the other's you've listed will receive points when the mod receives upvotes.
This is exclusive to mod posts. You can't do this on aircraft posts.
1: No, but this would be a neat feature. I actually made a suggestion post about this a while back.
2: Green is for curators. People with this rank take VR planes and curate them so that they can be used by VR players.
160.251.58.131 61.82.248.222
There's a third IP, but I believe it ports to the same lobby as the second one (its IP address also changes, so I didn't list it here).
@winterro That is true, mainly because the capacity on the existing servers would almost always be full.
But that's also assuming plenty of people have a robust computer laying around that they'd be willing to dedicate to running a server 24/7.
To add on, I fully support removing the rotator joint wobble. In fact, I'd like to see the same for pistons and shocks.
Making custom landing gear for heavy aircraft is somewhat of a pain, especially when half of the aircraft's mass is in the landing gear just to prevent joint wobble.
An XML property to disable it would also work.
Multiplayer is indeed possible to run on mobile devices (as demonstrated by Steam Link), but we only have 2-3 functional public servers at the moment.
There is absolutely no way integrated multiplayer will be feasible until we get more dedicated servers to handle so many players. The main one struggles with 10 people being connected, so there's no way it could handle 30+ on a regular basis.
If that problem was fixed though, multiplayer integration would definitely be feasible. Device strength is a limiting factor, but like you said, mobile devices are becoming stronger and more capable.
I'd like to see some rocket engines (not for rockets, but for spaceplanes and such).
Nothing crazy, no procedural stuff necessary, just some simple rocket engines that act like such.
Missiles are a bit questionable when it comes to their physics, so using them as rocket engines can be problematic.
Not bad for your first build!
One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
Here's one of my favorites: Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
They're the same font, just different styles.
Except for (maybe) the red text. I believe that's in a different font (if I read the inspect element correctly).
That's an amazing opportunity.
I almost got to ride in a WW2 aircraft (forgot what, probably a B-25 or something similar), but it ended up crashing due to pilot error before I could go on a flight.
There's a nice tutorial here for making custom airfoils.
If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
I'd suggest sticking to no more than 1-2 projects at a time.
Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
Finished or not, this is a very interesting design!
+1Take my upvote.
Well, I don't know of a way to detect damage directly, but you might be able to simulate it by using
+1rate(GForce)>#
to detect collisions.This is just a theory, I haven't tested it. You'll need to tinker with the input to get it working (assuming it works).
Aside from simple command console stuff (moving the terrain, changing the scale of your opponents, etc.), no, you cannot edit it.
⊥
@TheTomatoLover Thank you :)
+1Link to the aircraft.
@TheTomatoLover Well, the cost covers the flight training and the specialized custom-fit suits that they give out. Afterwards you're a certified astronaut!
+1@TheTomatoLover Thanks! Yes, this is actually a real thing, hosted by a company called Virgin Galactic. They've just started doing commercial spaceflights (you can buy a ticket for around 450,000USD).
+1Here's a recap video of their most recent spaceflight.
Today marks one year on SP.com, and I would like to thank everyone who has supported me over the past year!
I would also like to thank the people who gave feedback and support on my most complicated project to date!
Autotag: @MrCOPTY
Autotag: @0k
@HuskyDynamics01
+1@NARGII
@ToeTips
@Brayden1981
+1@TimsonAviation
@Neruneten21
@Mrghostlol
+1@MAPA
@KtaAviation
@100
@ThatRandomCouchPotato
@AlivePan
Thoughts or suggestions? Let me know!
(Please read the description before submitting a complaint/bug report.)
Beautiful!
+1
+2Engine-Prop-2
SimplePlanes Multiplayer
Simple Land (This has infinite terrain generated via script.)
Congrats!
@HuskyDynamics01 Yup! As long as you don't do a splashdown in the feathered configuration it'll float just fine.
+1@100 No.
Funky Trees Guide
Type "T" for tag requests.
@Airplanegeek13532 Could you upload the helicopter as unlisted and tag me on it?
You did add a tail rotor right?
You had me in the first half. Asymmetry gave it away though.
It'd be interesting to see what kind of blueprints an image generator could come up with.
@Randomplayer You don't actually gain points from comment upvotes.
+2@windshifter1 When you create a mod, there is a feature that allows you to add other users as contributors. You and all the other's you've listed will receive points when the mod receives upvotes.
This is exclusive to mod posts. You can't do this on aircraft posts.
1: No, but this would be a neat feature. I actually made a suggestion post about this a while back.
+22: Green is for curators. People with this rank take VR planes and curate them so that they can be used by VR players.
Peak engineering has been achieved.
+1@ChamDel78 If you want
TAS
orGS
then you can substitute those values in as well.@ChamDel78
IAS: {round(IAS*2.2369362921)}mph
See if this works.
+1160.251.58.131
61.82.248.222
There's a third IP, but I believe it ports to the same lobby as the second one (its IP address also changes, so I didn't list it here).
@winterro That is true, mainly because the capacity on the existing servers would almost always be full.
But that's also assuming plenty of people have a robust computer laying around that they'd be willing to dedicate to running a server 24/7.
To add on, I fully support removing the rotator joint wobble. In fact, I'd like to see the same for pistons and shocks.
+2Making custom landing gear for heavy aircraft is somewhat of a pain, especially when half of the aircraft's mass is in the landing gear just to prevent joint wobble.
An XML property to disable it would also work.
Multiplayer is indeed possible to run on mobile devices (as demonstrated by Steam Link), but we only have 2-3 functional public servers at the moment.
+4There is absolutely no way integrated multiplayer will be feasible until we get more dedicated servers to handle so many players. The main one struggles with 10 people being connected, so there's no way it could handle 30+ on a regular basis.
If that problem was fixed though, multiplayer integration would definitely be feasible. Device strength is a limiting factor, but like you said, mobile devices are becoming stronger and more capable.
I'd like to see some rocket engines (not for rockets, but for spaceplanes and such).
+4Nothing crazy, no procedural stuff necessary, just some simple rocket engines that act like such.
Missiles are a bit questionable when it comes to their physics, so using them as rocket engines can be problematic.
Not bad for your first build!
+1One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
@32 Can't say that I have.
Gasoline and polystyrene.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
+1Here's one of my favorites:
Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
They're the same font, just different styles.
Except for (maybe) the red text. I believe that's in a different font (if I read the inspect element correctly).
T
That's an amazing opportunity.
+2I almost got to ride in a WW2 aircraft (forgot what, probably a B-25 or something similar), but it ended up crashing due to pilot error before I could go on a flight.
Having a tough time deciding what's winning me over on Connies, the beautiful curves or the powerful prop engines.
+2There's a nice tutorial here for making custom airfoils.
+1If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
I'd suggest sticking to no more than 1-2 projects at a time.
+3Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@SheriffHackdogMCPE Yep.
+1@SheriffHackdogMCPE He himself told me he was banned (for about a month I believe).
+1@WADA Much appreciated!
If you ever need help with one of your builds feel free to ask me for advice!