@KingGamerr
On the bottom bar in designer, there should be the start button (obviously), then to the left, a HAND, then a SQARE with the X SYMBOL. Then exit to the main menu, go to mods, activate both.
Restart the game, then go into designer and XML and Fine Tuner should be next to variables (SQARE with X in it).
Also for the G failure: (may work with edits?)
FT engine input- Throttle>0.01 & Test1=0
Variable code-(name: Test1), Priority: 0, Activator: Throttle, (AOA > 60 + IAS < 800 + G>10) = 1
I have no idea how to code or anything like that, so this is all just a guess
Try using a rotator/piston with custom input, then have the attachment and itself use the following: partCollisionResponse = DetachOnly (if it’s not right, check out annedzrue’s latest posts, he has them)
@CommanderIKEA
I forgot the hydraulics lol.
Sry
Proceeds to dump pet gecko in glass casing
+1This is crazy!
+1Offbrand 727, mixed with crj-800
+1@CommanderIKEA
Oh, I was not flying in the cockpit…
Also, how did you make the blades do that?
+1(I might use the design for a turbofan engine)
Why does it slow down, then randomly speed up again?
But overall, it’s really nice, pretty good for a beginner.
Add air brakes
…
+1@RepublicOfCursedPlanes
Was gonna make a livery but 💀☠️💀
+1Get well soon
@TheFlightGuySP Sorry, force of habit lol
T
+1Congrats @MrCOPTY !
+1@PlaneFlightX
Not straight wing panels like that, I want to learn how to do more complex ones
Lol, I had the same with MrCOPTY, except it was 46 new
+2Maybe a tuturial on fuselage wings, I can’t do anything more that a boring slab
T
T
Also, what is bro doing on the right side of the car
+1Great job, more realistic than some cars on site with 3000+ parts
+1Volvo speakers
@KingGamerr
Here
@KingGamerr
+1On the bottom bar in designer, there should be the start button (obviously), then to the left, a HAND, then a SQARE with the X SYMBOL. Then exit to the main menu, go to mods, activate both.
Restart the game, then go into designer and XML and Fine Tuner should be next to variables (SQARE with X in it).
Just a tip, if you go and enter Activate1 for the input via XML, you can use Ag1 instead
Can you release the waypoint?
T
HERE
Look at @WIZARD2017 ‘s posts, he has the code there
I wish I could use maps
@RepublicOfCursedPlanes
Now make a 777 powered with 2 Cessna 172 cockpit propellers
Thank-you, i always wanted to see this again
+1@CrazyEngine It’s just a joke, but your probably right
Max distance of 5 meters
Ripoff b1
+1T
Here at publishing
@MrCOPTY Ik lol
+1@LM0418
Lamborghini
As of sep. 10, the score is:
BA-5
Q-3
T
@Transair56
@MrCOPTY
+1@ConstipatedWhale
@INeedANewName
@X99STRIKER alright, if Q is chosen, which plane(s) would you like your name in?
Also for the G failure: (may work with edits?)
FT engine input- Throttle>0.01 & Test1=0
Variable code-(name: Test1), Priority: 0, Activator: Throttle, (AOA > 60 + IAS < 800 + G>10) = 1
I have no idea how to code or anything like that, so this is all just a guess
+1Try using a rotator/piston with custom input, then have the attachment and itself use the following: partCollisionResponse = DetachOnly (if it’s not right, check out annedzrue’s latest posts, he has them)
+1T