@Graingy I’m only just now realizing that oof. I had to finish like 5 thumbnails/descriptions at once and just lazily searched up “Canadian flag” for this lol
Credit to InvisibleMan for the better leading code
Original build by Blyatnov here
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This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
@llDeadboyll thanks :)
larger warships are already planned (USS Essex was one of my first prototypes for example) only issue is that I have a set order of things I need to post, so it’ll be a while before they start getting published.
@Jaspy190 true, might make a low end version with just the big stuff, and then a let’s-see-how-much-my-phone-can-handle version with as much dakka as possible and beehive rounds for the 18inchers and stuff
@Simpleplanescreator8 @Jaspy190 Yamato and other large battleships/carriers are something that’s being… considered, (for the sake of my phone) and Japanese bombers are gonna come eventually (including Japanese flying boats like the H8K)
@Jaspy190 I’m actually thinking of using a system with two separate builds, so that the carrier can still use its AA, and the fighter can act separately. The fighter could maybe be locked in place by a magnet/detacher until the player gets into a certain distance, and then it’s launched or something? AAMs could work though, as I’ve seen similar on the site already
@ShiroNeko larger ships like cruisers, battleships, and carriers are already planned (and built, HMS Warspite should be the next post for example) but surface combat is something I’ll focus on later, as I’m not exactly sure how to approach it yet
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@TheUltimatePlaneLover as it should have lol
@TheUltimatePlaneLover LETSSGOOOOOOOOOO
(Am speed)
@Graingy WAIT NO IM SORRY
@Graingy I’m only just now realizing that oof. I had to finish like 5 thumbnails/descriptions at once and just lazily searched up “Canadian flag” for this lol
@TheUltimatePlaneLover yeah lol, I kept the [PEV] in the title until I realized just after publishing
Please let me know if you’d like to be tagged for ground based crafts like this in the future
I forgor to post so I go back to sleep now :)
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This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
Beegest sheep Yamato will have beegest main gun as AA weapon = game obliteration
I’m also glad to have the defensive opponents assist
@TheUltimatePlaneLover lol, P-29 content is P-29 content
@LunarEclipseSP I- I didn’t even finish posting the tags yet!
[Tags for LHI]
@BMilan
@Jaspy190
@TheUltimatePlaneLover
[Tags for Cleve]
@FOXHOUND26
@Dogedogebread13
@TheMouse
@llDeadboyll thanks :)
larger warships are already planned (USS Essex was one of my first prototypes for example) only issue is that I have a set order of things I need to post, so it’ll be a while before they start getting published.
@Trainzo :)
@TheUltimatePlaneLover time to add this to the list… lol
[Tags]
@BMilan
@Jaspy190
@TheUltimatePlaneLover
@Monarchii dey inten to murder playor
@TheUltimatePlaneLover YIPPEE (rip PEAS)
My children
My creationings
They are . kill
:(
Atleast they serve purpose as intend
@Jaspy190 lol
@Jaspy190 true, might make a low end version with just the big stuff, and then a let’s-see-how-much-my-phone-can-handle version with as much dakka as possible and beehive rounds for the 18inchers and stuff
@Simpleplanescreator8 @Jaspy190 Yamato and other large battleships/carriers are something that’s being… considered, (for the sake of my phone) and Japanese bombers are gonna come eventually (including Japanese flying boats like the H8K)
(Might’ve tagged some of the wrong people before on accident, sorry bout that!)
@BMilan
@Jaspy190
@TheUltimatePlaneLover
@TheUltimatePlaneLover cool, tag me on it if you decide to!
@TheUltimatePlaneLover here’s early access if ya want it btw, since it’s gonna be a while until it gets posted
@Wywtt080 sure
@Jaspy190 I’m actually thinking of using a system with two separate builds, so that the carrier can still use its AA, and the fighter can act separately. The fighter could maybe be locked in place by a magnet/detacher until the player gets into a certain distance, and then it’s launched or something? AAMs could work though, as I’ve seen similar on the site already
@Jaspy190 lol. Next I gotta get defensive carriers to launch actual fighters somehow
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Simpleplanescreator8 The USS Essex has like 900 parts for example, so uh…
@TheUltimatePlaneLover IT’S FINALLY TIME
@Jaspy190 might just be another bug that has to do with the site being updated, like when upvotes disappeared for a bit?
@Jaspy190 I’m honestly so confused, apparently the tags worked for the past 2 or 3 posts, and now it’s broken again?
@ShiroNeko larger ships like cruisers, battleships, and carriers are already planned (and built, HMS Warspite should be the next post for example) but surface combat is something I’ll focus on later, as I’m not exactly sure how to approach it yet
@screechy thanks :)
@ShiroNeko I don’t know what I did exactly, but you’re welcome!
@SuperSuperTheSylph NUUUUUUUU
Then I’ll actually have to put work into something with a 10k special :(
(Thank you!)
[Tags]
@BMilan
@Jaspy190
These comments are making me feel even more patriotic…
RAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH GOD BLESS MURICA
@FOXHOUND26 YEEEEEEEEHAWWWWWWWWW
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 Sure, I’ll add it to the “queue” that’s forming right now
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@Jaspy190 Thanks!
[Tags]
@Jaspy190