@ShiroNeko larger ships like cruisers, battleships, and carriers are already planned (and built, HMS Warspite should be the next post for example) but surface combat is something I’ll focus on later, as I’m not exactly sure how to approach it yet
@TheUltimatePlaneLover that’s good to hear, I’m excited to experiment around with ground vehicles! (Somehow make them move around, a possible reload system, etc.)
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@TinyMaus Technically yes, since the AI will simply attack whatever craft you’re in with the AA and 5 inch flak. The main guns aren’t functional though, since this is primarily focused toward air defense, if that’s what you’re wondering.
(It’s 100% percent possible to make the main guns work and make it suitable for ship-to-ship though)
You’ll be able to spawn as many “escort” fletchers as you can handle along side the capital ships, (Cleveland and Essex for now) which have way too many parts to make “escort” versions of.
Please make sure to specify wether you want tags on just these builds or on all future ones aswell
@TheUltimatePlaneLover yep, I’m rolling out swarm, as well as updated versions to all bombers right now (although I might run out of unlisted posts for the day soon, lol)
You can check the B-29 in a bit and it’ll probably be updated
@TheUltimatePlaneLover well if it ends up withstanding this, I wonder if it’ll be able to survive multiple HE-111s…
(I definitely didn’t make this in like 3 seconds)
@TheUltimatePlaneLover I looked into this recently, and in order for an aircraft to be critically damaged (which makes it lock proof) 1/3 of its parts have to be destroyed. I haven’t actually tested it yet, but it should be pretty simple. Then I just have to find out how to keep the engines working and stuff.
(Also that dang P-51 still lives even after the change to explosive rounds!?!?!?)
@ShiroNeko alright then, thanks
+1@TheUltimatePlaneLover IT’S FINALLY TIME
@Jaspy190 might just be another bug that has to do with the site being updated, like when upvotes disappeared for a bit?
@Jaspy190 I’m honestly so confused, apparently the tags worked for the past 2 or 3 posts, and now it’s broken again?
@TheUltimatePlaneLover I like it
+1@ShiroNeko larger ships like cruisers, battleships, and carriers are already planned (and built, HMS Warspite should be the next post for example) but surface combat is something I’ll focus on later, as I’m not exactly sure how to approach it yet
@TheUltimatePlaneLover oh god now I’m gonna spend 5 hours attempting to get the carriers to be able to launch aircraft
+1@TheUltimatePlaneLover I believe the USS Atlanta would technically count as a dedicated AA warship, which luckily is already planned
+1@TheUltimatePlaneLover Just wait until I start getting to the aircraft carriers and battleships with copious amounts of AA (and lag)
+1And thanks :)
@screechy thanks :)
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@BMilan
+1@Jaspy190
@TheUltimatePlaneLover
@Ayanon go ahead
+1@TheUltimatePlaneLover tank to tank combat sounds really cool
+1@TheUltimatePlaneLover that’s good to hear, I’m excited to experiment around with ground vehicles! (Somehow make them move around, a possible reload system, etc.)
+1@ShiroNeko I don’t mind
+1@ShiroNeko glad to hear that :)
+1@ShiroNeko I don’t know what I did exactly, but you’re welcome!
@TheUltimatePlaneLover sure
+1@LunarEclipseSP The Chadder AI WWII destroyer with a better AA armament
+1@SuperSuperTheSylph NUUUUUUUU
Then I’ll actually have to put work into something with a 10k special :(
(Thank you!)
@DatFiat126Guy19 that was fast…
+1[Tags]
@BMilan
@Jaspy190
@TheUltimatePlaneLover it’s this build from Pancelvonat
+1Thought it’d be fitting to include here
These comments are making me feel even more patriotic…
RAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH GOD BLESS MURICA
@FOXHOUND26 YEEEEEEEEHAWWWWWWWWW
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 Sure, I’ll add it to the “queue” that’s forming right now
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@Jaspy190 Thanks!
@StrikerUreka22 Sure, I’ll tag you when it eventually comes out, since I already have multiple builds ready to post
+1@TheMouse I think it had to do with me forgetting to remove a space between your names and the @ after pasting the tag list, but glad it’s working now
+1@TheUltimatePlaneLover YES!
+1@BMilan Roger that!
+1[Tags]
@Jaspy190
[Tags]
+1@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
(Did it work?)
@TinyMaus Technically yes, since the AI will simply attack whatever craft you’re in with the AA and 5 inch flak. The main guns aren’t functional though, since this is primarily focused toward air defense, if that’s what you’re wondering.
(It’s 100% percent possible to make the main guns work and make it suitable for ship-to-ship though)
It’s bootiful :)
+1(MA IM FAMOUS AGAIN)
Here before the mouse!
@TheUltimatePlaneLover alright, let me know when your skink comes out then
+1@TheUltimatePlaneLover the holy land air sea trinity will soon be complete…
+1Just felt like posting this idk
.
Original Essex build here
Original Fletcher build here
Zero used here
@TheUltimatePlaneLover here
@TheUltimatePlaneLover yep, I’m rolling out swarm, as well as updated versions to all bombers right now (although I might run out of unlisted posts for the day soon, lol)
+1You can check the B-29 in a bit and it’ll probably be updated
@TheUltimatePlaneLover lol. The fact that the bombers can be defeated is good though
+1@TheUltimatePlaneLover FINALLY! YES!
+1@TheUltimatePlaneLover well if it ends up withstanding this, I wonder if it’ll be able to survive multiple HE-111s…
+1(I definitely didn’t make this in like 3 seconds)
@TheUltimatePlaneLover I looked into this recently, and in order for an aircraft to be critically damaged (which makes it lock proof) 1/3 of its parts have to be destroyed. I haven’t actually tested it yet, but it should be pretty simple. Then I just have to find out how to keep the engines working and stuff.
+1(Also that dang P-51 still lives even after the change to explosive rounds!?!?!?)