@LitoMikeM1 use smooth(x, (how fast it curves up, I usually use 0.1-1))
@ALRX Same Bro :D
Note this is version 1.1 version 1.0 is deleted
@LitoMikeM1 use smooth(x, (how fast it curves up, I usually use 0.1-1))
+2@ALRX Same Bro :D
Note this is version 1.1
version 1.0 is deleted