When modding engines, consider modding powerMultiplier instead of maximum throttle input. Max-throttle boosted engines take too long to spool up or shut down, and you can achieve the same extra thrust by changing the powerMultiplier value instead. Also, over-spooled engines are really loud and annoying.
@Gestour Technically, you could limit the maximum spool to 10%, then boost the power 10 times. You'd have the same thrust output as the base part in 1/10th of the spooling time.
@Alienbeef0421 Try using structural wings instead of the horizontal stabilizer part to build all-moving stabilators. And use rotators instead of hinges. Also try giving the wing a very slight neutral angle to get the proper counter-pitching lifting force.
Maneuverability is all about careful mass-balancing. Inch the center of lift as close as you can get it to the back of the center of mass while still retaining stability. You also want to try and line up the forward-and-back thrust line with the center of mass as best you can as well. Lower wing-loading also adds to the plane's maneuverability, and the positioning of the horizontal stabilizers is important as well, but not as important as mass balancing. A lot of people also use thrust-vectoring for added maneuverability, but that's a more advanced technique.
@Justakidwithadream My bad, buddy. My first plane was pretty awful too, I'll admit. Practice makes perfect. If you like, I could rewrite my review to sound less harsh.
I remember there being a glitch with cockpit scaling that messes with lock-on range.
I can't remember how to do it, and it might be patched, I'm not sure.
@BogdanX Thanks. I built this one kind of fast. If I have the time (and motivation), I'll definitely try prettying it up. Finding good reference images is difficult because there are SO many variants of the Navion. Add all the details you see, and you end up with a FrankenNavion. Also, the speed would probably be more realistic if I made the empty weight closer to the realistic value somehow, but I have little experience (and patience) with mass scaling. Do you know how to make negative-mass ballasts?
That's a thing that actually happens sometimes. Guy comes in too hot, snags the last cable, then ends up staring at the water until he's rescued (if he didn't bail). IMAGE
@ChiChiWerx When you see the strings for palette colors at the bottom of the file like "Material color="003FFF" r="0.3" m="0.5" s="0.83"", the values m= and s= affect the reflectiveness. Setting both of these values to "1" has the chrome effect. It's more visible the lighter the color is, like white.
@tuco It's pretty nice. Very smooth and responsive with no undesirable flight characteristics. My only complaints are the yaw input is backwards, and the main gear should be closer to the CoM for earlier liftoff. I like the custom colors of the exhaust, and the stylishness of the guns.
@Treadmill103 Yeah! the design is naturally very tight aerodynamically. All it needed was a little tweaking, and you have a super-agile supersonic jet.
I find asymmetric thrust a bit exaggerated. However, I was able to fly my P-38 on one engine within the recommended airspeed listed in the USAAF pilot training manual. With hard rudder, slight flap deployment, slight bank, and proper elevator trim, I was able to get it to fly pretty straight and even too. Landing, however was another problem. But I did manage to do it after several tries. As @ChiChiWerx said, it's actually closer to realistic than you might think.
This thing decelerates crazy fast when you shut off the engines. The handling feels very natural despite being a tad slow. Overall, I'd give it a 9.5/10. But I always round up, so you get a perfect 10. I love this one. You should change your name to FantasticPlanes.
@Hockeygoalie21 I'm leaving my plane collision-capable. IMO, midair crashes add to the fun of watching the stream. I won't complain if I get knocked out by an impressive-looking crash. The show is worth it.
@SHCow The landing gear IS pretty bug-like. The fuselage and wing arrangement too. In fact, the entire thing is very reminiscent of a bug. Purely accidental, I assure you.
@JoddyFubuki788 I deleted the guns on this version. Lowered the part-count by 10 by doing so. I could have left them, but I REALLY wanted the part count to read exactly 100.
The autopilot is prioritizing assuming a neutral rate of climb which it does by banking away from any elevator-neutral nose-up drift. If you give it enough time, it eventually trims the elevator correctly enough to level the wings.
@BirdOfSteel Thanks
@PilotOfFuture Thanks!
@MemeKingIndustriesAndMegaCorporation Normal as they come.
@DownUnderWing Thanks.
When modding engines, consider modding powerMultiplier instead of maximum throttle input. Max-throttle boosted engines take too long to spool up or shut down, and you can achieve the same extra thrust by changing the powerMultiplier value instead. Also, over-spooled engines are really loud and annoying.
@TheMutePaper I've made some pretty huge planes that work just fine.
@Itex Thanks.
Hi. Welcome.
@Gestour Technically, you could limit the maximum spool to 10%, then boost the power 10 times. You'd have the same thrust output as the base part in 1/10th of the spooling time.
@MAHADI Thanks
Build a plane that carries and releases a smaller plane.
@Treadmill103 Thanks!
Likely a mass distribution issue. Check to make sure the center of lift is behind the center of mass using the CoM, CoL, CoT view (spacebar).
@Alienbeef0421 Try using structural wings instead of the horizontal stabilizer part to build all-moving stabilators. And use rotators instead of hinges. Also try giving the wing a very slight neutral angle to get the proper counter-pitching lifting force.
@Justakidwithadream I'm Eastern Standard Time. About 12:30 AM. I'm actually going to bed right now.
Not 100% accurate, but fairly close. Good work.
Maneuverability is all about careful mass-balancing. Inch the center of lift as close as you can get it to the back of the center of mass while still retaining stability. You also want to try and line up the forward-and-back thrust line with the center of mass as best you can as well. Lower wing-loading also adds to the plane's maneuverability, and the positioning of the horizontal stabilizers is important as well, but not as important as mass balancing. A lot of people also use thrust-vectoring for added maneuverability, but that's a more advanced technique.
@Justakidwithadream My bad, buddy. My first plane was pretty awful too, I'll admit. Practice makes perfect. If you like, I could rewrite my review to sound less harsh.
I remember there being a glitch with cockpit scaling that messes with lock-on range.
I can't remember how to do it, and it might be patched, I'm not sure.
Ah, the often-forgotten Gray Ghost. Nice build!
Your first few builds are pretty great. Excellent work, new user! Work on the paintjobs though.
@Tully2001 YEAH it was.
Sorry about that. I'm pretty strict with my judgement. Especially when it comes to replica accuracy. Don't think of it as an attack on you.
@MrSilverWolf I love Embraer's regional airliners. This one here looks fantastic!
@Unreliablewaffle365 I'm not great at canopies or cockpits. But I could always give it a shot.
LOL
@MAHADI Thanks.
@ChiChiWerx @MAHADI @Unreliablewaffle365 Thanks!
@BogdanX Thanks. I built this one kind of fast. If I have the time (and motivation), I'll definitely try prettying it up. Finding good reference images is difficult because there are SO many variants of the Navion. Add all the details you see, and you end up with a FrankenNavion. Also, the speed would probably be more realistic if I made the empty weight closer to the realistic value somehow, but I have little experience (and patience) with mass scaling. Do you know how to make negative-mass ballasts?
@Treadmill103 Thanks.
@IStoleYourMeme Truth.
That's a thing that actually happens sometimes. Guy comes in too hot, snags the last cable, then ends up staring at the water until he's rescued (if he didn't bail).
IMAGE
@ChiChiWerx When you see the strings for palette colors at the bottom of the file like "Material color="003FFF" r="0.3" m="0.5" s="0.83"", the values m= and s= affect the reflectiveness. Setting both of these values to "1" has the chrome effect. It's more visible the lighter the color is, like white.
@tuco It's pretty nice. Very smooth and responsive with no undesirable flight characteristics. My only complaints are the yaw input is backwards, and the main gear should be closer to the CoM for earlier liftoff. I like the custom colors of the exhaust, and the stylishness of the guns.
@tuco Thanks!
@Treadmill103 Yeah! the design is naturally very tight aerodynamically. All it needed was a little tweaking, and you have a super-agile supersonic jet.
You missed the 6 degree dihedral of the main wings. Spitfire wings aren't level like yours.
I find asymmetric thrust a bit exaggerated. However, I was able to fly my P-38 on one engine within the recommended airspeed listed in the USAAF pilot training manual. With hard rudder, slight flap deployment, slight bank, and proper elevator trim, I was able to get it to fly pretty straight and even too. Landing, however was another problem. But I did manage to do it after several tries. As @ChiChiWerx said, it's actually closer to realistic than you might think.
This thing decelerates crazy fast when you shut off the engines. The handling feels very natural despite being a tad slow. Overall, I'd give it a 9.5/10. But I always round up, so you get a perfect 10. I love this one. You should change your name to FantasticPlanes.
Oh, yes! This is quite good indeed.
@MediocrePlanes I'll look forward to seeing it.
@Hockeygoalie21 I'm leaving my plane collision-capable. IMO, midair crashes add to the fun of watching the stream. I won't complain if I get knocked out by an impressive-looking crash. The show is worth it.
@Treadmill103 @AudioDud3 @Unreliablewaffle365 Thanks!
@MediciAviation243 I'd love to help you, but I'm going to bed, and I'll be very busy the next few days. Plus, I'm not great at cockpits either.
@SHCow The landing gear IS pretty bug-like. The fuselage and wing arrangement too. In fact, the entire thing is very reminiscent of a bug. Purely accidental, I assure you.
Wow. And to think I'm on page 4.
@ChiChiWerx I suppose I could have.
@JoddyFubuki788 I deleted the guns on this version. Lowered the part-count by 10 by doing so. I could have left them, but I REALLY wanted the part count to read exactly 100.
Best luck to you.
The autopilot is prioritizing assuming a neutral rate of climb which it does by banking away from any elevator-neutral nose-up drift. If you give it enough time, it eventually trims the elevator correctly enough to level the wings.
Very nice.