@Liamwellman123 that happens only on my desktop during testing. iOS and Android run different SP software than Windows or OSX. I have added a warning note to this post. Your feedback is appreciated!
@EnderSharky Thank you! To dive on SP, the engines must be placed indendently floating on water and the result is a very slow diving bell. (There may be other sandbox games that support navigation below the simulated sea level, but, not SP.)
@SledDriver Thanks for the XML note, I haven't used XML or C++ in years. Time for an upgrade from iPad to a Windows device, maybe, and resume programming. (Although XML mods really is not programming, IMHO).
BTW feel free to use these missiles on your builds.
Credit to @SledDriver for the missile's high speed, I had to tear apart one of his monster builds via iPhone iOS to get a mobile-friendly fast cleaver. (I create many new test builds without a public post.) Posted a couple of them, check out one of my "submarine" builds that can VTOL from Avalance Airport, land with ease at sea and take out those nasty Snowstone missiles. These posted missiles are faster than Jundroo Snowstone's missies. And the cannon elevates to hit mountain targets in case you ever grow tired of missiles, which is true of SledDriver. Take note, @EternalDarkness @Sarin @grizzlitn @KerlonceauxIndustries - these missiles are intended for re-use by the SP community.
Possibly trending as the most (excuse me) butt-ugly monoplane, fully functional, on SP. You know, you could start a challenge along these lines of design.
@pk41382 However my posted SSBN Columbia Vtol build does fly. With practice, the build may be flown from airport to sea targets, then soft-land at sea and attack. FYI.
Thanks for testing! Of course it can fly, but, I do not advise this capability for this particular build. Several tweaks are required to make a boat flight-worthy. @pk41382
Thanks @KerloncaeuxIndustries ! (This is one of my slower surface-combat Unposted Test builds. Rationale: slow manuevers on Snowstone waterways assisted testing, here.)
Bravo! A mobile user-friendly Air-to-Ground Fast Cleaver launch system. Very nice platform that can easily use Jundroo missile controls for targeting. (Modded functional missile builds.) Tested via iOS tablet and OSX desktop.
I was fairly carefull here, and I disagree about the symbols, reason: they remain extremely correct for the Cold War 1960s-1970s era. As recently as 1999 the German Air Force posted the straight cross insignia [absolutely not the historical swastica] on Mig-29s and Tornados. Germany participated in the Kosovo campaign with the newer aircraft. @SledDriver
If it helps, ref link - https://en.wikipedia.org/wiki/GermanAirForce
Thanks for feedback - your comment made me download and re-test Sabre on OSX. Yes, the tabs work when choosing between targets in range. I'm on OSX desktop SP Version 1.7.1.0
(Fire control works sorta as you describe - requires 2 clicks: 1-reactivate AG, 2-hit missile icon, which has more lag in active launching than on my tablets - I'm on an older i5-quadcore machine for this test, here.)
Just hadn't thought of trying that combination, since I rarely use keyboards on this game (e.g., no Yaw or Tabs since by default these are not part of the control GUI on Jundroo tablets or cellphones.) I require no keyboard controls on my shared builds. My builds are for tablet & cellphone users. So far. @SledDriver
@SledDriver OK. Be understanding of my testing: I tested 0 and 1-8 and 0 always resulted in a premature live launch upon selection of AG Group with 0 on iOS, Android, and OSX desktop. A glitch in my runtime SW on three platforms. For your reference and thanks for the constructive feedback.
Thanks @SledDriver. I modded the core of your speedy Cleavers to work on iOS. Note: iOS uses only the stock Jundroo company's builder. (Before you ask, your multiple nudged Cleavers DID work, sort of, on multiple iOS tests, yet could hit only a single target. So, I decoupled them down to a single missile instance, added a basic pylon, and set Missile Ag=8 so they would work on iOS and other mobiles. [2 hits to kill the Beast, 1 hit for other ships. 4 hits in rapid succession eliminate Snowstone missiles, they shoot down the first missile but cannot react to the second missile.] Glad you liked the results!
@jamesPLANESii Thx, I appreciate your feedback. This post is a trial run. The body build to me, is moderate speed, when one considers attacking Snowstone missiles.
@jamesPLANESii Valid. I could not set the modded cleaver missile weight to zero. They are heavy for the low wing area loading of this model. (Remove missiles and takeoff is probably 300 mph. I performed multiple test runs before adding missiles.)
@SledDriver Worked fine on my Mac desktop, yes. Not mobile friendly.
Nice!
Thanks @FGW2014
Thanks @Kerlonceauxindustries
Thanks @SledDriver
Thanks @Windy2325
@Liamwellman123 that happens only on my desktop during testing. iOS and Android run different SP software than Windows or OSX. I have added a warning note to this post. Your feedback is appreciated!
Thanks @Mumpsy
Thanks @SledDriver
Thanks @FGW2014
@WarHawk95 Yes, remove the modded weapons, add insignia, and this is a MiG-31 replica.
Thanks @Carbonfox1
Thanks @Texasfam04
Thanks @SledDriver
@EnderSharky Thank you! To dive on SP, the engines must be placed indendently floating on water and the result is a very slow diving bell. (There may be other sandbox games that support navigation below the simulated sea level, but, not SP.)
Thanks @FGW2014
@SledDriver Thanks for the XML note, I haven't used XML or C++ in years. Time for an upgrade from iPad to a Windows device, maybe, and resume programming. (Although XML mods really is not programming, IMHO).
Thanks @SledDriver This uses missiles derived from one of your posts. Other builders @Sarin are claiming they have faster missiles.
Amen. @EternalDarkness
Nice!
BTW feel free to use these missiles on your builds.
Credit to @SledDriver for the missile's high speed, I had to tear apart one of his monster builds via iPhone iOS to get a mobile-friendly fast cleaver. (I create many new test builds without a public post.) Posted a couple of them, check out one of my "submarine" builds that can VTOL from Avalance Airport, land with ease at sea and take out those nasty Snowstone missiles. These posted missiles are faster than Jundroo Snowstone's missies. And the cannon elevates to hit mountain targets in case you ever grow tired of missiles, which is true of SledDriver. Take note, @EternalDarkness @Sarin @grizzlitn @KerlonceauxIndustries - these missiles are intended for re-use by the SP community.
https://www.simpleplanes.com/a/1IXkSS/SSN-774-USN-Virginia-Concept
@Stingray
Thank you @PlanesAndThings2
I liked the old F-105 Thud. Nice build.
Possibly trending as the most (excuse me) butt-ugly monoplane, fully functional, on SP. You know, you could start a challenge along these lines of design.
Thanks @Feanor
Thanks @SledDriver
@pk41382 However my posted SSBN Columbia Vtol build does fly. With practice, the build may be flown from airport to sea targets, then soft-land at sea and attack. FYI.
Thanks for testing! Of course it can fly, but, I do not advise this capability for this particular build. Several tweaks are required to make a boat flight-worthy. @pk41382
Thanks @Bearclaw189
Thanks @SledDriver
Thanks @KerloncaeuxIndustries ! (This is one of my slower surface-combat Unposted Test builds. Rationale: slow manuevers on Snowstone waterways assisted testing, here.)
Thanks @JettStorm
Thanks @Texasfam04
Thanks @PlanesAndThings2
Thanks @Antipshere
Thanks @MethaManAircraft
Thanks @ThePrototype
Bravo! A mobile user-friendly Air-to-Ground Fast Cleaver launch system. Very nice platform that can easily use Jundroo missile controls for targeting. (Modded functional missile builds.) Tested via iOS tablet and OSX desktop.
Thanks @Carbonfox1
I was fairly carefull here, and I disagree about the symbols, reason: they remain extremely correct for the Cold War 1960s-1970s era. As recently as 1999 the German Air Force posted the straight cross insignia [absolutely not the historical swastica] on Mig-29s and Tornados. Germany participated in the Kosovo campaign with the newer aircraft. @SledDriver
If it helps, ref link - https://en.wikipedia.org/wiki/GermanAirForce
Thanks for feedback - your comment made me download and re-test Sabre on OSX. Yes, the tabs work when choosing between targets in range. I'm on OSX desktop SP Version 1.7.1.0
(Fire control works sorta as you describe - requires 2 clicks: 1-reactivate AG, 2-hit missile icon, which has more lag in active launching than on my tablets - I'm on an older i5-quadcore machine for this test, here.)
Just hadn't thought of trying that combination, since I rarely use keyboards on this game (e.g., no Yaw or Tabs since by default these are not part of the control GUI on Jundroo tablets or cellphones.) I require no keyboard controls on my shared builds. My builds are for tablet & cellphone users. So far. @SledDriver
@SledDriver OK. Be understanding of my testing: I tested 0 and 1-8 and 0 always resulted in a premature live launch upon selection of AG Group with 0 on iOS, Android, and OSX desktop. A glitch in my runtime SW on three platforms. For your reference and thanks for the constructive feedback.
Thanks @flyingsteve888
Thanks @SledDriver. I modded the core of your speedy Cleavers to work on iOS. Note: iOS uses only the stock Jundroo company's builder. (Before you ask, your multiple nudged Cleavers DID work, sort of, on multiple iOS tests, yet could hit only a single target. So, I decoupled them down to a single missile instance, added a basic pylon, and set Missile Ag=8 so they would work on iOS and other mobiles. [2 hits to kill the Beast, 1 hit for other ships. 4 hits in rapid succession eliminate Snowstone missiles, they shoot down the first missile but cannot react to the second missile.] Glad you liked the results!
Thanks @KerlonceauxIndustries
Thanks @TheBlueRobotProduct
@jamesPLANESii Thx, I appreciate your feedback. This post is a trial run. The body build to me, is moderate speed, when one considers attacking Snowstone missiles.
@jamesPLANESii OK. I can increase lift in future builds. And rebuild landing gear. Point taken, thanks.
@jamesPLANESii Valid. I could not set the modded cleaver missile weight to zero. They are heavy for the low wing area loading of this model. (Remove missiles and takeoff is probably 300 mph. I performed multiple test runs before adding missiles.)
Thanks @jamesPLANESii