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Crazy Ivan

50.3k Stingray  5.8 years ago
65 downloads

Eliminate Snowstone dual missile batteries with 4 AG missile shots. In seconds. Missiles based on parts from the Sabre build, all courtesy of @SledDriver. Must set (for tablets allow AG=8 to remain in launch default On) AG=8 active for these trick missiles to work. Use AG missile ICON to strike surface targets. Sea targets are also easy to eliminate with the missile icon. Use standard cockpit fire and flight controls. This is a test prototype.

1) This is a fast bird, with no apologies. Takeoff speed is around 500 mph on this test build. Build runs fast: will exceed 2,000 mph in seconds - so, go about 10-20% throttle when engaging targets. Target range: 10 miles for modded Cleavers. These Cleavers strike about 3 seconds after you hit the AG Cleaver Icon.

2) Gun=Gun Icon for cleanup of ground targets (Hi-laser impact range 6 miles.) Just an iOS test. Enjoy testing.

General Characteristics

  • Created On iOS
  • Wingspan 42.9ft (13.1m)
  • Length 79.1ft (24.1m)
  • Height 18.9ft (5.8m)
  • Empty Weight 34,848lbs (15,807kg)
  • Loaded Weight 50,886lbs (23,081kg)

Performance

  • Power/Weight Ratio 2.649
  • Wing Loading 49.1lbs/ft2 (239.8kg/m2)
  • Wing Area 1,036.0ft2 (96.3m2)
  • Drag Points 9163

Parts

  • Number of Parts 209
  • Control Surfaces 6
  • Performance Cost 1,328
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    50.3k Stingray

    Thanks for feedback - your comment made me download and re-test Sabre on OSX. Yes, the tabs work when choosing between targets in range. I'm on OSX desktop SP Version 1.7.1.0

    (Fire control works sorta as you describe - requires 2 clicks: 1-reactivate AG, 2-hit missile icon, which has more lag in active launching than on my tablets - I'm on an older i5-quadcore machine for this test, here.)

    Just hadn't thought of trying that combination, since I rarely use keyboards on this game (e.g., no Yaw or Tabs since by default these are not part of the control GUI on Jundroo tablets or cellphones.) I require no keyboard controls on my shared builds. My builds are for tablet & cellphone users. So far. @SledDriver

    5.8 years ago
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    197k SledDriver

    @Stingray OK, that sounds weird. On desktop at least, it works like this: select mode (air-to-ground or whatever), press Tab to select target, wait until missile lock-on, then use the FireWeapons button (or keyboard shortcut) to fire.

    5.8 years ago
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    50.3k Stingray

    @SledDriver OK. Be understanding of my testing: I tested 0 and 1-8 and 0 always resulted in a premature live launch upon selection of AG Group with 0 on iOS, Android, and OSX desktop. A glitch in my runtime SW on three platforms. For your reference and thanks for the constructive feedback.

    5.8 years ago
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    197k SledDriver

    @Stingray Nice. Not sure if you're aware of this, but you don't have to set an activation group for missiles. If you leave it at 0, you can fire the missiles by selecting air-to-ground mode, locking on, then using the FireWeapons button.

    5.8 years ago
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    50.3k Stingray

    Thanks @flyingsteve888

    5.8 years ago
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    50.3k Stingray

    Thanks @SledDriver. I modded the core of your speedy Cleavers to work on iOS. Note: iOS uses only the stock Jundroo company's builder. (Before you ask, your multiple nudged Cleavers DID work, sort of, on multiple iOS tests, yet could hit only a single target. So, I decoupled them down to a single missile instance, added a basic pylon, and set Missile Ag=8 so they would work on iOS and other mobiles. [2 hits to kill the Beast, 1 hit for other ships. 4 hits in rapid succession eliminate Snowstone missiles, they shoot down the first missile but cannot react to the second missile.] Glad you liked the results!

    5.8 years ago
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    50.3k Stingray

    Thanks @TheBlueRobotProduct

    5.8 years ago
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    50.3k Stingray

    @jamesPLANESii Thx, I appreciate your feedback. This post is a trial run. The body build to me, is moderate speed, when one considers attacking Snowstone missiles.

    5.8 years ago
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    50.3k Stingray

    @jamesPLANESii OK. I can increase lift in future builds. And rebuild landing gear. Point taken, thanks.

    5.8 years ago
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    It’s nothing to do with the cleaver. @Stingray

    5.8 years ago
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    No! Move your landing gear forward! It’s what is preventing it from rotating! @Stingray

    5.8 years ago
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    50.3k Stingray

    @jamesPLANESii Valid. I could not set the modded cleaver missile weight to zero. They are heavy for the low wing area loading of this model. (Remove missiles and takeoff is probably 300 mph. I performed multiple test runs before adding missiles.)

    5.8 years ago
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    I suggest taking my advice. @Stingray

    5.8 years ago
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    50.3k Stingray

    Thanks @jamesPLANESii

    5.8 years ago
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    I am triggered by your landing gear placement. You know there’s a severe problem when your plane’s takeoff speed is 600mph...

    +1 5.8 years ago