@Stingray ShadowPlay is just video recording software for Nvidia cards, not relevant to mobiles. Here's a video of another of my builds sinking all three ships in one pass.
@Stingray You mean multiplayer? I can't use that, unfortunately, as I'm on a VPN, so the latency would be pretty bad. I could record a video, maybe, if I could get ShadowPlay to work.
It does nothing to bridges or the landscape, unfortunately. Only bombs (and, I expect, other explosive ordnance) can destroy bridges, even they do no damage to the landscape, as you know.
Destructible environments would be great, but are probably beyond the reach of mobile performance.
@Stingray Ahh, you should know by now that I don't do "fake" weapons. I don't know what the problem on mobile is, but on my PC at least, it takes down any ship in one shot. It can also take out the missile base defenses, but the aim needs to be dead accurate. Here's a screenshot.
Looks great, especially the third shot. Have you considered using USGS terrain data for the maps? It's probably the easiest way of getting beautiful, hyper-realistic landscapes into a game.
@temporaryaccount It's remotely-controllable, but most people prefer to go along for a ride. The VR display filters out glare and haze and enhances saturation, and provides an unrestricted view, so it's much better than a regular cockpit.
@temporaryaccount This is a remake with new technology, so there is no regular cockpit with windows - the pilot wears a VR helmet that provides a 360-degree view in the visual, radar, infrared, and UV spectrum.
@TexJohnston Thanks. I could easily modify this build, but detachers and pylons work so poorly at the moment that I don't look forward to using them to mount this on another airplane.
@DemonSniper8 What's mobile friendly for you, and what's your idea of an alien fighter? My portfolio is full of mobile friendly builds, especially the older posts, but people have different ideas about what's an alien fighter design. If you have an image I could use, that would help.
@KSPFSXandSP Well, it's completely smooth... and it doesn't have intakes or exhaust nozzles... and it shoots bombs without any visible opening for them to come out of....
@22zxSnakeEyes Take a look at this build. That was made manually. You can see each segment because the difference in slope between any two segments is too large. I simply wrote a program to use segments thin enough (usually 0.25 units thick) to make smooth shapes. As to how I'm doing it, it just needs an understanding of how the frontScale, rearScale, and offset properties of fuselage blocks work. Try building a few creations in this style, like my earlier builds, and everything will become clear.
@BaconRoll If you think that's W O A H worthy, I have something lined up that will blow you away.
@dootdootbananabus Nope, it doesn't even look anything like those aircraft. It's an original design.
@dootdootbananabus It's a silhouette.
@BaconRoll Quite effective, hmm? Here it is, on another of my builds.
Thanks, @hopotumon
@Stingray ShadowPlay is just video recording software for Nvidia cards, not relevant to mobiles. Here's a video of another of my builds sinking all three ships in one pass.
@Stingray You mean multiplayer? I can't use that, unfortunately, as I'm on a VPN, so the latency would be pretty bad. I could record a video, maybe, if I could get ShadowPlay to work.
@Stingray Here's another of it taking out all three ships in one pass.
It does nothing to bridges or the landscape, unfortunately. Only bombs (and, I expect, other explosive ordnance) can destroy bridges, even they do no damage to the landscape, as you know.
Destructible environments would be great, but are probably beyond the reach of mobile performance.
@KSPFSXandSP All hail His broodiness.
@Stingray Ahh, you should know by now that I don't do "fake" weapons. I don't know what the problem on mobile is, but on my PC at least, it takes down any ship in one shot. It can also take out the missile base defenses, but the aim needs to be dead accurate. Here's a screenshot.
@KSPFSXandSP Yeah, who doesn't love Batman's iconic "standing atop a tall spire, brooding over the city" silhouette?
@Stingray The plasma cannon is WIP? I don't understand.
@Mostly Thanks
@TTHHSSSS Yes, isn't it...
@TMR9001 It's not available on mobile. On PC it keeps the airplane flying level as long as it's turned on.
Flies quite well. Nicely done.
@CALVIN232 I'll see what I can do.
@DemonSniper8 Circular like a ring, or like a pancake?
Thanks, @RailfanEthan. You have a very distinctive (and very good) style too.
Looks great, especially the third shot. Have you considered using USGS terrain data for the maps? It's probably the easiest way of getting beautiful, hyper-realistic landscapes into a game.
Thanks, @dootdootbananabus
@temporaryaccount It's remotely-controllable, but most people prefer to go along for a ride. The VR display filters out glare and haze and enhances saturation, and provides an unrestricted view, so it's much better than a regular cockpit.
@temporaryaccount This is a remake with new technology, so there is no regular cockpit with windows - the pilot wears a VR helmet that provides a 360-degree view in the visual, radar, infrared, and UV spectrum.
@HadenB Really? I didn't know that.
@KSPFSXandSP Like most of my craft. This one is a sort-of replica, how much backstory can it have? Backstories are for original creations, right?
@KSPFSXandSP Well, for one thing, your profile states you're 13...
@CALVIN232 Link?
Thanks, @ForeverPie
@ChristianBoer Throw away the iPad, get a computer, and ascend.
@BaconAircraft Sure, though the X-48 is a spectacularly ugly aircraft. I might do it tomorrow.
Glad you like it, @Ihavenorealideawhatiamdoing
@TexJohnston Thanks. I could easily modify this build, but detachers and pylons work so poorly at the moment that I don't look forward to using them to mount this on another airplane.
@DemonSniper8 What's mobile friendly for you, and what's your idea of an alien fighter? My portfolio is full of mobile friendly builds, especially the older posts, but people have different ideas about what's an alien fighter design. If you have an image I could use, that would help.
@ACMECo1940 Beep boop beep beep beeeeeeep
@KSPFSXandSP Well, it's completely smooth... and it doesn't have intakes or exhaust nozzles... and it shoots bombs without any visible opening for them to come out of....
Patience, young @KSPFSXandSP
@Treadmill103 Hmm, I see you haven't tried my other hover builds. They all have very powerful strafing engines to avoid missiles.
Patience, young @TheTekkit101
@KSPFSXandSP It's similar to the D-21, except this one can take off from a runway.
@ForeverPie I find airliners very boring, but I'll give it a go.
@dootdootbananabus Just yay? Usually when someone fulfills a request, people say thanks and/or upvote.
@dootdootbananabus
@dootdootbananabus Oh yeah, that's easy. Here you go.
@Razor3278 ?
Thanks, @EternalDarkness
@KSPFSXandSP This is just an airplane, it can't go through hyperspace (or space, for that matter).
@KSPFSXandSP About halfway there.
@22zxSnakeEyes Take a look at this build. That was made manually. You can see each segment because the difference in slope between any two segments is too large. I simply wrote a program to use segments thin enough (usually 0.25 units thick) to make smooth shapes. As to how I'm doing it, it just needs an understanding of how the frontScale, rearScale, and offset properties of fuselage blocks work. Try building a few creations in this style, like my earlier builds, and everything will become clear.
Mine too, @BusterShortWolf
@dootdootbananabus If you'd link me to your D11, I could tell you whether that's possible.