198k SledDriver Comments

  • Batwing XI 8.1 years ago

    @BaconRoll If you think that's W O A H worthy, I have something lined up that will blow you away.

  • Broadsword II 8.1 years ago

    @dootdootbananabus Nope, it doesn't even look anything like those aircraft. It's an original design.

  • Batwing XI 8.1 years ago

    @dootdootbananabus It's a silhouette.

  • Batwing XI 8.1 years ago

    @BaconRoll Quite effective, hmm? Here it is, on another of my builds.

  • Batwing XI 8.1 years ago

    Thanks, @hopotumon

  • Batwing XI 8.1 years ago

    @Stingray ShadowPlay is just video recording software for Nvidia cards, not relevant to mobiles. Here's a video of another of my builds sinking all three ships in one pass.

  • Batwing XI 8.1 years ago

    @Stingray You mean multiplayer? I can't use that, unfortunately, as I'm on a VPN, so the latency would be pretty bad. I could record a video, maybe, if I could get ShadowPlay to work.

  • Batwing XI 8.1 years ago

    @Stingray Here's another of it taking out all three ships in one pass.

    It does nothing to bridges or the landscape, unfortunately. Only bombs (and, I expect, other explosive ordnance) can destroy bridges, even they do no damage to the landscape, as you know.

    Destructible environments would be great, but are probably beyond the reach of mobile performance.

  • Batwing XI 8.1 years ago

    @KSPFSXandSP All hail His broodiness.

  • Batwing XI 8.1 years ago

    @Stingray Ahh, you should know by now that I don't do "fake" weapons. I don't know what the problem on mobile is, but on my PC at least, it takes down any ship in one shot. It can also take out the missile base defenses, but the aim needs to be dead accurate. Here's a screenshot.

  • Batwing XI 8.1 years ago

    @KSPFSXandSP Yeah, who doesn't love Batman's iconic "standing atop a tall spire, brooding over the city" silhouette?

  • Batwing XI 8.1 years ago

    @Stingray The plasma cannon is WIP? I don't understand.

  • Batwing XI 8.1 years ago

    @Mostly Thanks

  • Batwing XI 8.1 years ago

    @TTHHSSSS Yes, isn't it...

  • Perseus 8.1 years ago

    @TMR9001 It's not available on mobile. On PC it keeps the airplane flying level as long as it's turned on.

  • Junkyard Flyer V.2 8.1 years ago

    Flies quite well. Nicely done.

  • Cepheus 8.1 years ago

    @CALVIN232 I'll see what I can do.

  • D-11 SD 8.1 years ago

    @DemonSniper8 Circular like a ring, or like a pancake?

  • X-47B Oboe 8.1 years ago

    Thanks, @RailfanEthan. You have a very distinctive (and very good) style too.

  • SimpleRockets 2 - Dev Notes 8.1 years ago

    Looks great, especially the third shot. Have you considered using USGS terrain data for the maps? It's probably the easiest way of getting beautiful, hyper-realistic landscapes into a game.

  • X-47B Oboe 8.1 years ago

    Thanks, @dootdootbananabus

  • SR-71 Blackbird v01 8.1 years ago

    @temporaryaccount It's remotely-controllable, but most people prefer to go along for a ride. The VR display filters out glare and haze and enhances saturation, and provides an unrestricted view, so it's much better than a regular cockpit.

  • SR-71 Blackbird v01 8.1 years ago

    @temporaryaccount This is a remake with new technology, so there is no regular cockpit with windows - the pilot wears a VR helmet that provides a 360-degree view in the visual, radar, infrared, and UV spectrum.

  • Cepheus 8.1 years ago

    @HadenB Really? I didn't know that.

  • Spirit 8.1 years ago

    @KSPFSXandSP Like most of my craft. This one is a sort-of replica, how much backstory can it have? Backstories are for original creations, right?

  • Regillus 8.1 years ago

    @KSPFSXandSP Well, for one thing, your profile states you're 13...

  • Cepheus 8.1 years ago

    @CALVIN232 Link?

  • D-11 SD 8.1 years ago

    Thanks, @ForeverPie

  • ICBM 8.1 years ago

    @ChristianBoer Throw away the iPad, get a computer, and ascend.

  • D-11 SD 8.1 years ago

    @BaconAircraft Sure, though the X-48 is a spectacularly ugly aircraft. I might do it tomorrow.

  • D-11 SD 8.1 years ago

    Glad you like it, @Ihavenorealideawhatiamdoing

  • D-11 SD 8.1 years ago

    @TexJohnston Thanks. I could easily modify this build, but detachers and pylons work so poorly at the moment that I don't look forward to using them to mount this on another airplane.

  • D-11 SD 8.1 years ago

    @DemonSniper8 What's mobile friendly for you, and what's your idea of an alien fighter? My portfolio is full of mobile friendly builds, especially the older posts, but people have different ideas about what's an alien fighter design. If you have an image I could use, that would help.

  • Flying Saucer II 8.1 years ago

    @ACMECo1940 Beep boop beep beep beeeeeeep

  • Spirit 8.1 years ago

    @KSPFSXandSP Well, it's completely smooth... and it doesn't have intakes or exhaust nozzles... and it shoots bombs without any visible opening for them to come out of....

  • Regillus 8.1 years ago

    Patience, young @KSPFSXandSP

  • Flying Saucer II 8.1 years ago

    @Treadmill103 Hmm, I see you haven't tried my other hover builds. They all have very powerful strafing engines to avoid missiles.

  • D-11 SD 8.1 years ago

    Patience, young @TheTekkit101

  • D-11 SD 8.1 years ago

    @KSPFSXandSP It's similar to the D-21, except this one can take off from a runway.

  • D-11 SD 8.1 years ago

    @ForeverPie I find airliners very boring, but I'll give it a go.

  • D-11 SD 8.1 years ago

    @dootdootbananabus Just yay? Usually when someone fulfills a request, people say thanks and/or upvote.

  • D-11 SD 8.1 years ago

    @dootdootbananabus

  • Horten Ho 292 8.1 years ago

    @dootdootbananabus Oh yeah, that's easy. Here you go.

  • Flying Saucer II 8.1 years ago

    @Razor3278 ?

  • Flying Saucer II 8.1 years ago

    Thanks, @EternalDarkness

  • Spirit 8.1 years ago

    @KSPFSXandSP This is just an airplane, it can't go through hyperspace (or space, for that matter).

  • Regillus 8.1 years ago

    @KSPFSXandSP About halfway there.

  • Aeolus II 8.2 years ago

    @22zxSnakeEyes Take a look at this build. That was made manually. You can see each segment because the difference in slope between any two segments is too large. I simply wrote a program to use segments thin enough (usually 0.25 units thick) to make smooth shapes. As to how I'm doing it, it just needs an understanding of how the frontScale, rearScale, and offset properties of fuselage blocks work. Try building a few creations in this style, like my earlier builds, and everything will become clear.

  • Warwolf 8.2 years ago

    Mine too, @BusterShortWolf

  • Horten Ho 292 8.2 years ago

    @dootdootbananabus If you'd link me to your D11, I could tell you whether that's possible.