@EternalDarkness I only just realised that despite being skinned missiles, these fire using just the FireWeapons input, without any activation groups to detach. Nice work.
@ChallengerHellcat Yes, definitely. Next, try using fuselage blocks to cover the wings, so that they don't look so blocky. You can use zero-mass and zero-drag blocks so that they don't degrade performance.
@AWESOMENESS360 No, it doesn't work like that. You have to define the curves for each continuous shape, and it renders the XML for that shape. For instance, on this build, the shapes are the nose/fuselage section, the cockpit, and the engine nacelles. Then you put them together in the in-game editor.
@BaconRoll Thanks. The curves are the only reason I wanted to build this aircraft. I've never liked the Phantom but thought it would be interesting to make.
@Spectre2520 Mildly. Getting the intakes to transition from square corners to round ones, and then hiding the transition inside the midsection took some thinking.
Not much detail? Why don't smooth curves count as detail?
I don't get why you're so amazed by the part count. Smooth curves need a lot of polygons and therefore fuselage blocks. Each wing is about 100 blocks. The engine-fuselage assembly is about 100. Nose, 100, cockpit, 100. External fuel tanks are about 80 parts each. It adds up.
@temporaryaccount I don't know about the shocked part -- resentful is more like it -- and it was 1.4 years ago, by the way. As for the pixel-blocks script, I don't have it.
@EternalDarkness I only just realised that despite being skinned missiles, these fire using just the FireWeapons input, without any activation groups to detach. Nice work.
@lancelot3340 No, I'm just good at solving problems. Don't worry, I'm going to build a Flanker soon.
Thanks, @CenturiVonKikie @Jetspeed1001
@lancelot3340 Yeah, the MiG-21 is so devoid of features that I wanted to exaggerate the curves by thickening it up.
@lancelot3340 I'm pretty sure I can build a Flanker head precisely.
Thanks, @Trijets. But if you don't download it, you'll miss out on the cool stuff like the nozzle feathers and the subtle bevels on the wing pylons.
Thanks, @CRJ900Pilot. You ever get around to doing that Steam thing?
@AWESOMENESS360 Thanks. Just remember: every time you like something and don't upvote it, a kitten sneezes.
@Chancey21 Maybe. Building stealth fuselages isn't easy...
@grizzlitn Spasiba, tovarisch.
@ChallengerHellcat Yes, definitely. Next, try using fuselage blocks to cover the wings, so that they don't look so blocky. You can use zero-mass and zero-drag blocks so that they don't degrade performance.
@swiftGrumpycat Welcome to SledDriver Industries.
@Spectre2520 There are much better ways of making money...
Thanks, @Trijets
@yogertdog Well, I do have a bit more experience than you...
Glad you like it, @Mumpsy
@AWESOMENESS360 No, it doesn't work like that. You have to define the curves for each continuous shape, and it renders the XML for that shape. For instance, on this build, the shapes are the nose/fuselage section, the cockpit, and the engine nacelles. Then you put them together in the in-game editor.
@DemonSniper8 That's too basic a shape to look good without a lot of textures, and SP doesn't have textures, so...
@Spectre2520 Don't read anything into it, I just build whatever I feel like building at that moment.
@BaconRoll Thanks. The curves are the only reason I wanted to build this aircraft. I've never liked the Phantom but thought it would be interesting to make.
@Spectre2520 There are maybe 50 users who upvote my builds. How much profit do you think I'll make? :)
@Spectre2520 Thank you :)
@Spectre2520 Mildly. Getting the intakes to transition from square corners to round ones, and then hiding the transition inside the midsection took some thinking.
@Spectre2520 Well, the F-15 is made out of fairly complicated shapes.
@tsampoy Thanks. For an answer to your question, see this reply.
@parjay See here
@grizzlitn thanks beaucoup :)
@Trijets They're big by choice. And if they're good, why not upvote them?
Thanks, @CRJ900Pilot
Thanks, @ThePrototype
Thanks, @CRJ900Pilot
@Spectre2520 Thanks, but what do you mean by smooth style?
@Texasfam04 Yeah, I might have an idea...
Thanks, @Texasfam04. It's probably impossible to have a usable cargo bay and maintain the smoothness of the fuselage. I might give it a try.
@F104Deathtrap
Not much detail? Why don't smooth curves count as detail?
I don't get why you're so amazed by the part count. Smooth curves need a lot of polygons and therefore fuselage blocks. Each wing is about 100 blocks. The engine-fuselage assembly is about 100. Nose, 100, cockpit, 100. External fuel tanks are about 80 parts each. It adds up.
Thanks, @Strikefighter04
@WingMan You can, but that would probably ruin the balance of the aircraft unless you were very careful.
@Texasfam04 Well, now that you mention it...
Thanks, @Texasfam04
@LuciferOfPoland I'm sure you can run some of my creations. Can you run this?
Nice use of fuselage blocks. Nice color scheme too :)
@temporaryaccount I don't know about the shocked part -- resentful is more like it -- and it was 1.4 years ago, by the way. As for the pixel-blocks script, I don't have it.
@CRJ900Pilot Of course it's still valid. Tag me on an unlisted post.
Thanks, @Spectre2520
@ChickenMcNuggets007 What do you find confusing?
@temporaryaccount Well, different people value different things, I suppose.
Thanks, @JettStorm @CRJ900Pilot @Mumpsy
Thanks, @BaconRoll. The French certainly know how to design an airplane (and ships, and submarines...)
@grizzlitn Merci. I was inspired to build this after watching Les Chevaliers du Ciel. Have you seen it?
Thanks, @Countache27