@AWESOMENESS360 That's great, I'm not knocking Cessnas. In real life, I'd be happy to fly a Cessna. But this is a game, where there are no limits to what we can conceive and build. So I'd rather build high-performance planes than light aircraft, that's all.
@Spectre2520 Interesting design, but a little too basic. Also, you need to start using modded wings -- wings flexing through other parts when you pitch, roll, or yaw just look terrible. You can get the modded wing (along with other modded parts) here.
The violent veer to the left when taking off is caused by the two wheels nudged together on the front landing gear. Removing one of them takes care of the veering. But there's still an auto-roll and auto-yaw problem in flight. The only quick way to make it go away was to set dragScale=0 on every single part on the aircraft.
Asymmetric drag happens because of parts that are asymmetrical or angled. To avoid this in future, you have to make sure to only use parts with zero massScale and dragScale for anything that's asymmetric. Rotators and anything attached to them must always have dragScale set to 0.
@ChallengerHellcat Hmm, no. I know my builds don't auto-roll. Anyone who wants to prove otherwise can post some video evidence. The one video I've seen so far seems... unconvincing, to say the least.
@ChallengerHellcat I find that very hard to believe. I'm wondering why no one else has mentioned it so far. If you can record a video of yourself downloading some of my builds directly from this website, then taking off, engaging afterburner and autoroll occurring, I'd be interested. Otherwise...
@Mustang51 How are things? You're coming back at a time when the game seems to be dying, but I'm sure there's still fun to be had.
I'm only building replicas to test the capabilities of my scripts, I still find them as boring as I always did. But I have to admit, some of them turned out pretty good.
@ChiChiWerx It depends on how much fidelity you want. A straight-sided annular section with those radii is fairly straightforward to make. But if you want it tapering down like the real thing, you'll need to use at least around 10 annular sections, and each section would need at least 50 parts or so to appear relatively smooth. I'd recommend just using a regular inlet part and setting cornerTypes to 1,1,2,2,1,1,2,2 or 1,1,3,3,1,1,3,3. You'll get a small straight section between the curvy side and the straight side, but the taper would look a lot better.
@randomusername Here's a video of my test run. From 00:22 to 01:21, there is no pitch, roll, or yaw input to the airplane; all I do is turn the afterburner off and on again. As you can see, it stays stable in any attitude (up to a point, of course -- if you roll too much it will start to slip in that direction).
How can I agree when your one data point is the outlier? I have over 400 published builds at this point, and not once have I encountered an auto-roll problem in over 1000 hours of gameplay. No one else has ever reported one, either.
@randomusername Well, then the problem is with either your device, or the version of SimplePlanes that runs on your device, or your particular installation of SimplePlanes. I just tested on low, medium, and high physics settings, and there is no auto-roll, with or without afterburner; in level flight, or canted to either the left or right. I'm uploading a video of a test run right now, there are about 20 minutes to go until it's finished uploading, then I'll post a link.
@randomusername There is no auto-roll on any of my builds. None. Again, you are trying to teach the basics to someone who is many levels above you in skill.
@randomusername Well, for one thing, work on your English. Or failing that, if you're fluent in some other language, just comment in that language and I can try using an online translator.
More importantly, try to be a less negative person. There are many notable positive things about this build -- the smoothness of the build, the decorative trim that follows the contours of the airframe exactly, the exceptional flight stability, the two agility modes, and a bunch of other stuff. And all you had to say was "your plane doesn't have good stallability and maneuverability." Consider what that says about you.
Third, think before you criticize something that was made by someone with obviously far better skills than you. I find it hilarious that people who couldn't do what I do, not in a million years, feel free to point out what they think are flaws in my builds, instead of asking questions to make sure they understand what they're talking about. It's like a 400-pound slob walking up to Arnold Schwarzenegger in his prime and telling him "ur body sux LOL!" (To head off the haters: I'm not saying I'm anywhere near as great as Arnold Schwarzenegger, just trying to make a point using an example.)
Finally, don't say things like "don't write a paragraph." Because one, it's not polite, and two, if you think the ability to write a detailed, cogent, and articulate answer off the cuff is somehow funny and worth mocking, you're not headed for a bright future.
@Kerbango That's interesting, a mathematical reference in a children's movie. Edit: I appreciate the attempt to defuse the situation, but there's no need.
And can a plane lose alt when pitching up? You don't have to write a paragraph.
You're right, I don't, because I already wrote one in my previous reply:
If you're saying that this plane can't stay nose up and still lose altitude, you're simply wrong. Would you like me to upload a video of it doing just that?
If you can't be bothered to read, stop wasting my time.
@randomusername It's pretty clear your English isn't very good, because you don't understand what I'm saying (and I don't understand half the stuff you're saying).
So you are telling me, if I fly an airliner it won't fall out of the sky, instead just pitch down?
If you fly an airliner and what? If you pull up too much, it will stall. If you reduce speed too much, it will stall. How it responds to a stall depends on the plane's characteristics, and its attitude just before the stall, but yes, it will tend to pitch down, unless it was in some crazy attitude before the stall. As a matter of fact, the center of mass is placed in front of the center of lift very deliberately for this exact reason: so that the default tendency of the airplane is to nose down and gain speed, instead of nosing up and losing speed. You can watch a Boeing 747 going into a stall from a vertical climb, and guess what, it pitches down.
If you're saying that this plane can't stay nose up and still lose altitude, you're simply wrong. Would you like me to upload a video of it doing just that?
But yes, if I could build anything, I'd build a plane. Or just something.
I don't know what this is a reply to, but it's completely meaningless. You'd build "a plane... or something." So you'd build anything?
@AWESOMENESS360 You're giving me ideas for my next build...
@AWESOMENESS360 Ground speed check, for those who don't know.
@AWESOMENESS360 Or if it's a Cessna that can go Mach 5 and obliterate everything in seconds...
Did you do a ground speed check? Just kidding, that's very cool. (By the way, it's "reins" not "reigns".)
@AWESOMENESS360 That's great, I'm not knocking Cessnas. In real life, I'd be happy to fly a Cessna. But this is a game, where there are no limits to what we can conceive and build. So I'd rather build high-performance planes than light aircraft, that's all.
Thanks, @Mumpsy. I think this is the closest thing to a replica I've ever built. Went full blueprint on this one.
Thanks, @CRJ900Pilot
Outstanding.
@ACEPILOT109 Yeah, Steam is the way to go.
@ACEPILOT109 Thanks. If you have a PC, there's no reason you can't make whatever I make.
@ACEPILOT109 42. Why, does it bother you?
@ChallengerHellcat So, what about that video you were going to make?
@Skyler717
Why, thank you
(I think so too)
@ViciousTNT Sure, hi. No need to be formal, I only do that with people I don't like.
@Al3jandro6304 Yes....
Your builds just keep getting better and better. Oh, and happy birthday.
@Spectre2520 Interesting design, but a little too basic. Also, you need to start using modded wings -- wings flexing through other parts when you pitch, roll, or yaw just look terrible. You can get the modded wing (along with other modded parts) here.
@Mustang51
The violent veer to the left when taking off is caused by the two wheels nudged together on the front landing gear. Removing one of them takes care of the veering. But there's still an auto-roll and auto-yaw problem in flight. The only quick way to make it go away was to set dragScale=0 on every single part on the aircraft.
Asymmetric drag happens because of parts that are asymmetrical or angled. To avoid this in future, you have to make sure to only use parts with zero massScale and dragScale for anything that's asymmetric. Rotators and anything attached to them must always have dragScale set to 0.
@Mustang51 Yeah, as far as I know.
@ChallengerHellcat No problem. Remember to record it exactly how I described in my previous comment.
@Mustang51 Thanks. Yeah, let's see how SR2 pans out. The lack of weapons pretty much kills the attraction for me.
@ChallengerHellcat Hmm, no. I know my builds don't auto-roll. Anyone who wants to prove otherwise can post some video evidence. The one video I've seen so far seems... unconvincing, to say the least.
@smaug That's the only thing to do with tablets: throw them out the window and get a Real Computer instead.
@ChallengerHellcat I find that very hard to believe. I'm wondering why no one else has mentioned it so far. If you can record a video of yourself downloading some of my builds directly from this website, then taking off, engaging afterburner and autoroll occurring, I'd be interested. Otherwise...
@RailfanEthan Well, I can't imagine why more people aren't using it. I was expecting at least a few people trying it out, but nothing so far.
@ChallengerHellcat Does it happen on any other builds of mine?
@Mustang51 How are things? You're coming back at a time when the game seems to be dying, but I'm sure there's still fun to be had.
I'm only building replicas to test the capabilities of my scripts, I still find them as boring as I always did. But I have to admit, some of them turned out pretty good.
Thanks much, @CRJ900Pilot
@grizzlitn Did you post it?
@ViciousTNT What's a NANI?
@ChiChiWerx It depends on how much fidelity you want. A straight-sided annular section with those radii is fairly straightforward to make. But if you want it tapering down like the real thing, you'll need to use at least around 10 annular sections, and each section would need at least 50 parts or so to appear relatively smooth. I'd recommend just using a regular inlet part and setting cornerTypes to 1,1,2,2,1,1,2,2 or 1,1,3,3,1,1,3,3. You'll get a small straight section between the curvy side and the straight side, but the taper would look a lot better.
@grizzlitn OK. I'm signing off now, will look at it tomorrow.
Thanks, @ViciousTNT. Yup. Next-level Beast.
@grizzlitn Спасибо. Sure, what do you need?
Thanks, @ViciousTNT
@Chancey21 thanks, Chancey-o
@randomusername Here's a video of my test run. From 00:22 to 01:21, there is no pitch, roll, or yaw input to the airplane; all I do is turn the afterburner off and on again. As you can see, it stays stable in any attitude (up to a point, of course -- if you roll too much it will start to slip in that direction).
How can I agree when your one data point is the outlier? I have over 400 published builds at this point, and not once have I encountered an auto-roll problem in over 1000 hours of gameplay. No one else has ever reported one, either.
"As you thought, wow" what? So far your video is the exception. Do you understand a notion called "burden of proof?"
@randomusername Well, then the problem is with either your device, or the version of SimplePlanes that runs on your device, or your particular installation of SimplePlanes. I just tested on low, medium, and high physics settings, and there is no auto-roll, with or without afterburner; in level flight, or canted to either the left or right. I'm uploading a video of a test run right now, there are about 20 minutes to go until it's finished uploading, then I'll post a link.
@AWESOMENESS360 I get that, don't worry. If I hadn't, would I have thanked you for your comment?
@randomusername There is no auto-roll on any of my builds. None. Again, you are trying to teach the basics to someone who is many levels above you in skill.
@FGW2014
@AWESOMENESS360 All I have to say about the cheating accusation is this:
Thanks for the appreciation, one comment like yours makes up for all the negativity, jealousy, and hate.
@randomusername Well, for one thing, work on your English. Or failing that, if you're fluent in some other language, just comment in that language and I can try using an online translator.
More importantly, try to be a less negative person. There are many notable positive things about this build -- the smoothness of the build, the decorative trim that follows the contours of the airframe exactly, the exceptional flight stability, the two agility modes, and a bunch of other stuff. And all you had to say was "your plane doesn't have good stallability and maneuverability." Consider what that says about you.
Third, think before you criticize something that was made by someone with obviously far better skills than you. I find it hilarious that people who couldn't do what I do, not in a million years, feel free to point out what they think are flaws in my builds, instead of asking questions to make sure they understand what they're talking about. It's like a 400-pound slob walking up to Arnold Schwarzenegger in his prime and telling him "ur body sux LOL!" (To head off the haters: I'm not saying I'm anywhere near as great as Arnold Schwarzenegger, just trying to make a point using an example.)
Finally, don't say things like "don't write a paragraph." Because one, it's not polite, and two, if you think the ability to write a detailed, cogent, and articulate answer off the cuff is somehow funny and worth mocking, you're not headed for a bright future.
@Kerbango That's interesting, a mathematical reference in a children's movie. Edit: I appreciate the attempt to defuse the situation, but there's no need.
Merci, @grizzlitn, your comment got lost in all le bruit.
@randomusername Well, your comments are pretty much garbage, but leave them there, or my replies will lose context.
@randomusername
You're right, I don't, because I already wrote one in my previous reply:
If you're saying that this plane can't stay nose up and still lose altitude, you're simply wrong. Would you like me to upload a video of it doing just that?
If you can't be bothered to read, stop wasting my time.
@randomusername It's pretty clear your English isn't very good, because you don't understand what I'm saying (and I don't understand half the stuff you're saying).
If you fly an airliner and what? If you pull up too much, it will stall. If you reduce speed too much, it will stall. How it responds to a stall depends on the plane's characteristics, and its attitude just before the stall, but yes, it will tend to pitch down, unless it was in some crazy attitude before the stall. As a matter of fact, the center of mass is placed in front of the center of lift very deliberately for this exact reason: so that the default tendency of the airplane is to nose down and gain speed, instead of nosing up and losing speed. You can watch a Boeing 747 going into a stall from a vertical climb, and guess what, it pitches down.
If you're saying that this plane can't stay nose up and still lose altitude, you're simply wrong. Would you like me to upload a video of it doing just that?
I don't know what this is a reply to, but it's completely meaningless. You'd build "a plane... or something." So you'd build anything?
@randomusername
No idea what any of the above means.
Like all aircraft... it's called "stalling."