@Texasfam04 Yeah, every other airplane building game's flight model is flat-out terrible, but they look a lot better and do certain things better, so they get more players. Meanwhile SP is stuck at the programming-student's-first-game-demo level in many ways. This game could be ten times bigger if they just put some effort into it. But looking at the direction they've gone in with SR2, it doesn't look like they took away the right lessons from SP.
Nice curves, Tex. The only thing I'd suggest is to either use a lighter background, or a brighter paint scheme, because right now the thumbnail is dark on dark and it's very hard to see what the build looks like.
@Spectre2520 Think of cheap smartphones, especially from a few years ago. Because they're poorly designed and made with low-tech parts and inferior fabrication methods, they're cheap, thick, and lumpy -- like a potato.
@Spectre2520 Thanks. Because there are four gun/engine subassemblies, this build can't be reduced to a potato version without losing pretty much all detail. I've added a list of potato-friendly builds to my profile page.
@DORIANCVS Well, if you can meet me halfway and find out how many parts it can handle, I'll let you know if it's possible to reduce this build to that many parts.
Flies well, and has a nice shape, especially for so few parts. Just one thing: your roll control surfaces have trim enabled, which means if you adjust the trim it starts to roll.
@Spectre2520 Thanks. No, this is just something I came up with while trying some new techniques. I've been busy with other stuff. How's your building experience on PC going?
A bomb for Christmas? Maybe you should have made it a firecracker instead. (bomb surrounded by beacon lights, mounted on a rocket, triggering the bomb scatters the beacon lights like a firecracker -- idea courtesy of @grizzlitn)
@Stingray Yeah, the F-4 is one reliable old workhorse. Combat pilot stories are the best and I can only envy you getting to hear them first-hand, unlike the sanitized versions most of us get to read about, if at all.
One of the better ones I read was about the A-12: the pilot gets in place behind a tanker for aerial refueling, and the boom operator says to him, "You don't want to go supersonic in this aircraft, sir." Pilot asks why, as she handles just fine. Boom operator goes "The left side of your aircraft is missing, sir." Turned out the blackbird had lost all its radar-absorbent panels on the left side, from the chine and wing leading edges.
@MintLynx I agree with you in that both the building UI and the sandbox need a major overhaul, and that after 4 years, the game should've been much more polished. But keep in mind that it's only the second game by the developers, and their first 3D one, and so the codebase is probably a mess and very hard to change.
The performance problems and flaws with rotators/pistons are pretty bad, I agree, but the developers are hamstrung by the game engine. The problem with building your game on a third-party engine is that the engine will never be able to do some things you need it to do. The only way to have full control is to create your own engine from scratch like, say, the developers of the Sniper Elite series did, and Jundroo just doesn't have the resources for that.
Having said that, I haven't yet found a building game that has progressed beyond the "add a block to another block" method of building. KSP, Minecraft, Brick Rigs, Trailmakers, Avorion, they're all like that. The great thing about SimplePlanes, though, is that they kept the file format open, which means players can build their own tools to create and edit builds. You seem to build a lot of submarines, so are you aware that there is a tool out there that can let you create the kind of shapes you need in minutes?
You can't do that in KSP (or in any other building game, to my knowledge). Every KSP build I've seen has been blocky and clunky. SimplePlanes is currently the only game where it's possible to create builds with smooth curves that fly exactly the way you want them to.
Ultimately, I don't blame you for leaving, but SP just needs a few things changed to be a truly groundbreaking game. I hope the developers can make that happen.
Must not be modded creations, with the exception of the Overloaded Mod.
Does this mean that XML modding done without using Overload is not permitted?
Must not contain parts that are not originally part of the game. I other words, you cannot use parts that are taken from a vehicle that was downloaded. You must use the default parts, such as fuselage blocks, pistons, Boom 50's, etc.
What does this even mean? All builds are made from parts that come with the game, by definition. How would you tell if a given part was taken off a previous build?
Lastly, why tag me? You don't upvote my stuff, which I take to mean you don't like my builds. So what hope would I have in a challenge run by you?
@Spectre2520 Yes. Only the chassis can have mass. Anything else added to it that has mass will move the center of mass and throw the whole thing off-balance.
@Aarons123 One more thing: if you add any wings, they must have wingPhysicsEnabled="false". If you add any more engines, they must have powerMultiplier="0".
@Aarons123 Here you go. I've made it so at full throttle, your engines look like they normally would at 30% throttle.
This is very important: if you add any parts to this build, they must have massScale set to 0 and calculateDrag set to false, or flight handling will be degraded.
@Aarons123 Don't you know that at SledDriver Industries, we can get anything to fly, in five minutes or less? Share a link to your post and I'll get back to you with a perfectly flying version.
@Spectre2520 "Files" aren't lame. Would you prefer a 50 MB executable that does all kinds of stuff you don't know about?
First, install Reshade. Then, in your reshade-shaders\Shaders folder, extract the .fx file. Launch SP, Reshade should automatically list the shaders. Enable the one you want. The one I use is "OrangeBlueSaturated."
For the editor background, select the blue space background in skybox pack mod settings, then set the hue to 20, 40, 80.
@Spacedoge12345plane Sure, I could have all kinds of doohickeys hooked up to all seven activation groups, but considering you never upvote my builds -- not even this one -- you obviously think I'm quite a bad builder; so why would you ask me to build anything? :)
@Bearclaw189 Mods on iOS is never going to happen because of Apple's security policy (which is a good thing). That's why features that people need so badly should be in the base game. I can't imagine why the developers haven't done it a long time ago.
@Spectre2520 There are two videos like that, one is of the Venom taking out three ships with its spread-fire plasma cannon, the other is of the Phalanx which is a mortar that kills all three ships with high-trajectory Boom 50 shots.
@Texasfam04 Yeah, every other airplane building game's flight model is flat-out terrible, but they look a lot better and do certain things better, so they get more players. Meanwhile SP is stuck at the programming-student's-first-game-demo level in many ways. This game could be ten times bigger if they just put some effort into it. But looking at the direction they've gone in with SR2, it doesn't look like they took away the right lessons from SP.
Nice curves, Tex. The only thing I'd suggest is to either use a lighter background, or a brighter paint scheme, because right now the thumbnail is dark on dark and it's very hard to see what the build looks like.
@Zplanemaker In fact I don't, I just looked around for examples of games with good tracers.
Nice. I see lots of improvement over your previous builds.
Thanks, @ChickenMcNuggets007
@ChickenMcNuggets007 You get it :)
@Spectre2520 Think of cheap smartphones, especially from a few years ago. Because they're poorly designed and made with low-tech parts and inferior fabrication methods, they're cheap, thick, and lumpy -- like a potato.
@Frenchyfry Thanks, that's nice to know.
@Stingray Good to know, thanks. You can always be sure of consistent performance and handling across all my builds (except the earliest ones).
@Spectre2520 Thanks. Because there are four gun/engine subassemblies, this build can't be reduced to a potato version without losing pretty much all detail. I've added a list of potato-friendly builds to my profile page.
@DORIANCVS Here you go, 628 parts.
@DORIANCVS I'm not really sure what you're saying thre, but if I remove the glowy bits the part count comes down to 771.
@DORIANCVS Are you sure, or just guessing?
@DORIANCVS Well, if you can meet me halfway and find out how many parts it can handle, I'll let you know if it's possible to reduce this build to that many parts.
@DORIANCVS Thanks. How many parts can your device handle?
Flies well, and has a nice shape, especially for so few parts. Just one thing: your roll control surfaces have trim enabled, which means if you adjust the trim it starts to roll.
Merci, mon ami @grizzlitn
Thanks, @AWESOMENESS360
Glad you like it, @DeathStalker627
@CYBERBEAST You can try this one, it's less than 200 parts and works the same.
@ChallengerHellcat Thanks.
@Spectre2520 Thanks. No, this is just something I came up with while trying some new techniques. I've been busy with other stuff. How's your building experience on PC going?
@TehBean I'm sure it sucks all the time. The only sub-200-part build I've done lately is this one.
A bomb for Christmas? Maybe you should have made it a firecracker instead. (bomb surrounded by beacon lights, mounted on a rocket, triggering the bomb scatters the beacon lights like a firecracker -- idea courtesy of @grizzlitn)
Glad you find it useful, @ChallengerHellcat
@Spectre2520 A promising start.
@Stingray Yeah, the F-4 is one reliable old workhorse. Combat pilot stories are the best and I can only envy you getting to hear them first-hand, unlike the sanitized versions most of us get to read about, if at all.
One of the better ones I read was about the A-12: the pilot gets in place behind a tanker for aerial refueling, and the boom operator says to him, "You don't want to go supersonic in this aircraft, sir." Pilot asks why, as she handles just fine. Boom operator goes "The left side of your aircraft is missing, sir." Turned out the blackbird had lost all its radar-absorbent panels on the left side, from the chine and wing leading edges.
That's one psychedelic Phantom...
@MintLynx I agree with you in that both the building UI and the sandbox need a major overhaul, and that after 4 years, the game should've been much more polished. But keep in mind that it's only the second game by the developers, and their first 3D one, and so the codebase is probably a mess and very hard to change.
The performance problems and flaws with rotators/pistons are pretty bad, I agree, but the developers are hamstrung by the game engine. The problem with building your game on a third-party engine is that the engine will never be able to do some things you need it to do. The only way to have full control is to create your own engine from scratch like, say, the developers of the Sniper Elite series did, and Jundroo just doesn't have the resources for that.
Having said that, I haven't yet found a building game that has progressed beyond the "add a block to another block" method of building. KSP, Minecraft, Brick Rigs, Trailmakers, Avorion, they're all like that. The great thing about SimplePlanes, though, is that they kept the file format open, which means players can build their own tools to create and edit builds. You seem to build a lot of submarines, so are you aware that there is a tool out there that can let you create the kind of shapes you need in minutes?
You can't do that in KSP (or in any other building game, to my knowledge). Every KSP build I've seen has been blocky and clunky. SimplePlanes is currently the only game where it's possible to create builds with smooth curves that fly exactly the way you want them to.
Ultimately, I don't blame you for leaving, but SP just needs a few things changed to be a truly groundbreaking game. I hope the developers can make that happen.
@Jim1the1Squid
Does this mean that XML modding done without using Overload is not permitted?
What does this even mean? All builds are made from parts that come with the game, by definition. How would you tell if a given part was taken off a previous build?
Lastly, why tag me? You don't upvote my stuff, which I take to mean you don't like my builds. So what hope would I have in a challenge run by you?
@PlanesOfOld I'm aware of it, but 1) its UI leaves something to be desired, and 2) I'm also asking for an ambient value field/slider.
@Spectre2520 Yes. Only the chassis can have mass. Anything else added to it that has mass will move the center of mass and throw the whole thing off-balance.
@Spectre2520 Yeah, that sounds right.
@Spectre2520 A quick Google search would point you to the ReShade website. The download link is at the bottom. Choose OpenGL during installation.
@Aarons123 One more thing: if you add any wings, they must have wingPhysicsEnabled="false". If you add any more engines, they must have powerMultiplier="0".
@Aarons123 Sure you can, all you need is a kit with all parts set to massScale=0 and calculateDrag=false.
@Aarons123 Here you go. I've made it so at full throttle, your engines look like they normally would at 30% throttle.
This is very important: if you add any parts to this build, they must have massScale set to 0 and calculateDrag set to false, or flight handling will be degraded.
@Aarons123 OK, how do you want it to fly: like a regular airplane, or a spaceship that can hover, strafe, fly backwards, etc.)?
@Aarons123 Don't you know that at SledDriver Industries, we can get anything to fly, in five minutes or less? Share a link to your post and I'll get back to you with a perfectly flying version.
@Spectre2520 I think you missed this part in my instructions:
@IssaIwan Damn right.
@Spectre2520 No problem. Look forward to seeing more complex builds from you, now that you have a PC.
@Spectre2520 Did you install Reshade first? Do the Reshade menu/messages/dialog show up when you launch the game?
@Spectre2520 "Files" aren't lame. Would you prefer a 50 MB executable that does all kinds of stuff you don't know about?
First, install Reshade. Then, in your reshade-shaders\Shaders folder, extract the .fx file. Launch SP, Reshade should automatically list the shaders. Enable the one you want. The one I use is "OrangeBlueSaturated."
For the editor background, select the blue space background in skybox pack mod settings, then set the hue to 20, 40, 80.
@Spacedoge12345plane Sure, I could have all kinds of doohickeys hooked up to all seven activation groups, but considering you never upvote my builds -- not even this one -- you obviously think I'm quite a bad builder; so why would you ask me to build anything? :)
@Bearclaw189 Mods on iOS is never going to happen because of Apple's security policy (which is a good thing). That's why features that people need so badly should be in the base game. I can't imagine why the developers haven't done it a long time ago.
@Spectre2520 Sorry, I don't do part requests. You and other iOS users would be better off asking for XML editing functionality in the base game.
@Spectre2520 There are two videos like that, one is of the Venom taking out three ships with its spread-fire plasma cannon, the other is of the Phalanx which is a mortar that kills all three ships with high-trajectory Boom 50 shots.
Thanks, @Spectre2520
@Spectre2520 Which cannon is that, the Phalanx mortar?