@Spectre2520 I didn't get into it even as a kid, because it was just too cutesy, populist, and fairy-tale-ish for me. As for robots, Terminators are more my thing.
I've done a fair bit of testing, including with some of my more edge-case builds and a 5,000+ part build, and everything works as expected. The only bugs I've found are with mods not working properly (the Skybox pack's background image is missing, for instance). With the base game itself, nothing seems broken so far.
@TheChosenOne Hoping doesn't do much good. If, instead of posting requests to mod this part or that, people took the time to upvote an "XML modding in the base game" request on Uservoice, it would be the highest-rated feature request, and would get the developers' attention.
@ViridiCinis Yeah, that's because it uses thrusters instead of control surfaces, meaning you don't need airflow over the wings to be able to make it pitch, roll, or yaw. Glad you like it.
Thanks, @Simplemike. I could halve the part count, but it wouldn't be as smooth, of course. The lowest-part-count smooth build I have is this one at 164 parts.
@Spectre2520 What does the link address look like? Does it end in .jpg/png/gif? Also, if you put text between the [], it will show up as a text link and not an image. Use this syntax:
@TheChosenOne If you spent more time thinking instead of being rude and entitled, you'd realise that you can grab all the parts you need off my hover-builds. Also, why complain at me? If you want XML editing in the base game, ask the developers.
@Notaleopard Possibly, but only if half of those rotators were working in exact opposition to the other half. I.e., if you have a rotator that turns a subassembly one way, you must have another rotator that turns a block/subassembly the other way, by an exactly equal amount and at an equal speed. You can also play with diffuseInertiaTensors=false on the Aircraft itself, but that causes extreme lag on larger/more complex builds.
@Notaleopard You can grab the plasma cannon off this build, it's the cylinders attaching the finned barrels to the gun/aircraft body. If you build on PC or Android, get the X-ray mod, it'll let you see what's inside a build.
Advice for making a flight module would require a medium-length essay. If enough people ask for it, I might write one. You can take apart my flight modules, tweak things and see how the changes affect performance. Or just use them as they are, of course.
Yeah, a lot of people have been asking me about tags, so I thought, let's add them, see what difference it makes. (Apparently, none).
@enzoBoeing757 No plans yet.
Thanks, @CYBERBEAST
@Spectre2520 I didn't get into it even as a kid, because it was just too cutesy, populist, and fairy-tale-ish for me. As for robots, Terminators are more my thing.
I've done a fair bit of testing, including with some of my more edge-case builds and a 5,000+ part build, and everything works as expected. The only bugs I've found are with mods not working properly (the Skybox pack's background image is missing, for instance). With the base game itself, nothing seems broken so far.
@Spectre2520 You've never seen any of the Star Wars movies? I don't know how you managed that, they're pretty hard to avoid.
@TheChosenOne Hoping doesn't do much good. If, instead of posting requests to mod this part or that, people took the time to upvote an "XML modding in the base game" request on Uservoice, it would be the highest-rated feature request, and would get the developers' attention.
Thanks, @VerldVarIII. Don't worry, I've got plenty more ideas.
@ChickenMcNuggets007 Maybe, if I get an idea for it.
@Nerfaddict Lack of usage, lack of appreciation, huge amount of wasted effort... lots of reasons.
@Rastheinventor Thanks.
@Nerfaddict I took it down.
Thanks, @BusterShortWolf, that's music to my ears. You get it. There are many TIE Fighters in this world, but this one is mine.
Thanks, @BusterShortWolf
@Frenchyfry Sorry, I don't get it -- is that a Star Wars reference? I'm not a Star Wars buff, so...
@Frenchyfry Dew what?
@Nachog OK, I'll see what I can do in 100 parts. Can you run this build?
Thanks, @ViridiCinis. Gyroscopes wouldn't cut it -- they're mushy, and can't steer heavy builds at all.
@Spectre2520 Of course. The name says it all...
@Nachog I could, but then it would be very simple, too simple to be any good. This is about as low as it can get.
@ViridiCinis Yeah, that's because it uses thrusters instead of control surfaces, meaning you don't need airflow over the wings to be able to make it pitch, roll, or yaw. Glad you like it.
Thanks, @Windy2325
@TitanIncorporated Maybe I will, but if you want you can paint it yourself as well.
[Vader voice] Indeed, @TMach5.
@Treadmill103 [Groan] All yaw'll punsters need to stop it!
Thanks, @ChickenMcNuggets007
@Treadmill103 It had to be that size to be able to fit the flight module within the sphere. The yaw is fun, though, isn't it?
Glad you like it, @HranitelYC
@Notaleopard Skybox Pack
@HarryBen47 Thanks, I guess?
Glad you think so, @ChickenMcNuggets007
Thanks, @AWESOMENESS360
Thanks, @Simplemike. I could halve the part count, but it wouldn't be as smooth, of course. The lowest-part-count smooth build I have is this one at 164 parts.
@HarryBen47 Am I? Sure doesn't feel like it.
Thanks, @ChickenMcNuggets007
@Spectre2520 What does the link address look like? Does it end in .jpg/png/gif? Also, if you put text between the [], it will show up as a text link and not an image. Use this syntax:

@Spectre2520 It's pretty much the same thing, with minor improvements.
@TheChosenOne If you spent more time thinking instead of being rude and entitled, you'd realise that you can grab all the parts you need off my hover-builds. Also, why complain at me? If you want XML editing in the base game, ask the developers.
@Notaleopard Possibly, but only if half of those rotators were working in exact opposition to the other half. I.e., if you have a rotator that turns a subassembly one way, you must have another rotator that turns a block/subassembly the other way, by an exactly equal amount and at an equal speed. You can also play with diffuseInertiaTensors=false on the Aircraft itself, but that causes extreme lag on larger/more complex builds.
You're welcome, @TheBadKolibri
@DORIANCVS I did - if you look closely, just after the Mule finishes shooting, there's a shot from the destroyer behind it.
Thanks, @DORIANCVS
@enzoBoeing757 It might be a while...
Thanks, @DORIANCVS
@enzoBoeing757 Maybe at some point, if I feel like making replicas and that too of passenger airplanes.
@Notaleopard OK, tags removed.
@Notaleopard You can grab the plasma cannon off this build, it's the cylinders attaching the finned barrels to the gun/aircraft body. If you build on PC or Android, get the X-ray mod, it'll let you see what's inside a build.
Advice for making a flight module would require a medium-length essay. If enough people ask for it, I might write one. You can take apart my flight modules, tweak things and see how the changes affect performance. Or just use them as they are, of course.
Yeah, a lot of people have been asking me about tags, so I thought, let's add them, see what difference it makes. (Apparently, none).
Thanks, @Nicholastzilinis, I'm glad you like my work. I should probably use a trim color more often.
Thanks, @ChickenMcNuggets007
You're welcome, @DORIANCVS
@ChallengerHellcat True.