198k SledDriver Comments

  • Fulcrum 6.4 years ago

    @ChickenMcNuggets007 Operative word properly, by which I mean fuselage blocks connecting edge-to-edge to create a smooth, unbroken shape. While nudging blocks into each other approximates the shape, it just doesn't appeal to me.

  • Fulcrum 6.4 years ago

    @ChickenMcNuggets007 The YF-23 shape is impossible to make properly in SP. I can do something similar, though.

  • Fulcrum 6.4 years ago

    @Notaleopard Sometimes. If someone wants to add missiles they can always do that themselves.

  • Fulcrum 6.4 years ago

    Thanks, @Strikefighter04

  • Fulcrum 6.4 years ago

    It's a girl, @AWESOMENESS360

  • Fulcrum 6.4 years ago

    Thanks, @Kentheman @SmokestreamAircraft

  • Fulcrum 6.4 years ago

    @Mumpsy You mean the looks, or the handling? :)

  • Fulcrum 6.4 years ago

    Merci, @grizzlitn

  • Fulcrum 6.4 years ago

    @Notaleopard Yeah, well spotted.

  • Fulcrum 6.4 years ago

    Thanks, isn't she, @CRJ900Pilot

  • Maverick 6.4 years ago

    @Zddred Same way I built these, with the difference that instead of calculating the numbers manually, I wrote scripts to do it for me.

  • 717(WIP) 6.4 years ago

    @Simplemike What do you mean by not working properly? Are you trying to use flaps to increase lift, or slow down, or both? The former is not possible because SP doesn't calculate lift that way. If you want to slow down, it's best to emulate flaps using hidden airbrakes.

  • Smooth Shape Generator 6.4 years ago

    @WarHawk95 What's wrong with right here?

  • Heart-SD 6.4 years ago

    @AdlerSteiner Thanks.

  • Smooth Shape Generator 6.4 years ago

    @WarHawk95 I don't use Discord, and I don't do collaborations (just don't have the time).

  • Heart-SD 6.4 years ago

    @asteroidbook345 Wouldn't it be total eclipse by the heart?

  • Heart-SD 6.4 years ago

    @destroyerP Probably the man...

  • Heart-SD 6.4 years ago

    @GylbarD Skybox Pack.

  • Flight Module TBV 100 6.4 years ago

    @NoName101 I was included in beta testing for SR2 and I bought the game the first day it was available; but so far it doesn't offer as much freedom as SP, so I don't play it. The first (and only) vehicle I built in SR2 can act as a planetary explorer, and also fly from one planet to another using visual flight rules, i.e., you point your ship's nose at the planet and open the throttle. But, because you cannot hook up engine inputs to pitch, roll, and yaw, it's a pain to fly, so I never posted it. I hope the developers can make SR2 as much fun as SP at some point.

  • Heart-SD 6.4 years ago

    @destroyerP Bismarck the man or Bismarck the battleship?

  • Heart-SD 6.4 years ago

    @Spectre2520 yep, this thing spreads burning, passionate love in all directions...

  • Heart-SD 6.4 years ago

    @horatio You can get the radial gun (along with a couple of others) from my weapons kit. The radial gun is the "hat" at the top, the two others are in the chrome tubes.

  • Heart-SD 6.4 years ago

    Thanks, @AWESOMENESS360, and the same to you too.

  • Heart-SD 6.4 years ago

    @CRJ900Pilot Don't we all...

  • Heart-SD 6.4 years ago

    @Simplemike That would be easy to do, just add a gun with collisions enabled to the center of the heart. Put a bomb in front of it for extra explody heartbreakingness.

  • Heart-SD 6.4 years ago

    Glad you like it, @Implosionstrikez

  • Flight Module TBV 100 6.4 years ago

    @Notaleopard Are you writing an essay for school or something? The features are listed in the description. The video also shows its capabilities. Lastly, you can download it and fly it around.

  • Flight Module TBV 100 6.4 years ago

    Thanks, @Treadmill103. Flying this is probably the most fun I've had in SP for a while.

  • Spoiler Alert!:ASF-2 Tai lung MkII 6.4 years ago

    @Notaleopard Well, people are going to do what they do, so there's no point worrying about that. But you can show off your build's special features by including a GIF in the description.

  • TIE Fighter 6.4 years ago

    @Notaleopard Yeah, I'll release it soon. I've made some improvements.

  • M 300 6.4 years ago

    Nice build. You should've used the third image in place of the first one, though, all the good stuff is hidden in the head-on image.

  • Happy Birthday To Me! 6.4 years ago

    Happy birthday, @ChickenMcNuggets007

  • Vicius 6.4 years ago

    @enzoBoeing757 Because I made it that way...

  • Sled Zeppelin 6.4 years ago

    @enzoBoeing757 There's a property in the XML called tracerColor that takes a hex value, like 00FFFF.

  • Brute 6.4 years ago

    @VerldVarIII You don't need that good a computer to play SP. A mid-range one will do nicely.

  • Brute II 6.4 years ago

    @VerldVarIII I know that feeling. I remember when Crysis came out and my low-end PC could only run it on the lowest settings.

  • Cutangus-SD 6.4 years ago

    @VerldVarIII It's not in the base game, but you can edit CloudSettings.xml to change the locations of the ships.

  • PAC F-56 Po Lotus Shan Dragon 6.4 years ago

    @Notaleopard Well, they do give a wider field of fire.

  • PAC F-56 Po Lotus Shan Dragon 6.4 years ago

    @Notaleopard Yes, if you look at my TIE fighter, the flight module is contained within the spherical center section. Not sure what you mean by the drones question.

  • TIE Fighter 6.4 years ago

    @Notaleopard Of course. It's been much improved by now.

  • TIE Fighter 6.4 years ago

    @CYBERBEAST OK, let me think about it.

  • Maverick 6.4 years ago

    @Nerfaddict Maybe, if I feel like it. I'm not into prop planes.

  • Hover-flight modules 6.4 years ago

    @TheChosenOne Yeah, it's the flight module used in the Brutus, except improved a little bit.

  • TIE Fighter 6.4 years ago

    @CYBERBEAST As I said, moving parts in SP don't work the way I'd like them to, so I don't use them.

  • Hover-flight modules 6.4 years ago

    @TheChosenOne How is it 2D? You can move along all three axes and also rotate around the Y-axis (yaw).

  • Maverick 6.4 years ago

    @Nerfaddict Sure, that's too easy.

  • The Lamest Beta Ever 6.4 years ago

    @AndrewGarrison Found a minor bug: in cockpit view, the wind noise sound is very choppy. Could we also get a property on the cockpit that lets us set the volume of the wind noise? On faster builds, the noise is very distracting.

  • TIE Fighter 6.4 years ago

    @CYBERBEAST Nah. Moving parts in SP suck.

  • Hover-flight modules 6.4 years ago

    @grizzlitn Yeah, scaling it down (or up) will definitely affect its handling, because the drag and the moment arms of the yaw thrusters will change. If scaling is inaccurate and changes the relative positions of the parts, that will also affect performance.

  • Hover-flight modules 6.4 years ago

    @grizzlitn No, missiles aren't affected by calculateDrag or massScale as far as I can tell. Missile performance is controlled with these attributes:

    • firingDelay
    • lockTime
    • maxRange
    • maxTargetingAngle
    • maxSpeed
    • maxHeadingAngleAdjustmentRate
    • maxVelocityAngleAdjustmentRate