@ChickenMcNuggets007 Operative word properly, by which I mean fuselage blocks connecting edge-to-edge to create a smooth, unbroken shape. While nudging blocks into each other approximates the shape, it just doesn't appeal to me.
@Simplemike What do you mean by not working properly? Are you trying to use flaps to increase lift, or slow down, or both? The former is not possible because SP doesn't calculate lift that way. If you want to slow down, it's best to emulate flaps using hidden airbrakes.
@NoName101 I was included in beta testing for SR2 and I bought the game the first day it was available; but so far it doesn't offer as much freedom as SP, so I don't play it. The first (and only) vehicle I built in SR2 can act as a planetary explorer, and also fly from one planet to another using visual flight rules, i.e., you point your ship's nose at the planet and open the throttle. But, because you cannot hook up engine inputs to pitch, roll, and yaw, it's a pain to fly, so I never posted it. I hope the developers can make SR2 as much fun as SP at some point.
@horatio You can get the radial gun (along with a couple of others) from my weapons kit. The radial gun is the "hat" at the top, the two others are in the chrome tubes.
@Simplemike That would be easy to do, just add a gun with collisions enabled to the center of the heart. Put a bomb in front of it for extra explody heartbreakingness.
@Notaleopard Are you writing an essay for school or something? The features are listed in the description. The video also shows its capabilities. Lastly, you can download it and fly it around.
@Notaleopard Well, people are going to do what they do, so there's no point worrying about that. But you can show off your build's special features by including a GIF in the description.
@Notaleopard Yes, if you look at my TIE fighter, the flight module is contained within the spherical center section. Not sure what you mean by the drones question.
@AndrewGarrison Found a minor bug: in cockpit view, the wind noise sound is very choppy. Could we also get a property on the cockpit that lets us set the volume of the wind noise? On faster builds, the noise is very distracting.
@grizzlitn Yeah, scaling it down (or up) will definitely affect its handling, because the drag and the moment arms of the yaw thrusters will change. If scaling is inaccurate and changes the relative positions of the parts, that will also affect performance.
@ChickenMcNuggets007 Operative word properly, by which I mean fuselage blocks connecting edge-to-edge to create a smooth, unbroken shape. While nudging blocks into each other approximates the shape, it just doesn't appeal to me.
@ChickenMcNuggets007 The YF-23 shape is impossible to make properly in SP. I can do something similar, though.
@Notaleopard Sometimes. If someone wants to add missiles they can always do that themselves.
Thanks, @Strikefighter04
It's a girl, @AWESOMENESS360
Thanks, @Kentheman @SmokestreamAircraft
@Mumpsy You mean the looks, or the handling? :)
Merci, @grizzlitn
@Notaleopard Yeah, well spotted.
Thanks, isn't she, @CRJ900Pilot
@Zddred Same way I built these, with the difference that instead of calculating the numbers manually, I wrote scripts to do it for me.
@Simplemike What do you mean by not working properly? Are you trying to use flaps to increase lift, or slow down, or both? The former is not possible because SP doesn't calculate lift that way. If you want to slow down, it's best to emulate flaps using hidden airbrakes.
@WarHawk95 What's wrong with right here?
@AdlerSteiner Thanks.
@WarHawk95 I don't use Discord, and I don't do collaborations (just don't have the time).
@asteroidbook345 Wouldn't it be total eclipse by the heart?
@destroyerP Probably the man...
@GylbarD Skybox Pack.
@NoName101 I was included in beta testing for SR2 and I bought the game the first day it was available; but so far it doesn't offer as much freedom as SP, so I don't play it. The first (and only) vehicle I built in SR2 can act as a planetary explorer, and also fly from one planet to another using visual flight rules, i.e., you point your ship's nose at the planet and open the throttle. But, because you cannot hook up engine inputs to pitch, roll, and yaw, it's a pain to fly, so I never posted it. I hope the developers can make SR2 as much fun as SP at some point.
@destroyerP Bismarck the man or Bismarck the battleship?
@Spectre2520 yep, this thing spreads burning, passionate love in all directions...
@horatio You can get the radial gun (along with a couple of others) from my weapons kit. The radial gun is the "hat" at the top, the two others are in the chrome tubes.
Thanks, @AWESOMENESS360, and the same to you too.
@CRJ900Pilot Don't we all...
@Simplemike That would be easy to do, just add a gun with collisions enabled to the center of the heart. Put a bomb in front of it for extra explody heartbreakingness.
Glad you like it, @Implosionstrikez
@Notaleopard Are you writing an essay for school or something? The features are listed in the description. The video also shows its capabilities. Lastly, you can download it and fly it around.
Thanks, @Treadmill103. Flying this is probably the most fun I've had in SP for a while.
@Notaleopard Well, people are going to do what they do, so there's no point worrying about that. But you can show off your build's special features by including a GIF in the description.
@Notaleopard Yeah, I'll release it soon. I've made some improvements.
Nice build. You should've used the third image in place of the first one, though, all the good stuff is hidden in the head-on image.
Happy birthday, @ChickenMcNuggets007
@enzoBoeing757 Because I made it that way...
@enzoBoeing757 There's a property in the XML called tracerColor that takes a hex value, like 00FFFF.
@VerldVarIII You don't need that good a computer to play SP. A mid-range one will do nicely.
@VerldVarIII I know that feeling. I remember when Crysis came out and my low-end PC could only run it on the lowest settings.
@VerldVarIII It's not in the base game, but you can edit CloudSettings.xml to change the locations of the ships.
@Notaleopard Well, they do give a wider field of fire.
@Notaleopard Yes, if you look at my TIE fighter, the flight module is contained within the spherical center section. Not sure what you mean by the drones question.
@Notaleopard Of course. It's been much improved by now.
@CYBERBEAST OK, let me think about it.
@Nerfaddict Maybe, if I feel like it. I'm not into prop planes.
@TheChosenOne Yeah, it's the flight module used in the Brutus, except improved a little bit.
@CYBERBEAST As I said, moving parts in SP don't work the way I'd like them to, so I don't use them.
@TheChosenOne How is it 2D? You can move along all three axes and also rotate around the Y-axis (yaw).
@Nerfaddict Sure, that's too easy.
@AndrewGarrison Found a minor bug: in cockpit view, the wind noise sound is very choppy. Could we also get a property on the cockpit that lets us set the volume of the wind noise? On faster builds, the noise is very distracting.
@CYBERBEAST Nah. Moving parts in SP suck.
@grizzlitn Yeah, scaling it down (or up) will definitely affect its handling, because the drag and the moment arms of the yaw thrusters will change. If scaling is inaccurate and changes the relative positions of the parts, that will also affect performance.
@grizzlitn No, missiles aren't affected by calculateDrag or massScale as far as I can tell. Missile performance is controlled with these attributes: