198k SledDriver Comments

  • Terminator arm 5.6 years ago

    @Mustang51 Well, that's what happens when people have an agenda instead of just telling a good story. Combine that with throwing away the essential elements of a good Terminator film and you have twice the disaster.

  • Terminator arm 5.6 years ago

    @Mustang51 The first two were the best movies ever. Pity about the latest one.

  • Terminator arm 5.6 years ago

    @thefalkenreich OK, if I ever build one I'll release the skeleton.

  • Terminator arm 5.6 years ago

    @thefalkenreich Hmm, the number of people who've ever used my flight modules is three, I think. I'm not sure there's a market there for a mech skeleton.

  • Terminator arm 5.6 years ago

    @thefalkenreich I just might...

  • Terminator arm 5.6 years ago

    @Chancey21 speed="0.5" damperMultiplier="10000"

  • Terminator arm 5.6 years ago

    @Mobius1Cyka Thanks. This is just the first attempt... wait till you see the next one.

  • Speedometer 5000mph 5.6 years ago

    @Randomdoggo I don't think that's possible in SP.

  • Fuel indicator lights [Funky trees] 5.6 years ago

    @Type2volkswagen Let's see if I understand. You have a 'low fuel' light that starts flashing when the fuel drops below 25%. Then you have a steady light that comes on when the fuel drops below 99%. The low fuel light will already be off until the fuel drops below 25%, so what's the question again?

  • Fuel indicator lights [Funky trees] 5.6 years ago

    @stig27 Sure. If you want a light to come on when the fuel drops below 25%, use this for the input:

    max(0, 0.25 - Fuel)

    As long as the fuel remaining is over 0.25 (25%), 0.25 - Fuel will be a negative value, i.e., less than zero. So max(0, negative_value) will always be zero. As soon as the fuel drops below 0.25, 0.25 - Fuel will be a positive number, so max(0, positive_value) will return positive_value, turning the light on.

  • Fuel indicator lights [Funky trees] 5.6 years ago

    There's a better way to do this. If you want ten lights indicating the fuel remaining from 100% to 10%, use these as the inputs:


    max(0, Fuel - 0.99)
    max(0, Fuel - 0.9)
    max(0, Fuel - 0.8)
    max(0, Fuel - 0.7)
    max(0, Fuel - 0.6)
    max(0, Fuel - 0.5)
    max(0, Fuel - 0.4)
    max(0, Fuel - 0.3)
    max(0, Fuel - 0.2)
    max(0, Fuel - 0.1)

  • Speedometer 5000mph 5.6 years ago

    @TheBruh007 Glad to hear that. This is just a prototype, better versions are coming soon.

  • Flanker 5.6 years ago

    @BaconRoll So it has. Not that you're very active on SP any more... busy with the band?

  • Flanker 5.6 years ago

    @Thelegitpilot13 It sure did -- the P-42 set 27 world records between 1986 and 1993.

    A fun story about the P-42: because its thrust-to-weight ratio was so high (1.93 : 1), its brakes couldn't hold it still at maximum thrust. They had to use a bulldozer with a steel cable to hold the aircraft down for max performance takeoffs.

  • Flanker 5.6 years ago

    @Thelegitpilot13 Well, the P-42's sole purpose was to set records to prove the Su-27's superiority over the F-15, so they even removed the front-facing radar, most of the avionics, the airbrake, the gun, the weapon hardpoints, and a whole lot more. More information here.

  • Flanker 5.6 years ago

    Thanks, @Freerider2142

  • Flanker 5.6 years ago

    @ChisP Um no.

  • Flanker 5.6 years ago

    @Zanedavid I was never fallen in the first place :)

  • Flanker 5.6 years ago

    Thanks, @FranzPeterSiegfried @Wakescar

  • Flanker 5.6 years ago

    @Mustang51 Yeah, you're definitely getting better.

  • Flanker 5.6 years ago

    Thanks, @Mustang51. Haven't seen you around in a long time?

  • The secret of the Brown Pearl 5.6 years ago

    @Notnoob1000 Here you go.

  • SR-71 Blackbird v08 5.7 years ago

    I'm glad you enjoyed this build, @808REKT

  • Sentinel 5.7 years ago

    Thanks, @Squiroga02. I built this by editing the XML file directly in a code editor to set the sizes and offsets, then putting the blocks together in the game by hand. The wings and control surfaces are hidden inside the build.

  • T2 5.7 years ago

    @Haker я написал программу

  • Kolibri 5.7 years ago

    Welcome back.

  • Mirage 2000 5.7 years ago

    @Diloph Yep. Did you know that if you use a code editor to edit the XML, you can set the drag, mass, and other attributes not for just each part one by one, but on a bunch of parts at once?

  • RQ-4 Global Hawk 5.7 years ago

    Thanks, @Operationalsupremacy

  • Invictus 5.8 years ago

    @Shadowed You can't do it in SP. I run my scripts outside the game to generate the XML for the shapes I want, then I open those XML files in SP like a regular build.

  • Junker Ju. EF 112 5.8 years ago

    @Mumpsy I can never keep those two straight myself... just looked it up and it appears the British use 'license' as a verb while 'licence' is a noun; Americans just use 'license' for both.

  • T2 5.8 years ago

    @Starmang10 You're.

  • Junker Ju. EF 112 5.8 years ago

    Artistic licence is the best kind of license... nice build as usual.

  • T2 5.8 years ago

    Thanks, @XYL

  • T2 5.8 years ago

    @Mmdben Sure, I've made quite a few. This one, for instance.

  • T2 5.8 years ago

    @Sm10684 Living tissue over a metal endoskeleton.

  • T2 5.8 years ago

    Thanks, @IlikeToFlyandcrash

  • T2 5.8 years ago

    @Tacocat16 I might, if there's enough demand.

  • T2 5.8 years ago

    Affirmative.

    Glad you like it, @Mumpsy

  • T2 5.8 years ago

    @CRJ900Pilot Any sequence of instructions for a computer is called a program, whether that involves toggling a bunch of switches into a specific configuration, punching holes in cards, or writing code in a text editor. Scripts are a special case in that they are interpreted by the computer in real time, every time you run them, whereas other programs are compiled once to create a binary executable (like SimplePlanes.exe on Windows) which can be run directly without the interpretation step.

  • T2 5.8 years ago

    @Jim1the1Squid Well, you could always comment again...

  • T2 5.8 years ago

    @Minecraftpoweer Yeah, this is just me fooling around in my spare time. If I had more spare time, then you'd really see something...

  • T2 5.8 years ago

    @Mmdben I did, but the audio was so bad that I closed it. In any case, if you were being sarcastic, evidence disagrees with you.

    How did I make that script? Well, I've been playing with computers since I was a kid.

  • T2 5.8 years ago

    @Minecraftpoweer If you think this is impressive, check out the demoscene or Shadertoy. These are the kind of things you can do when you augment the creative power of the human brain with the processing power of computers.

  • T2 5.8 years ago

    @Trollium In that case, thanks.

  • T2 5.8 years ago

    @Mmdben Indeed he is. Some of my favourite Schwarzenquoten:

    "Everybody pities the weak; jealousy you have to earn."

    "I knew I was a winner back in the late sixties. I knew I was destined for great things. People will say that kind of thinking is totally immodest. I agree. Modesty is not a word that applies to me in any way — I hope it never will."

    "The worst thing I can be is the same as everybody else. I hate that."

  • T2 5.8 years ago

    @TOMJeb117 Nice night for a walk.

  • T2 5.8 years ago

    @Jim1the1Squid Nope. If anything was deleted, it wasn't by me.

  • T2 5.8 years ago

    @Trollium Not sure if you're trolling...

  • SR-71 Blackbird v08 5.8 years ago

    @ThatWeirdGuy Mmmm, isn't she.

  • T2 5.8 years ago

    Thanks, @Thelegitpilot13