@MajorSix Don't get me wrong, this is a good build. I don't simply hand out upvotes to anyone who upvotes my stuff. This build looks good, flies well, is able to drop bombs, and best of all, is an original design and displays a sense of aerodynamics. Good build : )
@MajorSix The thumbnail is what caught my eye. You're making it sound like my upvoting something is a big deal - it's not. As long as a build shows some talent, and the uploader is not someone in the "we don't upvote SledDriver" camp, I'm happy to upvote it.
@Salt9098 The only code you can apply to a build is the "funky trees" inputs. What I use to generate my shapes is entirely different. Essentially, I use code to position and shape fuselage blocks and other parts.
@Salt9098 Glad to hear that, I use every trick I know to maximize performance. I started writing code to generate shapes about two or three months after I first started playing.
@Plooperman Yeah, I checked out your posts. To me it looks like you don't try hard at all. You've got to put in the effort to get something worthwhile.
@Plooperman You can change colors on mobile, you don't need mods for that. Just open the colors panel, and put the values in the 'Code' field. Just look at the palette for this build, and duplicate that on yours.
@Plooperman If you want it to look the same, you just need to set the right colors in your palette. Color 8 needs to be 2244FF, and Color 9 needs to be 00FFFF.
I have a bunch of afterburner effects, I'll post a kit later.
Oh, and if you like a build, you can always upvote it, you know.
@atgxtg That's the least of what would be possible. Think dogfighting/warfighting algorithms; think enormous battles that evolve in real time; think swarms of intelligent drones; think complex emergent behaviour.
Of course, for that to happen you'd probably need a custom game engine, a much bigger sandbox, and a lot of money. But if that did happen, a game like this could be a lot bigger than Minecraft.
@atgxtg Let's not do the whole "Thank you" "No, thank you" runaround, shall we : )
I've had level-flying planes forever, but it wasn't until the new input system that it became possible to have perfect trim at any speed and any altitude. Now if instead of simple input functions, we could write actual programs with variables, state, and event loops, then... then you'd really see something.
@Shippy456 That's not very smart of iOS. I just checked on Firefox on Android and it doesn't do that. Who would put a phone number in the middle of an equation?
@Plooperman Sure, the same size? You can also extract them from this build. The central part is the hollow fuselage that contains the big beacon. If you pull it away, that's the subassembly you need.
@BagelPlane If you simply take the formula and paste it into your build, it's not going to work. It's specific to this flight module (but feel free to try it). But I can release a tutorial in a few days on how to find the formula for any given flight module. You don't have to do any math yourself, don't worry.
@BagelPlane I tried PID controllers at first, as well, and the result was wobbly. Then I realised trim has to be a function of airspeed, as in y = f(x). After I built this, I learned it's also a function of air density.
@MarkMarabi Well thank you, but it's more about how much you can do with this game if you keep an open mind. It's a tiny community, so I'd be a very minor god anyway : )
@Jwpdaviesjr You still need to be more specific about the criteria. For instance, are there weight limitations? It's easier to make a light aircraft that's easy to land, than a heavier one. Does it need to be realistic or a replica? And so on.
@Jwpdaviesjr You need to define the parameters for a smooth landing, and be more specific about the judging criteria. I already have aircraft that will touch down with a sink rate of less than 1 foot/second. Can't get much smoother than that.
@Hedero Apparently, some people have experimented and found that it's possible to dissolve a pearl in vinegar, a lot quicker if you pulverize the pearl and heat the vinegar.
Because pearls are made primarily of calcium carbonate, they can be dissolved in vinegar. Calcium carbonate is susceptible to even a weak acid solution because the crystals react with the acetic acid in the vinegar to form calcium acetate and carbon dioxide.
My guess, however, is that Cleopatra would've opted for the more dramatic and less time-consuming method of simply crushing the pearl, pouring the powder into wine (because who wants to drink vinegar?) and gulped it down.
Another likely possibility is that she replaced the pearl with something more soluble (and palatable), because that would be the smart thing to do.
@Azamwasgamingnowismakinggames Well, the SP aircraft files are XML, so technically, everything you do is in XML. To make them spread out when you want you just specify the appropriate input for the airbrakes.
@MajorSix Don't get me wrong, this is a good build. I don't simply hand out upvotes to anyone who upvotes my stuff. This build looks good, flies well, is able to drop bombs, and best of all, is an original design and displays a sense of aerodynamics. Good build : )
@MajorSix The thumbnail is what caught my eye. You're making it sound like my upvoting something is a big deal - it's not. As long as a build shows some talent, and the uploader is not someone in the "we don't upvote SledDriver" camp, I'm happy to upvote it.
@Panzer828 I'm afraid I don't like it, so my heart wouldn't be in it.
@Panzer828 I could make something similar at some point, but I really hate making replicas.
Thanks, @Plooperman
@Plooperman Well, as long as you're having fun, that's all that matters. But you said you were a "big noob," so I thought you wanted to get better.
@Salt9098 The only code you can apply to a build is the "funky trees" inputs. What I use to generate my shapes is entirely different. Essentially, I use code to position and shape fuselage blocks and other parts.
@FPSGAMING338official Good on you.
@Salt9098 Glad to hear that, I use every trick I know to maximize performance. I started writing code to generate shapes about two or three months after I first started playing.
@FPSGAMING338official What's mobile friendly for you? As in, how many parts can your device handle?
@Plooperman Yeah, I checked out your posts. To me it looks like you don't try hard at all. You've got to put in the effort to get something worthwhile.
@Plooperman Well, everyone was a noob at some point. Just keep trying and you'll get better.
@Belloaka The greatest plane ever to fly : )
@Plooperman You can change colors on mobile, you don't need mods for that. Just open the colors panel, and put the values in the 'Code' field. Just look at the palette for this build, and duplicate that on yours.
@Plooperman Did you get it to work with the right colors?
@Plooperman If you want it to look the same, you just need to set the right colors in your palette. Color 8 needs to be 2244FF, and Color 9 needs to be 00FFFF.
I have a bunch of afterburner effects, I'll post a kit later.
Oh, and if you like a build, you can always upvote it, you know.
@brians1209 Because it didn't occur to me : ) I'll try it and see how it works out.
@atgxtg That's the least of what would be possible. Think dogfighting/warfighting algorithms; think enormous battles that evolve in real time; think swarms of intelligent drones; think complex emergent behaviour.
Of course, for that to happen you'd probably need a custom game engine, a much bigger sandbox, and a lot of money. But if that did happen, a game like this could be a lot bigger than Minecraft.
Thanks, @ItsZander
@atgxtg Let's not do the whole "Thank you" "No, thank you" runaround, shall we : )
I've had level-flying planes forever, but it wasn't until the new input system that it became possible to have perfect trim at any speed and any altitude. Now if instead of simple input functions, we could write actual programs with variables, state, and event loops, then... then you'd really see something.
@Brendorkus An airplane that could take off from Yeager, and continuously loop through the bridge. Now that would be an interesting challenge.
@Shippy456 Yeah, they definitely need a better looksLikePhoneNumber() function.
@Shippy456 That's not very smart of iOS. I just checked on Firefox on Android and it doesn't do that. Who would put a phone number in the middle of an equation?
@Planicopter Thanks. Yes, and if you dive into the water it will come back up : )
Glad you think so, @MajorSix
@Plooperman Sure, the same size? You can also extract them from this build. The central part is the hollow fuselage that contains the big beacon. If you pull it away, that's the subassembly you need.
Thanks, @atgxtg
@FireFast212 Because is is not a beta build...
@BagelPlane If you simply take the formula and paste it into your build, it's not going to work. It's specific to this flight module (but feel free to try it). But I can release a tutorial in a few days on how to find the formula for any given flight module. You don't have to do any math yourself, don't worry.
@BagelPlane I tried PID controllers at first, as well, and the result was wobbly. Then I realised trim has to be a function of airspeed, as in y = f(x). After I built this, I learned it's also a function of air density.
@BagelPlane Thanks. How were you trying to do it, using PID controllers? That'll work, but will always be wobbly.
@Nerfaddict No, I just used thinner slices. This is not a beta build, so it can't use the smoothing function anyway.
@MarkMarabi Well thank you, but it's more about how much you can do with this game if you keep an open mind. It's a tiny community, so I'd be a very minor god anyway : )
Thanks, @Amazjul
What does "mischievous" mean here? Did you mean "miscellaneous"?
@Jwpdaviesjr You still need to be more specific about the criteria. For instance, are there weight limitations? It's easier to make a light aircraft that's easy to land, than a heavier one. Does it need to be realistic or a replica? And so on.
@Jwpdaviesjr You need to define the parameters for a smooth landing, and be more specific about the judging criteria. I already have aircraft that will touch down with a sink rate of less than 1 foot/second. Can't get much smoother than that.
@Sparks365 Glad to hear that.
@LordGardevoirX Yeah, that struck me as well.
@Belloaka It's not a mod... it's the next update to the game. As to when it will be released, only the developers can answer that.
@Belloaka It's built using the new Fuselage-Glass-1 part in the beta, if that's what you're asking?
@Hedero Apparently, some people have experimented and found that it's possible to dissolve a pearl in vinegar, a lot quicker if you pulverize the pearl and heat the vinegar.
From Wikipedia:
My guess, however, is that Cleopatra would've opted for the more dramatic and less time-consuming method of simply crushing the pearl, pouring the powder into wine (because who wants to drink vinegar?) and gulped it down.
Another likely possibility is that she replaced the pearl with something more soluble (and palatable), because that would be the smart thing to do.
@Werboithescientist I don't build to a schedule... I just build whatever I feel like building at the time. Relax, it's going to happen soon.
Very cool. Is this inspired by something, or your own design? Either way, it looks great.
@Developer That's a bug in the website. As is the wing loading. You know this, right?
@LePetitMarseillais It's because the airbrakes, which it's made out of, don't extend until you enter the sandbox. Thanks : )
@Sparks365 I'm glad you enjoyed it : )
@Azamwasgamingnowismakinggames Well, the SP aircraft files are XML, so technically, everything you do is in XML. To make them spread out when you want you just specify the appropriate input for the airbrakes.
@Azamwasgamingnowismakinggames Airbrakes.
@Belloaka No bother : ) It means that if you enable AG1, it goes into VTOL mode, in which you can ascend/descend using pitch.