Profile image

Arrowhead

191k SledDriver  10 days ago
1,182 downloads
No Tags

Variable-geometry heavy bomber.

Controls

  • Custom camera 1: cockpit view
  • Pitch, Roll, Yaw, Throttle: work as expected
  • FireWeapons: release bombs (in air-to-ground mode)

General Characteristics

  • Created On Windows
  • Wingspan 11.4ft (3.5m)
  • Length 151.3ft (46.1m)
  • Height 26.2ft (8.0m)
  • Empty Weight -600,000lbs (-272,156kg)
  • Loaded Weight 500,000lbs (226,796kg)

Performance

  • Power/Weight Ratio 1.011
  • Wing Loading 49.2lbs/ft2 (240.3kg/m2)
  • Wing Area 10,161.1ft2 (944.0m2)
  • Drag Points 73496

Parts

  • Number of Parts 228
  • Control Surfaces 4
  • Log in to leave a comment
  • Profile image
    191k SledDriver

    @FuriousChicken

    This and this will give you a better idea.

    yesterday
  • Profile image

    I see @Rawhide

    yesterday
  • Profile image
    5,606 Rawhide

    @SledDriver ok thanks, im following you also so dont worry too much

    yesterday
  • Profile image
    191k SledDriver

    @Rawhide I'll try to remember.

    yesterday
  • Profile image
    5,606 Rawhide

    @SledDriver Hey Sled, i forgot to ask, but if you ever get around to making the procedurally generated plane, could you tag me? I'd love to see that

    yesterday
  • Profile image
    5,606 Rawhide

    @FuriousChicken Using an algorithm to make the design of a plane, rather than by making it manually or with SD's program for making smooth shapes. If Sled does actually go through with this, no one will have any idea what the craft looks like. It could be bulbous. or it could be sharp, it could be long thin. What im trying to say here is, no one will know what it will look like.

    4 days ago
  • Profile image

    What does that mean @Rawhide?

    4 days ago
  • Profile image
    191k SledDriver

    @Rawhide Now there's an idea...

    +2 7 days ago
  • Profile image
    5,606 Rawhide

    It would be interesting if you had a procedurally generated plane

    7 days ago
  • Profile image

    @SledDriver thank you for warning me, I'm new here sorry, if you mind, check my models 😅

    7 days ago
  • Profile image
    191k SledDriver

    @BoiBoicleetus69 You could do it with rotators, but the lag would be terrible and you'd need at least twice the number of parts. It does use funky trees, though.

    +1 8 days ago
  • Profile image

    @SledDriver Hm, I thought it was like a ton of rotators and funky stuff

    8 days ago
  • Profile image
    191k SledDriver

    @BoiBoicleetus69 It's just a bunch of airbrakes.

    8 days ago
  • Profile image

    How does it even work?

    8 days ago
  • Profile image
    191k SledDriver

    @lilsniper334 If you start in the air, you can't just throttle up right away. You need to let it nose down, drop until it reaches at least 150 mph, then throttle up.

    9 days ago
  • Profile image

    Nvm, I found the problem, my custom location was tilted, really cool!

    9 days ago
  • Profile image

    @SledDriver it’s impossible to control, FYI, I do start in the air. Do I start on the ground?

    9 days ago
  • Profile image
    191k SledDriver

    Thanks, @SquattingGopnik

    9 days ago
  • Profile image

    this is a masterpiece
    it can even land on water and its the perfect death machine if you put the cannon's projectile speed ro max

    9 days ago
  • Profile image
    191k SledDriver

    @Zanedavid Thanks.

    9 days ago
  • Profile image
    7,682 Zanedavid

    Super smooth design, nice one

    9 days ago
  • Profile image
    191k SledDriver

    @lilsniper334 "Just flips around and crashes"? It flies very well for me, and I suppose for everyone else.

    9 days ago
  • Profile image

    Looks cool, not sure how it works, just flips around and crashes :/

    9 days ago
  • Profile image
    191k SledDriver

    @Birdman9301 I don't remember which book it was, sorry.

    +1 10 days ago
  • Profile image
    6,973 Birdman9301

    That’s pretty sick. You have a link or somewhere I can have a read? @SledDriver

    10 days ago
  • Log in to see more comments