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Arrowhead

197k SledDriver  3.7 years ago
2,785 downloads
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Variable-geometry heavy bomber.

Controls

  • Custom camera 1: cockpit view
  • Pitch, Roll, Yaw, Throttle: work as expected
  • FireWeapons: release bombs (in air-to-ground mode)

General Characteristics

  • Created On Windows
  • Wingspan 11.4ft (3.5m)
  • Length 151.3ft (46.1m)
  • Height 26.2ft (8.0m)
  • Empty Weight N/A
  • Loaded Weight 500,000lbs (226,796kg)

Performance

  • Power/Weight Ratio 1.011
  • Wing Loading 49.2lbs/ft2 (240.3kg/m2)
  • Wing Area 10,161.1ft2 (944.0m2)
  • Drag Points 73496

Parts

  • Number of Parts 228
  • Control Surfaces 4
  • Performance Cost 1,948
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  • Profile image
    26.5k TheMouse

    Great plane! Are you going to build again though?

    2 months ago
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    197k SledDriver

    @Sparks365 Glad to hear that.

    3.6 years ago
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    321 Sparks365

    @SledDriver I'm still using it right now

    3.6 years ago
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    197k SledDriver

    @Sparks365 I'm glad you enjoyed it : )

    3.7 years ago
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    321 Sparks365

    This is my favorite thing in this whole website, I've spent like 2 hours flying it

    +1 3.7 years ago
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    197k SledDriver

    @NojusGindrenas The same way as any other aircraft in SP, the only difference my software makes is that it allows me to create precise shapes, and work more efficiently.

    3.7 years ago
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    Hey SledDriver, How Your Scripted Aircrafts Work? @SledDriver

    3.7 years ago
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    197k SledDriver

    @FuriousChicken

    This and this will give you a better idea.

    3.7 years ago
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    I see @Rawhide

    3.7 years ago
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    7,051 Rawhide

    @SledDriver ok thanks, im following you also so dont worry too much

    3.7 years ago
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    197k SledDriver

    @Rawhide I'll try to remember.

    3.7 years ago
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    7,051 Rawhide

    @SledDriver Hey Sled, i forgot to ask, but if you ever get around to making the procedurally generated plane, could you tag me? I'd love to see that

    3.7 years ago
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    7,051 Rawhide

    @FuriousChicken Using an algorithm to make the design of a plane, rather than by making it manually or with SD's program for making smooth shapes. If Sled does actually go through with this, no one will have any idea what the craft looks like. It could be bulbous. or it could be sharp, it could be long thin. What im trying to say here is, no one will know what it will look like.

    3.7 years ago
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    What does that mean @Rawhide?

    3.7 years ago
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    197k SledDriver

    @Rawhide Now there's an idea...

    +2 3.7 years ago
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    7,051 Rawhide

    It would be interesting if you had a procedurally generated plane

    3.7 years ago
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    1,365 MarkMarabi

    @SledDriver thank you for warning me, I'm new here sorry, if you mind, check my models 😅

    3.7 years ago
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    197k SledDriver

    @BoiBoicleetus69 You could do it with rotators, but the lag would be terrible and you'd need at least twice the number of parts. It does use funky trees, though.

    +1 3.7 years ago
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    @SledDriver Hm, I thought it was like a ton of rotators and funky stuff

    3.7 years ago
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    197k SledDriver

    @BoiBoicleetus69 It's just a bunch of airbrakes.

    3.7 years ago
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    How does it even work?

    3.7 years ago
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    197k SledDriver

    @lilsniper334 If you start in the air, you can't just throttle up right away. You need to let it nose down, drop until it reaches at least 150 mph, then throttle up.

    3.7 years ago
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    3,097 lilsniper334

    Nvm, I found the problem, my custom location was tilted, really cool!

    3.7 years ago
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    3,097 lilsniper334

    @SledDriver it’s impossible to control, FYI, I do start in the air. Do I start on the ground?

    3.7 years ago
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    197k SledDriver

    Thanks, @SquattingGopnik

    3.7 years ago
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