198k SledDriver Comments

  • TX-3 NAVY 5.8 years ago

    @SimpleMachineIndustry you're welcome

    +1
  • Ominus 5.8 years ago

    @Starscream No, I write my own scripts. You can compare the shapes produced using the other script to mine, there's an obvious difference.

    +1
  • Wyvern 5.8 years ago

    Thanks, @TheFantasticTyphoon @Abhishek700

    +1
  • Wyvern 5.8 years ago

    @ThomasRoderick Someone comes at me with an obvious misconception, I correct it. You're reading way too much into a simple exchange. But yes, after the constant attacks on me and my work, I'm sure I'm more inclined to interpret something as hostile.

    +1
  • TX-3 NAVY 5.8 years ago

    This flies quite well, I wasn't expecting that. Nice work.

    +1
  • Wyvern 5.8 years ago

    Doesn't interest me @SimpleMachineIndustry

    +1
  • Ominus 5.8 years ago

    @TheFantasticTyphoon Yeah, that's what I thought. You missed something rather important:

    First, and so far the the only player to successfully build a wide variety of generated shapes using scripts.

    Variations of sine curves hardly qualify as a wide variety, don't you think?

    +1
  • Manta IV 5.8 years ago

    @Tessemi ReShade, yes. You just install it to the same folder as SimplePlanes.exe, choosing OpenGL when it asks. You should see a folder called reshade-shaders and SweetFX in the same directory as SimplePlanes.exe, along with some new files. Any custom shaders go in reshade-shaders/Shaders. That's it.

    +1
  • Manta IV 5.8 years ago

    @TheFantasticTyphoon Interesting. Although I'd call it a "speed trigger" or something like that.

    +1
  • Manta IV 5.8 years ago

    @TheFantasticTyphoon Hmm, maybe (thanks for the compliment). I'll look into it. And no, I don't know about the speed limiter.

    +1
  • Manta IV 5.8 years ago

    @grizzlitn Merci beaucoup, mon ami :)

    +1
  • Manta IV 5.8 years ago

    @Gameboi14 Oh, around and about :)

    +1
  • Manta IV 5.8 years ago

    @TheFantasticTyphoon First of all, thanks for the vigilance, and I appreciate the compliment. But every build on SP is open source, so duplicating someone's build style, or using a system someone else developed, would only be stealing if the person doing it didn't give credit -- which he did, so I'm absolutely fine with it.

    +1
  • Manta IV 5.8 years ago

    Thanks, @BaconRoll

    +1
  • Hover Tank destroying ships from over 10 miles away 6.0 years ago

    @Ryn176 What if... people were able to create their own HUDs? WWII deflection sights, modern fighter HUDs, sci-fi HUDs...

    +1
  • SP with on-screen keyboard! 6.0 years ago

    @Ryn176 That was actually prettiy funniy. Needs more Kalinka though.

    +1
  • Dive-bombing with the Stuka-SD, Part II 6.0 years ago

    @DPSAircraftManufacturer Not sure what you mean...?

    +1
  • Dive-bombing with the Stuka-SD, Part II 6.0 years ago

    @DPSAircraftManufacturer I like big engines. And they are quite powerful, they'll take you to 3600 mph in about 2 seconds with afterburner.

    +1
  • Dive-bombing with the Stuka-SD, Part II 6.0 years ago

    @ThomasRoderick A bit anti-climactic, yeah. What can I say, I'm a one-take director.

    +1
  • PAC ES-11D Cat's Eye 6.0 years ago

    Interesting build. A few things:

    • The VTOL control isn't clear. Maybe change it to "AG3 + VTOL up for vertical takeoff, VTOL down to land."
    • The max deflection of the control surfaces is way too high -- the canards, especially, go vertical at full deflection. They'd act like airbrakes.
    • What's the reason for the flat faces on the nose and reaction engines? Wouldn't aerodynamic nose cones make more sense?

    +1
  • Hinterbomber 6.0 years ago

    @CptJacobson Join the military, they said. Great way to lose weight, they said.

    +1
  • Hinterbomber 6.0 years ago

    @CptJacobson It's only a flesh wound...

    +1
  • SR-71 Blackbird, Potato Edition 6.1 years ago

    @enzoBoeing757 I'm not just "great at generating shapes." I'm great at creativity and original thinking. You can look at my earlier work that was made without scripts, you can see that I was building smooth shapes, using fuselage blocks in creative and original ways, even then.

    The scripts don't do anything other than increase the efficiency of the process of turning an idea into the final product. It's like a sculptor who develops a mechanical tool that lets him carve stone quicker and easier. It's not as if the tool is doing the sculpting for him, or coming up with creative ideas. You can buy a piano Beethoven used, but that won't make you Beethoven.

    +1
  • SR-71 Blackbird v05 6.1 years ago

    @Simplemike Sorry, I decided to add some detail to this one. Each nozzle is over 120 parts.... I might make a low part count version later.

    +1
  • PAC VC-33 Mom's Kitchen 6.1 years ago

    Nice. A couple of suggestions:

    • Add a cockpit view
    • Add a damperMultiplier to the rotators, so they move smoothly.

    +1
  • Lockheed A-12 Oxcart 6.1 years ago

    @Simplemike I agree.

    +1
  • SR-71 Blackbird, Potato Edition 6.1 years ago

    @enzoBoeing757 Yeah, but then you have to save every subassembly you want to scale as a separate build, scale it, then save it as a subassembly again, and so on.

    +1
  • Flight Module TBV 100 6.1 years ago

    @Frenchyfry Hmm, now that you mention it...

    +1
  • SR-71 Blackbird, Potato Edition 6.1 years ago

    @enzoBoeing757 I usually don't like scaling things or using Fine Tuner, because its way of multi-select is very tedious - click on every single part you want to select. I work with subassemblies of several hundred parts, so that would get tiring very quickly.

    +1
  • SR-71 Blackbird, Potato Edition 6.1 years ago

    @enzoBoeing757 Yeah. The problem with using really small fuselage blocks is that the attachment "regions" get bigger than the blocks themselves, so attaching blocks together becomes a real problem -- they go "through" the block you're actually trying to attach them to, and stick to a block behind them.

    +1
  • U2S Dragon Lady w/ Superpods and Hycon 73B 6.1 years ago

    @Simplemike Hey, almost all my planes go Mach 5+, I couldn't care less about how realistic the speed is. I want to go places and do things :)

    +1
  • Ballistic Missile Submarine II 6.1 years ago

    @Abhishek700 There's no way to set a rotator to be activated when an activation group is off, but you can simulate it using two rotators:

    • Clone the rotator you want to use this for, so that you have two rotators, R1 and R2, with exactly the same config.
    • On R2, negate the value of the invert attribute on the InputController.State -- i.e., if R1 has invert="true", R2 should have invert="false".
    • Set R2's activation group to 8 and R1's activation group to 0.
    • Mount R2 where you originally intended to mount R1, then mount R1 on top of R2.
    • Optionally, set R1's position to be the same as that of R2.

    This will give you a system where when AG8 is on, R2 will exactly negate the rotation of R1, causing the effective rotation to be zero. When AG8 is off, only R1 will rotate, which is what you want.

    +1
  • Sinuous II 6.1 years ago

    @CRJ900Pilot OK, sure.

    +1
  • Ballistic Missile Submarine II 6.1 years ago

    Thanks, @grizzlitn

    +1
  • The Phantom of the Western Sea 6.1 years ago

    @TheFantasticTyphoon No problem. You might want to make the colors a little brighter, if you want to get more attention. Right now it's black ship against black background, very hard to see anything.

    +1
  • Ballistic Missile Submarine II 6.1 years ago

    Thanks, @Treadmill103. This is mainly a proof-of-concept, I might do a more detailed version later.

    +1
  • Ballistic Missile Submarine II 6.1 years ago

    @TMach5 Have you seen Hunter Killer, by the way? It's pretty good as well. Not stellar, but enjoyable.

    +1
  • Ballistic Missile Submarine II 6.1 years ago

    @Notaleopard Yes, the SledDriver Submersible Module Mark I :)

    +1
  • Ballistic Missile Submarine 6.1 years ago

    @BLOODIUS Just put it in the description for your build. For instance, if the link to your image is http://i.imgur.com/28CNdnT.gif, then use this:

    ![](http://i.imgur.com/28CNdnT.gif)

    +1
  • Sinuous II 6.1 years ago

    Thanks, @Strikefighter04, I misread words all the time.

    +1
  • Sinuous II 6.1 years ago

    Thanks, @ChickenMcNuggets007

    +1
  • The secret of the Brown Pearl 6.1 years ago

    @TheFantasticTyphoon I think so. Seen close up, they look like cannonballs.

    +1
  • Sinuous II 6.1 years ago

    @CRJ900Pilot I was actually going for a ram's head...

    +1
  • Cannon 6.1 years ago

    Nice. If you set the roundsPerSecond to a high number, like 10,000, it'll get rid of the machinegun sound.

    +1
  • Ballistic Missile Submarine 6.1 years ago

    @TMach5 +1 for Sean Connery.

    +1
  • The secret of the Brown Pearl 6.1 years ago

    @TheFantasticTyphoon That's a modified version of this flight module, with guns added.

    +1
  • Lockheed P-38 Lightning V3.0 6.2 years ago

    You're welcome, @Zott

    +1
  • Fulcrum 6.2 years ago

    @GylbarD Thanks, but I've never been away...

    +1
  • The secret of the Brown Pearl 6.2 years ago

    @Notaleopard Maybe it's PC-only, but not for that reason. I've tried flying/sailing out in that direction and others, but haven't seen the ship again so far.

    I did try to record it, but I have a new PC and the recording software was not configured correctly, so nothing was saved.

    +1
  • The secret of the Brown Pearl 6.2 years ago

    @Minecraftpoweer I didn't try targeting it. It can be destroyed with gunfire, though.

    @Notaleopard When I saw it, the position was way to the east of Wright. But I can't be sure what position the ship appeared at, because it kept moving with the aircraft (at speeds of 1000 mph or more).

    +1