198k SledDriver Comments

  • Mules' Envy 7.7 years ago

    @EternalDarkness Yeah. Very un-aerodynamic, but fancy :)

  • Mules' Envy 7.7 years ago

    @Treadmill103 I guess they tend to get lost among the other stuff :)

  • Mules' Envy 7.7 years ago

    @Treadmill103 Yeah, the ribs are hard to miss. My favourite feature on this build is the nozzles, though.

  • Mules' Envy 7.7 years ago

    @Treadmill103 What do you like best about it?

  • Mules' Envy 7.7 years ago

    Thanks, @Jetpackturtle

  • Long-range mortar 7.7 years ago

    Pretty cool. Just so you know, to format text, use this syntax:

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    Links are made like this (make sure to remove the space between ']' and '(' ):

    [link text here] (https://www.website.com/path)

    You can embed images in the description using this (remove all spaces):

    ! [] (https://website.com/image.jpg)

    *italic text*
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    +2
  • most. op. thing. EVER. 7.7 years ago

    Cool. Now try making a flyable rocket using regular engines.

  • Mules' Envy 7.7 years ago

    @RailfanEthan Wait... are you saying this build isn't sweet beans?

  • Long-range mortar 7.7 years ago

    @MartinCoetzee I get that a lot :)

  • Brutus 7.7 years ago

    Thanks, @rubbishcraft

  • Mules' Envy 7.7 years ago

    Now if only points were dollars, @RailfanEthan

  • Mules' Envy 7.7 years ago

    @Ephwurd Here you go. It's got a bunch of shaders, the one you see in the screenshots is OrangeBlueSaturated.

  • Mules' Envy 7.7 years ago

    @Ephwurd It's a custom shader I wrote. Let me set up a website where I can upload this stuff, I'll send you a link shortly.

  • Mules' Envy 7.7 years ago

    @Ephwurd Thought you might like this one. What do you think of the custom nozzles?

  • Mules' Envy 7.7 years ago

    Thanks, @GermanWarMachine

  • Brutus 7.7 years ago

    @realluochen9999 Nice, that's my first spotlight in quite some time. Thanks.

  • Mules' Envy 7.7 years ago

    Thanks, @Dllama4

  • Brutus 7.7 years ago

    @Ephwurd I know, but you could easily replace those decorative rotators with about 10 fuselage blocks, and get more of a decorative effect, moreover it would fly much better.

  • Level Flight Challenge [closed] 7.7 years ago

    @mikoyanster Look forward to your entry.

  • Tubes 7.7 years ago

    @KSPFSXandSP Yeah, quite similar.

  • SD-160 Freyja 7.7 years ago

    @Camroncs Good luck with the exam/test/whatever.

  • SD-160 Freyja 7.7 years ago

    @Camroncs Well, feel free to add some if you like.

  • SD-160 Freyja 7.7 years ago

    @Camroncs It's ok, you're welcome to whatever opinion you have.

  • SD-160 Freyja 7.7 years ago

    @Camroncs Hmm. Part of that is true, all my aircraft go fast, handle beautifully, and have very smooth shapes. The high speed is because I find slow aircraft very boring.

    But as for function, just look at my profile. I have short-range mortars, long-range mortars, howitzers, flying howitzers, hovering howitzers, spotter drones, spaceships, fighters, alien aircraft, guided missiles, drone bombs, bomb shotguns, plasma shotguns, and many more highly functional builds that do their function very well.

    It's absolutely fine if you don't like my work, but no one can say my builds aren't functional.

    +1
  • SD-160 Freyja 7.7 years ago

    @Camroncs "Never had function?" What do you mean, my builds have always been functional and high-performance.

    +1
  • Angry Unicorn Y-1 RCAF Ground Attacker 7.7 years ago

    You have a very distinctive style, and it keeps getting better.

  • SD-160 Freyja 7.7 years ago

    @phanps Yes, that's right. Thanks, glad you like the plane.

  • Level Flight Challenge [closed] 7.7 years ago

    @WalrusManufacturingCo2 Umm, I'm not thinking about your or anyone else's experience at all. All that matters is how well your aircraft performs. Whoever can build the aircraft that flies the most level will win, whether they have a million points or a hundred.

  • Flare X-1 7.7 years ago

    @JoeCFX I'm flying all entries the regular way, and to aim them, I use cockpit view, and try to place the crosshair exactly on the destroyer. Here's a video showing the testing procedure with one of my aircraft.

  • Brutus 7.7 years ago

    @ThomasRoderick The gyro on this build is standard, not modded at all. Setting extreme values for gyroscope speed/stability, and/or using multiple gyros, are messy and ineffective fixes for inherent problems with the build itself -- incorrect mass or drag distribution. For this kind of build (I call it the spaceship-type), the slightest imbalance in mass/drag distribution causes problems like rolling to one side, or pitching up or down when moving. The faster you move, the more noticeable these effects become, and no number of modded gyros will solve the problem. When the mass and drag distribution is correct, you can go as fast as you like without any stability problems. I have spaceship-type builds that go over one million mph with perfect stability.

    You're right that gyros don't work well on fixed-wing aircraft, and they make the handling feel off as well -- the controls feel sluggish, as when you're losing hydraulic pressure in a real aircraft. In my opinion, gyros don't belong on fixed-wing aircraft at all.

    +1
  • Level Flight Challenge [closed] 7.7 years ago

    @WalrusManufacturingCo2 Rank doesn't matter, all that matters is whether someone can create an aircraft that flies straight.

  • Flare X-1 7.7 years ago

    This does very well, informal tests show that the delta-h is about 200 feet. The only problem with this build is that the crosshair is obscured by a fuselage block in front of it, meaning I can't actually use it to aim the aircraft. If you could just move the cockpit up or forward so it has an unobstructed view, this would be the new top contender. Nice work.

  • Level Flight Challenge [closed] 7.7 years ago

    @WalrusManufacturingCo2 Look forward to your entry. Are you WalrusAircraft?

  • SD-160 Freyja 7.7 years ago

    @JoddyFubuki788 No problem

  • Commodo Explorer 7.7 years ago

    Thanks for entering, but this build doesn't meet the minimum speed requirement (1500 mph). It also has a strong nose-up tendency, meaning it would never hit the island.

  • Level Flight Challenge. Short P-05 Fictional. version 2.0 7.7 years ago

    @grizzlitn Thanks, I just did some informal tests. This build has a strong nose-up tendency, and starts to climb immediately after disengaging autopilot. It doesn't even come close to hitting the island, I'm afraid.

  • Brutus 7.7 years ago

    @JohnnyBoythePilot Yeah, I wish the sandbox had more targets, as well.

  • Brutus 7.7 years ago

    @MisterT It only really matters if you have them on a spaceship-type build, like this one, that flies using thrusters and not wings. This kind of build is really sensitive to the slightest imbalance, and rotators cause uneven drag depending on the orientation. With regular, airplane-style builds they're not as big a problem.

  • SD-160 Freyja 7.7 years ago

    @JoddyFubuki788 I don't get that reference, I named her Freyja after the Norse goddess.

  • SD-160 Freyja 7.7 years ago

    Thanks, @Davisplanez

  • SD-160 Freyja 7.7 years ago

    @Stingray Er, the missiles aren't launched using activation groups, but the regular way (select air-to-ground mode, lock on, then fire using the FireWeapons input). Glad you like the plane overall, though.

  • Brutus 7.7 years ago

    @JohnnyBoythePilot I don't think you can create multiple copies of ships via CloudSettings, just change the locations of the existing seven.

  • Brutus 7.7 years ago

    @JohnnyBoythePilot Yeah, if you can find your AircraftDesigns folder (where all your builds are saved), CloudSettings.xml is one level up from that folder.

  • SD-160 Freyja 7.7 years ago

    @diegoavion84 It has influences from both the B-1 and the Tu-160.

  • SD-160 Freyja 7.7 years ago

    @Jetpackturtle Yeah, I'm not happy with either the wings or the stabilizers on this aircraft. Not happy with it in general, in fact.

  • Brutus 7.7 years ago

    Oh hullo @AstleyIndustries, haven't seen you around these parts before. Have a look around, I hope you enjoy your stay.

  • SD-160 Freyja 7.7 years ago

    Thanks, @JBird

  • MA-04X ZAKRELLO Ver2.0 7.7 years ago

    @Pianoman Sure thing. To me, it's a shame that a build this unique and high-quality got so few comments, and didn't get spotlighted by anyone but me. It just shows the cliquish, narrow-minded nature of a large part of this community. It's very sad that a website that's entirely about being creative and building things has so much negativity.

    +1
  • SD-160 Freyja 7.7 years ago

    Thanks, @JettStorm @grizzlitn @Maxwell1

  • SD-160 Freyja 7.7 years ago

    @Stingray Could not get Cleavers activated? But I didn't modify the launch mechanism in any way. You just select air-to-ground, lock on, and fire using FireWeapons.