@Almond04 Nope. If I were an iOS user I'd petition the developers to enable XML modding in the base game, but they're focusing on SR2 these days so chances of that happening are slim.
@ThomasRoderick As a matter of fact, no. I wasn't even thinking of the Gloster Meteor (I had no idea what that looked like) when I was building this or naming it. It's just one hell of a coincidence.
@JoeCFX No, there's no way to update an upload. You'll just have to create another one. You can delete this one or not, that's entirely up to you. Don't worry about cluttering up my view, If someone has multiple entries I'll ask them to pick one as their final entry.
@FlyingThings Wow, that is one hell of a coincidence. I wasn't thinking of that airplane at all when I built this or named it. If you'd asked me before just now what a Gloster Meteor looked like, I couldn't have told you.
@hopotumon FYI, I have released a parts kit, which is all you need to build a plane that can win this challenge. Look at the challenge post description, at the top, for the link.
@ThatWeirdGuy The best thing you could do, and not just for this game but for life in general, is to get a Real Computer. Phones and tablets are consumption devices, they seriously hamper your creativity. It's like taking a squeaky unicycle on the highway compared to a high-performance car. Get a computer, and unlock your brain.
Short answer: number of parts, and rotators/pistons don't work well in this game at the moment.
Long answer:
My planes (and other things) take off and land just fine without landing gear.
Rotators (and pistons and detachers and pylons) don't work very well. They're wobbly, and don't operate smoothly -- they jerk at the start and end of the motion, and at the end of the rotation, they wobble for a while. I have a very strong aversion to wasting my time on things that don't work well.
When the parts budget is so limited, It's hard for me to justify adding a bunch of parts for something that will only be used for a few seconds and, on top of that, doesn't work well.
They day Jundroo fixes rotators and pistons to be strong and operate smoothly, and rotators to not cause uneven drag problems, is the day you'll see me building the some of the best damned landing gear on this website.
@ThatWeirdGuy And you, sir, are the first person on this website to even mention the word philosophy to me, and maybe the second to say that you like it. Welcome aboard, and you have a new follower as well.
Nah, I hate ambulances. Also, if you look closely, the SD Industries hallmarks are all there: smooth shape, smooth handling, stable flight characteristics, ridiculously oversized engines, powerful and accurate weapons, no landing gear, and the colourful paint scheme. The only uncharacteristic thing is the cuteness. I'm sure that was an accident... :)
Thanks, @JBird. As a rather famous man named Lincoln once said, you can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time.
@RMark1 No bother at all. Sounds like you know what you're about. Is there a new i5 as well? If yes, surely that must be better than the new i3. I'm not as up to date with the hardware scene as I used to be.
@F4f879 This one doesn't fly level even on autopilot -- it keeps losing altitude, and when autopilot is disengaged, it keeps going down and into the water rather quickly.
I'd prefer a simple featureless tube that launches whatever you tell it to, rather than an actual cannon that looks like a cannon and fires only one kind of shell. With the generic, featureless launcher you could make it look like whatever you want, and have it fire shells that you could design yourself. Also, a simple model would be easier to add than a complex cannon model with animations, etc.
@EternalDarkness Yeah. The reason I don't add them to my builds any more is because they add so many parts. A 60-shot BombCannon means 121 extra parts. I wish the developers would make a generic launcher that would just spawn whatever it's launching (bombs, shells, fuselage blocks, subassemblies) at the moment of firing.
@EternalDarkness Maybe it works for recoil, but it doesn't damage bridges or windmills any more. I tried setting impactForce to 5 million, and nothing happens.
But if you really want to destroy windmills and bridges, nothing beats the good old full-auto BombCannon.
@EternalDarkness Something tells me you haven't tested that build lately... impactForce used to do that, it was removed entirely in the 1.7 update. I, too, used to enjoy pushing ships around and demolishing bridges with bullets...
@Jetpackturtle Yeah. Not intentionally, though. The shape and the name are a complete coincidence.
@ACMECo1940 Ha, no. I'd enjoy Zaphod's company any day.
+1@KSPFSXandSP You really like the Concorde, hmm? OK, I'll see what I can do.
@Almond04 Nope. If I were an iOS user I'd petition the developers to enable XML modding in the base game, but they're focusing on SR2 these days so chances of that happening are slim.
@KSPFSXandSP I mean it looks civilian, harmless.
Thanks, @Almond04
To whom it may concern
I wish a certain two-faced individual would just leave me alone.
Thanks. If you like it, why not upvote it? @ACMECo1940
@KillerDread What's a mobile friendly size?
Thanks, @Davisplanez
@Davisplanez Just so you know, if you like a build, you can hit the upvote button to the right so it ranks higher and more people can see it.
@JoeCFX Sure, take your time, the deadline is over two weeks away.
@Quagga It means that whenever I do something repeatedly, I make improvements to the process so it doesn't take me as long, and/or works better.
@ThomasRoderick As a matter of fact, no. I wasn't even thinking of the Gloster Meteor (I had no idea what that looked like) when I was building this or naming it. It's just one hell of a coincidence.
@JoeCFX No, there's no way to update an upload. You'll just have to create another one. You can delete this one or not, that's entirely up to you. Don't worry about cluttering up my view, If someone has multiple entries I'll ask them to pick one as their final entry.
@ThatWeirdGuy Yeah, I remember those days of not having money. Don't worry, you seem like a smart guy, so that should change soon.
@FlyingThings Wow, that is one hell of a coincidence. I wasn't thinking of that airplane at all when I built this or named it. If you'd asked me before just now what a Gloster Meteor looked like, I couldn't have told you.
+1@hopotumon FYI, I have released a parts kit, which is all you need to build a plane that can win this challenge. Look at the challenge post description, at the top, for the link.
@chancey21 Let's not go into that. Let's stick to building and appreciating cool stuff.
+1@ThatWeirdGuy The best thing you could do, and not just for this game but for life in general, is to get a Real Computer. Phones and tablets are consumption devices, they seriously hamper your creativity. It's like taking a squeaky unicycle on the highway compared to a high-performance car. Get a computer, and unlock your brain.
@EternalDarkness I'm glad you asked.
Short answer: number of parts, and rotators/pistons don't work well in this game at the moment.
Long answer:
They day Jundroo fixes rotators and pistons to be strong and operate smoothly, and rotators to not cause uneven drag problems, is the day you'll see me building the some of the best damned landing gear on this website.
@chancey21 Because a lot of people on this website very deliberately refuse to upvote my builds. (And that's fine by me.)
+2Handles beautifully.
@ThatWeirdGuy And you, sir, are the first person on this website to even mention the word philosophy to me, and maybe the second to say that you like it. Welcome aboard, and you have a new follower as well.
@EternalDarkness
Nah, I hate ambulances. Also, if you look closely, the SD Industries hallmarks are all there: smooth shape, smooth handling, stable flight characteristics, ridiculously oversized engines, powerful and accurate weapons, no landing gear, and the colourful paint scheme. The only uncharacteristic thing is the cuteness. I'm sure that was an accident... :)
@EternalDarkness Yeah, I don't know what came over me :)
Thanks, @JBird. As a rather famous man named Lincoln once said, you can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time.
@RMark1 No bother at all. Sounds like you know what you're about. Is there a new i5 as well? If yes, surely that must be better than the new i3. I'm not as up to date with the hardware scene as I used to be.
To whom it may concern
I wish a certain two-faced individual would just leave me alone.
@RMark1 The only change I'd recommend is to replace the i3 with an i5 if you can. Otherwise, for $900 that's a good build.
@RMark1 That's very impressive.
@RMark1 Sure, if you like.
@RMark1 iPhone X, I suppose? I still prefer my 4K desktop :)
@F4f879 This one doesn't fly level even on autopilot -- it keeps losing altitude, and when autopilot is disengaged, it keeps going down and into the water rather quickly.
@ATHAIREN Sorry, that would open the door to relaxing all the other rules, as well.
@Alien There's no humiliation in an honest effort at anything, old top. The only humiliation is in not even trying.
@KSPFSXandSP Yeah, there's definitely some B-1 in there. I thought of making a Concorde as you suggested, but it was too... civilian... for me.
@Z3RO Thanks, I do put out more conventional designs... occasionally :)
@TheGuyYouMightKnow Extra thanks, buddy!
@RMark1 Impressive. What phone is that?
@RMark1 Thanks! Upload the gif somewhere, get the URL, then use this:

@BaconRoll Now you're giving me ideas... how about Donkey's Desire?
@RailfanEthan I'm relieved.
@Quagga Thanks! Lots of practice, thinking outside the box, incremental efficiencies... and most importantly, staying true to my vision.
@EternalDarkness
I'd prefer a simple featureless tube that launches whatever you tell it to, rather than an actual cannon that looks like a cannon and fires only one kind of shell. With the generic, featureless launcher you could make it look like whatever you want, and have it fire shells that you could design yourself. Also, a simple model would be easier to add than a complex cannon model with animations, etc.
@EternalDarkness Yeah. The reason I don't add them to my builds any more is because they add so many parts. A 60-shot BombCannon means 121 extra parts. I wish the developers would make a generic launcher that would just spawn whatever it's launching (bombs, shells, fuselage blocks, subassemblies) at the moment of firing.
@EternalDarkness Maybe it works for recoil, but it doesn't damage bridges or windmills any more. I tried setting impactForce to 5 million, and nothing happens.
But if you really want to destroy windmills and bridges, nothing beats the good old full-auto BombCannon.
@EternalDarkness Something tells me you haven't tested that build lately... impactForce used to do that, it was removed entirely in the 1.7 update. I, too, used to enjoy pushing ships around and demolishing bridges with bullets...
@EternalDarkness Try them on ships... see the gif here to see the effect.
I didn't know bullets could damage windmills -- can they? I thought only explosive weapons could do that, just like with bridges.
@EternalDarkness You don't consider these OP enough? Every bullet hit causes an explosion...
I keep forgetting that a crosshair that looks good at 4K will be too small on a smaller monitor. Maybe I need to start building multiple cockpits.