@Americancheese12 I thought the game looked a little desaturated and muddy, so I went ahead and wrote my own shaders to change the look. If you're on PC you can use them too. There's a link at the end of my profile.
@Spectre2520 Yeah, but you don't have to study aerodynamics to figure it out. You know what a fast shape looks like. It's the shape of a cheetah as opposed to that of a cow; an SR-71 as opposed to a Super Guppy; a Formula One car as opposed to a Humvee; a shark as opposed to a walrus. When you look at an XB-70 in a museum you just know it's meant to go fast, right? You don't need a degree for that.
@Americancheese12 Upload the image somewhere. Get its URL. Then use . The URL needs to be a direct link to the image, not an HTML page, i.e., it should end in .jpg, .png, or .gif, like http://website.com/image_url.jpg
Thanks, @DrNic. Did you try turning afterburner on? Also, AG2 increases the pitch authority. I generally don't build cockpits as I prefer an unobstructed view.
Handles quite well, and is good at climbing hills. The only thing I'd recommend is to limit the top speed. At the moment it keeps going past 200. Also, if you care about aesthetics, the body needs work.
@DeltaElite2003 It's not supposed to move on its own at all. If you retract landing gear and pitch down, it will rise. If you then let go of the pitch control, it will hover in place. It does have a gyro, on by default (AG8).
@ThomasRoderick Oh, that I-16. When you said "starfighter," I thought you meant a fictional spaceplane from a movie or anime or something. Now I get it. Yeah, the I-16 is pretty cool looking.
@ThomasRoderick Sorry for what? There's nothing to be sorry about. No one's supposed to just know what something's based on. What's the I-16 from? I've never heard of it.
@Cynister If butter was dark and metallic :)
+1Thanks, @DemonSniper8 @DeathStalker627
@Roswell Sure. Speaking for myself, you never have to thank me for an upvote.
Thanks, @Stingray. If it has a gun... it's gonna be fun.
No problem, @Stingray
@Spectre2520 If you look carefully, one wing is darker than the rest of the plane...
@Americancheese12 Yeah, there's an idea.
@Americancheese12 Well, more like apply a cosmetic effect to it. If I could find the time to write my own aviation game, that would be... something.
@Americancheese12 Creativity is like any other ability, the more you use it, the more it develops.
@Americancheese12 I thought the game looked a little desaturated and muddy, so I went ahead and wrote my own shaders to change the look. If you're on PC you can use them too. There's a link at the end of my profile.
@Spectre2520 Yeah, but you don't have to study aerodynamics to figure it out. You know what a fast shape looks like. It's the shape of a cheetah as opposed to that of a cow; an SR-71 as opposed to a Super Guppy; a Formula One car as opposed to a Humvee; a shark as opposed to a walrus. When you look at an XB-70 in a museum you just know it's meant to go fast, right? You don't need a degree for that.
@Americancheese12 It's really very simple: big engines, big guns, fast-looking shapes... that's it.
@Countache27 Er, so you think my time is less valuable than yours?
@Americancheese12 Upload the image somewhere. Get its URL. Then use

. The URL needs to be a direct link to the image, not an HTML page, i.e., it should end in .jpg, .png, or .gif, like http://website.com/image_url.jpg@Countache27 Maybe. What is it?
@BaconRoll Ha
Another clever build. Interesting gun arrangement. You should include a warning about the noise, though, especially when firing in cockpit view :)
+1@CRJ900Pilot You got it wrong. If the fuselage gets bigger, that's like getting fat; if the engines get bigger, that's like gaining muscle.
@Adam12 Oh, that BFR. Here's another BFR.
@Adam12 Mica the mineral?
Thanks, @Treadmill103. You mean texture? :)
Thanks, @DrNic. Did you try turning afterburner on? Also, AG2 increases the pitch authority. I generally don't build cockpits as I prefer an unobstructed view.
Thanks, @Spectre2520. Yeah, I kept the speeds slower on this one.
@lancelot3340 Numbers. It's just numbers.
Thanks, @Americancheese12
@Adam12 What's a BFR?
@mauripeke25 It comes down to:
That's it.
Handles quite well, and is good at climbing hills. The only thing I'd recommend is to limit the top speed. At the moment it keeps going past 200. Also, if you care about aesthetics, the body needs work.
@bang091 Yeah I'm fine, thanks.
@Americancheese12 Like this
@bang091 Haven't been building anything, been busy with other stuff.
Nice work. Flies well, too.
+1@FGW2014 Nope. You can't assign any input at all to a gun.
+1@Bman01 Yeah, that's the idea, pretty much.
@Americancheese12 Whatever you like...
@DeltaElite2003 It's not supposed to move on its own at all. If you retract landing gear and pitch down, it will rise. If you then let go of the pitch control, it will hover in place. It does have a gyro, on by default (AG8).
@Americancheese12
@Americancheese12 bigger builds have lots of advantages.
It really is very good at climbing hills. Nice work.
@Americancheese12 Move the slider?
@Spectre2520 Mods are supported on Android, but not iOS.
@grizzlitn Pas de quoi :)
@Spectre2520 Yup. Mobiles are toys compared to PCs.
Thanks, @BaconRoll. I actually based it on the Northrop Gamma 2D, but now that you mention it, it resembles the H-1 too.
@ThomasRoderick Yeah, I get that now, no worries :)
@ThomasRoderick Oh, that I-16. When you said "starfighter," I thought you meant a fictional spaceplane from a movie or anime or something. Now I get it. Yeah, the I-16 is pretty cool looking.
@Americancheese12 I write code to generate shapes out of fuselage blocks.
@ThomasRoderick Sorry for what? There's nothing to be sorry about. No one's supposed to just know what something's based on. What's the I-16 from? I've never heard of it.
@Spectre2520 Here you go.
@Americancheese12 It's just curved sections. I've posted kits before: 1 and 2.