I've not tried it before, but I see no reason that it wouldn't. There may be issues with having your plane detached from your missiles, but I think it's worth a shot. Cool idea
@UnknownNate in the end,virtually energy single part had to be xml edited for it work properly. The main source of trouble came from rotating panels to make the bodywork. I'm glad you like it so much, though!
@Stampede I'm not very good at uploading stuff consistently, and I'm already engaged in a couple of other big projects. Thank you for your offer, though, and good luck
I've used them for dive brakes before, but not flaps. I think that, within the game, they just add a huge amount of drag rather than actually counting as extensions to the wing. It might be better if you create the trailing edge of your wing from a separate piece, mounted on a hidden rotator. Let me know if any experiments work out, though.
@dsr1aviation I can. Getting modded files in to the android version works fine, but you need an android version of the mod. Otherwise it should be all the same
@JosephB2001 since Leo didn't quite seem to understand your question, the rule about needing 30 points to upvote stuff wasn't in place at the start, it was only brought in when the game started to get more popular.
@amazingperson124 @Nickasaurus @grizzlitn @AerostyleAviation @Cedy117 @NewAir @Kimo @AndrewGarrison @hadesrocksz @realluochen9999 @JShay @Jetspeed1001 @BnanaPeel @deusalgor @GearGuy123 thanks everyone, it's nice of you all to check my plane out
Nice work! Regarding the gun controls affecting the VTOL nozzles that power it, if you assign the nozzles to a second action group, you can fix that. Turn the group on, set the nozzles where you want, then turn the group off. They'll stay in place even if you move the slider.
@Wahoo12 in fairness the concept had an alarming amount of unproven concepts for its time, BAe had a lot of very forward-thinking ideas but not necessarily the expertise to make them work properly. One of the Harrier replacement concepts featured an all-virtual cockpit for a pilot lying prone, along with a lot of stealth concept that are only just arriving on modern fighters nowadays, way back in the 80s. The work didn't go to waste, though, a lot of the interesting stuff wound up on planes like the F-35 and the Taranis.
@EndermenSlayer90 to save a whole plane, just remove the cockpit and it'll save everything else. If there's no cockpit, the subassembly button saves everything attached to the component you've got selected
To save a subassembly, first make sure that the parts you want to save are not connected to the cockpit. Next, select those parts, and press the button that opens the rotation controls. Click the button with the subassembly icon (a couple of parts next to each other) to save it
@RyneKuczy you mean the sharp edges on the sides? That's done by getting a fuselage section with curved-hard-curved-hard corners, and then rotating it 45 degrees in the xml.
@Jackie that's an approach I hadn't thought of, actually. My current plan was to give control surfaces two inputs that would add together, and include the VTOL slider as an option. This would mean you could adjust trim with a combination of pitch and VTOL inputs, but would also allow for things like ruddervators (pitch + yaw) or tailerons (pitch +roll). That's all a pipe dream for now though haha
@Jackie it's early days yet, I don't really know anything about creating parts for games, so I'm doing my best to learn. I feel like the smoke mod went pretty well, though, it's the one near the top of the forums just now. I want wings with trim control more than anything else, but that is likely to be quite difficult. We're just gonna keep learning and see what we can do!
Developing for consoles can be difficult and expensive - even just the development kit software can cost thousands. Also placing blocks with a tiny joystick on a controller sounds awful haha
@Jackie ahh, that's a shame. You seem to be doing alright anyway, though! Well if you do somehow get your hands on a new computer, or an android device, feel free to give me a shout and I can show you how it works.
I'll probably avoid flying wings, because I've done a couple already and they're a bit samey. I'm starting to work on creating new parts for the game, maybe I can make something big to showcase them if I manage anything good
@Jackie that's kind of you to say. I guess I just find tiny xml edits easier to work with than giant fuselages. Maybe I should try a really big build soon
@RyneKuczy agh I didn't see the update saying that Guardian missiles are allowed! I should have gone for those, they would have made the difference I needed
@dsr1aviation actually no, I just built this over the last couple of hours haha. Besides learning Unity, I've got a couple of late-WWII German concepts that I'm chipping away at
@AR as far as I know, wings can be more or less ignored for drag purposes. I'm not sure if they have no effect or just a small one, but either way it's not important. The things that bring drag up the most (in the game) are inlets and fuselages that are directly in the wind. Your Eurofighter a) is quite large, and b) has quite a bulky fuselage. Put these two things together and you get a lot of drag.
For comparison, look at any of SpiritusRaptor's planes. Most of them have over 5000 points of drag.
Either download them through the Steam browser, or copy the URL and press ctrl+L in the editor
+1@TilliDie we haven't got the android version working yet, but I'll let you know when we do
Cool boat. By the way, imgur is far faster and less ad-heavy than tinypic, it might be worth using in future
Actually, I can foresee one problem: getting your boat to actually start in the water will be tricky.
I've not tried it before, but I see no reason that it wouldn't. There may be issues with having your plane detached from your missiles, but I think it's worth a shot. Cool idea
@Robertobean I only just saw this, but good on you for dealing with it that way dude
HESA F-313
@Meawk oooh @theLatentImage I wouldn't take that kind of disrespect hahaha
@UnknownNate in the end,virtually energy single part had to be xml edited for it work properly. The main source of trouble came from rotating panels to make the bodywork. I'm glad you like it so much, though!
@Stampede I'm not very good at uploading stuff consistently, and I'm already engaged in a couple of other big projects. Thank you for your offer, though, and good luck
Rockwell HiMAT, maybe?
I've used them for dive brakes before, but not flaps. I think that, within the game, they just add a huge amount of drag rather than actually counting as extensions to the wing. It might be better if you create the trailing edge of your wing from a separate piece, mounted on a hidden rotator. Let me know if any experiments work out, though.
@mbmadnes32 .apk is just how android stores apps, it's the same on every android system, so yes
@dsr1aviation I can. Getting modded files in to the android version works fine, but you need an android version of the mod. Otherwise it should be all the same
@JosephB2001 since Leo didn't quite seem to understand your question, the rule about needing 30 points to upvote stuff wasn't in place at the start, it was only brought in when the game started to get more popular.
Do you mean landing gears or wheels made out of fuselages?
@amazingperson124 @Nickasaurus @grizzlitn @AerostyleAviation @Cedy117 @NewAir @Kimo @AndrewGarrison @hadesrocksz @realluochen9999 @JShay @Jetspeed1001 @BnanaPeel @deusalgor @GearGuy123 thanks everyone, it's nice of you all to check my plane out
Nice work! Regarding the gun controls affecting the VTOL nozzles that power it, if you assign the nozzles to a second action group, you can fix that. Turn the group on, set the nozzles where you want, then turn the group off. They'll stay in place even if you move the slider.
@Wahoo12 in fairness the concept had an alarming amount of unproven concepts for its time, BAe had a lot of very forward-thinking ideas but not necessarily the expertise to make them work properly. One of the Harrier replacement concepts featured an all-virtual cockpit for a pilot lying prone, along with a lot of stealth concept that are only just arriving on modern fighters nowadays, way back in the 80s. The work didn't go to waste, though, a lot of the interesting stuff wound up on planes like the F-35 and the Taranis.
@Stampede what does that involve? Thank you, though
@EndermenSlayer90 to save a whole plane, just remove the cockpit and it'll save everything else. If there's no cockpit, the subassembly button saves everything attached to the component you've got selected
@Aerobako do what?
@dsr1aviation not yet, but I'm gonna try getting the smoke one to work on Android, so I'll get back to you on that
Sorry to hear this Nick. I hope his parents have plenty of support around them, too
To save a subassembly, first make sure that the parts you want to save are not connected to the cockpit. Next, select those parts, and press the button that opens the rotation controls. Click the button with the subassembly icon (a couple of parts next to each other) to save it
Boeing Bird of Prey? Since you're the Awesome Boeing Master and all
@RyneKuczy of course you can, and don't worry about crediting me because I am certainly not the first person to do it
@RyneKuczy you mean the sharp edges on the sides? That's done by getting a fuselage section with curved-hard-curved-hard corners, and then rotating it 45 degrees in the xml.
@Nickasaurus I've tried that before as well, but I certainly didn't get a disappearing plane! That is awfully weird
@Jackie that's an approach I hadn't thought of, actually. My current plan was to give control surfaces two inputs that would add together, and include the VTOL slider as an option. This would mean you could adjust trim with a combination of pitch and VTOL inputs, but would also allow for things like ruddervators (pitch + yaw) or tailerons (pitch +roll). That's all a pipe dream for now though haha
@TilliDie a mod indeed! It's available on PC here, I'm hopefully going to get an Android version working soon
+1@Jackie it's early days yet, I don't really know anything about creating parts for games, so I'm doing my best to learn. I feel like the smoke mod went pretty well, though, it's the one near the top of the forums just now. I want wings with trim control more than anything else, but that is likely to be quite difficult. We're just gonna keep learning and see what we can do!
Developing for consoles can be difficult and expensive - even just the development kit software can cost thousands. Also placing blocks with a tiny joystick on a controller sounds awful haha
@Jackie ahh, that's a shame. You seem to be doing alright anyway, though! Well if you do somehow get your hands on a new computer, or an android device, feel free to give me a shout and I can show you how it works.
I'll probably avoid flying wings, because I've done a couple already and they're a bit samey. I'm starting to work on creating new parts for the game, maybe I can make something big to showcase them if I manage anything good
@TheLatentImage cheers. I just sorta felt like I wanted to actually finish a build for the first time in ages
@rey008 thank you for your vote!
@Jackie that's kind of you to say. I guess I just find tiny xml edits easier to work with than giant fuselages. Maybe I should try a really big build soon
@Jackie well good on you for persevering with such huge builds anyway, I never have the patience for that sort of thing haha
@Jackie here it is
@RyneKuczy agh I didn't see the update saying that Guardian missiles are allowed! I should have gone for those, they would have made the difference I needed
@General360 @RocketLL @Rifqigamers1 @RyneKuczy @bobthetitan @Dinogone thank you all!
@RyneKuczy aww man is there a video? That sounds like something out of Top Gun haha
@dsr1aviation actually no, I just built this over the last couple of hours haha. Besides learning Unity, I've got a couple of late-WWII German concepts that I'm chipping away at
@RyneKuczy here's mine, it's maneouvrable but probably a little underpowered. Still, I'll give it a shot!
The default controls have been changed, check your settings and you can see the new ones or change them back
@AR as far as I know, wings can be more or less ignored for drag purposes. I'm not sure if they have no effect or just a small one, but either way it's not important. The things that bring drag up the most (in the game) are inlets and fuselages that are directly in the wind. Your Eurofighter a) is quite large, and b) has quite a bulky fuselage. Put these two things together and you get a lot of drag.
For comparison, look at any of SpiritusRaptor's planes. Most of them have over 5000 points of drag.
Ooh, can I see the B2? Flying wings are interesting to work on
The answer to my terrible aiming!
@Toxicgirl good luck!
@Toxicgirl it flies nicely. Are you going to enter it in the contest?
@amazingperson124 put a backslash before a formatting character to cancel it out, like this: #loomynarty