The AI can only use max inputs, so if it's shuddering along, it's usually a good idea to reduce the size of the control surfaces or make the plane a little more stable. It can only use 100% throttle and has no awareness of airspeed. It also doesn't actually know the stall speed of your plane - after all, it's not really something the game can just work out. It does learn more about a plane the longer it flies it for, which helps it crash less, but until then it can't really predict how the plane with handle either
Xml edits are only necessary for particularly precise or unusual shapes. The only thing you might have trouble with in giving wings a dihedral, this does leave an annoying little seam if you can't nudge it in to position
@dubstep excellent! Okay,the next step is to right click the file with the name of your plane, go to "Open with", and then click either notepad or Notepad++. You're gonna see a whole load of confusing code type stuff, but that's okay, it's actually not as bad as it looks. You'll see that every part of your plane is in there, one after the other. Near the start of each section, it tells you what sort of part that one is - the first one will normally say Part = "Cockpit-1" for example. You need to find the one that says Gun (I think miniguns are "Gun-1", but I'm not sure). You can ignore the position and rotation and all that, you want to try and find the values for things like muzzleVelocity and bulletWeight. If you increase those values, it should increase the power of the gun. It's very important that you leave all of the spaces and punctuation intact, otherwise your plane won't load. Anyway once you've changed what you need, save the xml, go back to SimplePlanes, and reload your plane. If you test it out, the gun should be more powerful now, but you might need to experiment with the numbers to get the right effect.
@dubstep well you got to that folder I told you about, right? AircraftDesigns? Once you're in that, you can right-click the file which has your plane's name, go to "open with", and then click Notepad or Notepad++ or whatever. It should show you a bunch of code, and this defines all the parts of your plane.
I was requested to record a video of an F-14 build in a dogfight, but in order to take advantage of the variable-geometry wings, I had to fly it myself. I wanted to find some way of defeating AIs that have Interceptor missiles when I don't have the manoeuvrability to dodge them, so I strapped a couple on my opponent and set the start distances to Far.
Now, I will admit that this took... more than a few attempts to get down properly. However, I eventually managed to duck down below the sides of the island to evade the first long-range missiles shot. I lurked there until the opponent got a bit closer, and switched to the semi-guided Guardian missiles. Crucially, these lock on quicker than the interceptors. I popped up over the ridge of the trench, got my lock first, and got the win. Totally worth all the failed attempts.
@DeezDucks funnily enough I'm working on a project that makes heavy use of that just now... but all you do is place them roughly where you need the wings to be, and then nudge or xml edit them in to the fuselage where they're hidden. They can be moved totally away from the wing in question, because nudging and xml editing doesn't break part connections
@JetstreamAeroEngineering @DestinyAviation @Noman0rumeral @Delphinus @AeroEngineering @dsr1aviation @JacobHardy64 @MediocrePlanes @Hadesrocks @MrMecha @ChunderDownUndeR @Rohan @grizzlitn @CarlosDanger13 @Cedy117 @aseder @SteadfastContracting @FlOu @TheLatentImage woohoo, botes! Thank you all. We'll try and get something cool done once we have all five of them finished.
Plane files are typically only 10kb or so. Rather than downloading them with the download button, though, there's a much easier way: copy the plane's URL, go to the builder in SimplePlanes, and then press ctrl+L.
As for transferring them: yes, but not if it's an iPad.
@drdoom222 first off, please calm down with the exclamation marks and ones. That's just irritating. Second, attach any normal missile to a detacher and give the detacher an action group, that will do what you're asking for.
It would be nice to have an easy way to access the tournament status page. I think the link was only given at the start of the Twitch chat and then passed around between users there.
@dubstep in the comments of this post, there's a sort of introductory guide to xml editing. Look for the blue headings. I didn't mention guns in it, but basically you want change the values for things like bulletWeight and muzzleVelocity.
@picy I know it seems like maths sucks now, but even the stuff which seems completely useless can become exceedingly helpful. Later in school you might come across imaginary numbers - yes, seriously, they exist. They seem really stupid. After all, what's the point in numbers that aren't real? But it turns out that actually they're excellent for solving problems in electrics, and simplify a lot of maths involved in some kinds of graphs. All I'm saying is persevere, it'll be worth it!
@Csisguy you should be able to see all the results here. I had the third fastest time, but I crashed out in the fourth round :( it was good fun, though
@Flightsonic do you mean xml edits or unity mods?
The AI can only use max inputs, so if it's shuddering along, it's usually a good idea to reduce the size of the control surfaces or make the plane a little more stable. It can only use 100% throttle and has no awareness of airspeed. It also doesn't actually know the stall speed of your plane - after all, it's not really something the game can just work out. It does learn more about a plane the longer it flies it for, which helps it crash less, but until then it can't really predict how the plane with handle either
Xml edits are only necessary for particularly precise or unusual shapes. The only thing you might have trouble with in giving wings a dihedral, this does leave an annoying little seam if you can't nudge it in to position
I feel like this would lead to an awful lot of "gwodpgoenqg asdfgfa" descriptions haha. It would be nice if everything had a real description, though
@dubstep I thought you said you got to the folder I told you about?
@dubstep excellent! Okay,the next step is to right click the file with the name of your plane, go to "Open with", and then click either notepad or Notepad++. You're gonna see a whole load of confusing code type stuff, but that's okay, it's actually not as bad as it looks. You'll see that every part of your plane is in there, one after the other. Near the start of each section, it tells you what sort of part that one is - the first one will normally say Part = "Cockpit-1" for example. You need to find the one that says Gun (I think miniguns are "Gun-1", but I'm not sure). You can ignore the position and rotation and all that, you want to try and find the values for things like muzzleVelocity and bulletWeight. If you increase those values, it should increase the power of the gun. It's very important that you leave all of the spaces and punctuation intact, otherwise your plane won't load. Anyway once you've changed what you need, save the xml, go back to SimplePlanes, and reload your plane. If you test it out, the gun should be more powerful now, but you might need to experiment with the numbers to get the right effect.
@dubstep
Open file explorer
Put this address in to the bar at the top:
C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
Tell me when you get there
@dubstep well you got to that folder I told you about, right? AircraftDesigns? Once you're in that, you can right-click the file which has your plane's name, go to "open with", and then click Notepad or Notepad++ or whatever. It should show you a bunch of code, and this defines all the parts of your plane.
I was requested to record a video of an F-14 build in a dogfight, but in order to take advantage of the variable-geometry wings, I had to fly it myself. I wanted to find some way of defeating AIs that have Interceptor missiles when I don't have the manoeuvrability to dodge them, so I strapped a couple on my opponent and set the start distances to Far.
Now, I will admit that this took... more than a few attempts to get down properly. However, I eventually managed to duck down below the sides of the island to evade the first long-range missiles shot. I lurked there until the opponent got a bit closer, and switched to the semi-guided Guardian missiles. Crucially, these lock on quicker than the interceptors. I popped up over the ridge of the trench, got my lock first, and got the win. Totally worth all the failed attempts.
@DeezDucks nudge is love, nudge is life
@DeezDucks yeah man, just nudge the tailplanes in to place as well
@DeezDucks funnily enough I'm working on a project that makes heavy use of that just now... but all you do is place them roughly where you need the wings to be, and then nudge or xml edit them in to the fuselage where they're hidden. They can be moved totally away from the wing in question, because nudging and xml editing doesn't break part connections
@Nickasaurus I shall explain my current plans on Hangouts!
Good shout on the red tail tip, I wish I had thought of it
@Nickasaurus heh, thanks man. If only I had the time and patience to build them all...
@Aviation if you pick one off that list, lemme know which it is so I can score it off haha
Here are the jets from my current list of ideas that I'd like to do but probably won't get around to:
BAe P.125
BAe Replica
Barnes Wallis Swallow
Boeing X-36
HESA F-313
Lockheed CL-1201
Messerschmitt P.1106
Myasishchev M-17 Stratosfera
Rockwell XFV-12A
Rolls-Royce cranked delta VTOL concept
Saab 35 Draken MOD Level 4 (sorry, not many images of this exist)
Sukhoi SH Kval
@HellFireKoder is definitely an expert on such matters
@JetstreamAeroEngineering @DestinyAviation @Noman0rumeral @Delphinus @AeroEngineering @dsr1aviation @JacobHardy64 @MediocrePlanes @Hadesrocks @MrMecha @ChunderDownUndeR @Rohan @grizzlitn @CarlosDanger13 @Cedy117 @aseder @SteadfastContracting @FlOu @TheLatentImage woohoo, botes! Thank you all. We'll try and get something cool done once we have all five of them finished.
@jsaret just confirmed, yes it is
@AndrewGarrison alright, that's quite fine by me. Thanks
Questions regarding the no xml edits rule:
are we allowed to use it to reposition parts, or is it banned altogether?
if it is banned altogether, are we permitted to move parts with the nudge function instead?
Plane files are typically only 10kb or so. Rather than downloading them with the download button, though, there's a much easier way: copy the plane's URL, go to the builder in SimplePlanes, and then press ctrl+L.
As for transferring them: yes, but not if it's an iPad.
@salvador3031 all the semi finalists were pretty heavily modded too, just not quite to the same extent as these ones
@BRuthless I didn't get one until your comment, certainly
@drdoom222 first off, please calm down with the exclamation marks and ones. That's just irritating. Second, attach any normal missile to a detacher and give the detacher an action group, that will do what you're asking for.
Incredible piloting, it's cool to see the real potential of these planes too
It would be nice to have an easy way to access the tournament status page. I think the link was only given at the start of the Twitch chat and then passed around between users there.
@Csisguy it was the Scintilla, which everyone watching the stream promptly renamed the Chinchilla hahaha
@0973317 @Toscio56 @Average3323 thanks guys, it's kind of you all to leave your comments
Land vehicles: a monowheel or diwheel.
Air vehicles: a cyclogyro.
@Rohan just whenever they're ready, and then a group photo afterwards. Nick released his yesterday
@dubstep in the comments of this post, there's a sort of introductory guide to xml editing. Look for the blue headings. I didn't mention guns in it, but basically you want change the values for things like bulletWeight and muzzleVelocity.
@MediocrePlanes found you! Sent an add request
@MediocrePlanes what's yours?
The Chinchilla Killa. Nice build dude
For the sake of not leaving it on my most recent upload: yes, I do have steam, it's CartoonPiranha. I don't play much other than SP and Civ V though
@Flightsonic oh yeah, definitely, it's daft as hell. It just makes me laugh that the ridiculous "correction" is also wrong
@picy I know it seems like maths sucks now, but even the stuff which seems completely useless can become exceedingly helpful. Later in school you might come across imaginary numbers - yes, seriously, they exist. They seem really stupid. After all, what's the point in numbers that aren't real? But it turns out that actually they're excellent for solving problems in electrics, and simplify a lot of maths involved in some kinds of graphs. All I'm saying is persevere, it'll be worth it!
@Flightsonic my favourite thing about that is that the teacher actually said to take two from five, not three
@dubstep everyone has to start somewhere dude. Even guys like Delphinus and SpiritusRaptor were bad at one point!
Links to Nickasaurus' builds for this project:
Vought V-1100
Northrop YF-17, which eventually became the F/A-18 Hornet
@dubstep yeah man, no worries
C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
@dubstep right, did you manage to get to that folder that I told you to go to? And would it be easier if I just gave you a really powerful minigun?
@dubstep well... yeah? Which file are you trying to edit?
@dubstep yeah, just open the same file in Notepad
@Csisguy you should be able to see all the results here. I had the third fastest time, but I crashed out in the fourth round :( it was good fun, though
@BeryllCorp congratulations on the win!