This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
HudDistance is probably a custom variable he made (and maybe same as f3). On his post he note to add the custom variables and idk if you done it.
The document posted below will help you a lot
@V Yeah ! "VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
You won a subscriber.
Keep it up !
@Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.
Nice build, it flies reastically. Next time you could edit the brakeTorque of the wheels, because they brake too much (and for PC players it's not easy)
@EDEN971 It's okay for me but maybe ask permission to @RicardoACE
You have 4 colors to change for the livery, not 2, because some parts of the aircraft are more reflective.
@EDEN971 Thank you for your comment, I appreciate that !
Of course MFD are hard to make, I already made one for my King Air, and it reduces performance, I tried to keep this build "basic".
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
+1The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
This is a nice build, it was fun to fly. The only drawback is maybe the landing distance which is nerfed. Keep it up !
+1@Convex You can't, it's linked to your throttle input
+1Mosquitos are annoying so idk
+1Do you use a steering wheel and pedals ? I see that you are adjusting the braking
+1That was pleasant to work with you. This is a really great build and I am looking forward to the future !
+1Awesome! I would like to help you for your flying model. You can contact me on discord.
+1@DLAERODYNAMIC I already told you to stop ping me
+1@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
+1
+1HudDistanceis probably a custom variable he made (and maybe same asf3). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
I always use High physics, however I don't know the difference between low and high for this setting...
+1These people probably don't know there is a website for the game
+1@TateNT34 Looks like you have some attraction in destruction weapons, which is not the goal of the game...
+1Why do you need nuclear weapons ?
+1@V Yeah !
+1"VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
+1@DLAERODYNAMIC Can you remove me from your "suscriber list" or idk... thanks
+1I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
+1You won a subscriber.
Keep it up !
Beautiful video.
+1I probably started playing SP in 2016 or 2017.
@ThomasRoderick I understand.
+1@ThomasRoderick Hey thanks a lot for the upvotes ! And you tested none of them...!
+1@ThomasRoderick Yup
+1@Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
+1About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.
@SimpleCreate Yes ofc
+1@Berulacraft No just the 429. It is probably very rear-heavy, and we can't put enough pitch forward to fly...
+1Nice, the handling characteristics are quite interesting
+1@RCsonsofficial In the meantime, I've made a pretty good one
+1For me it is a bit too manoeuvrable. But overall it's a good build and it looks nice.
+1Awesome build, nothing to say about it
+1Even if it doesn't have a startup sequence, it's still nice to fly it directly.
Nice build
+1No yaw control ?
+1Overall it looks nice but it doesn't have a good power
Nice build, it flies reastically. Next time you could edit the
+1brakeTorqueof the wheels, because they brake too much (and for PC players it's not easy)@LJh1 Okay I see...
+1Your first 15 points lol
+1Nice system
Not bad. However it can easily drift, and I think it's because this build don't have shock absorbers.
+1@LJh1 I didn't understand. Anyway it looks nice but doesn't fly very well...
+1Characteristic that you haven't noted, it's also a seaplane !
+1VistaJet ! ❤
+1Funny
+1As a drift sim player, I think there is a lot of inertia about the power. But I think that's due to the latency of the SP car engine.
This will prevent people from triggering mods lol
+1Yes
+1it brings back memories
+1it looks like a cross between a T-70 and the Jek-14's Starfighter
+1@MrCOPTY Yes
+1@Yoloooooo Idk, the additional colors were already on the predecessor, but I'm sure you can find how by searching on Google, litteraly...
+1@EDEN971 It's okay for me but maybe ask permission to @RicardoACE
+1You have 4 colors to change for the livery, not 2, because some parts of the aircraft are more reflective.
@DLAERODYNAMIC I accept the challenge. Just keep in mind that it may add ~50 parts on the build...
+1@DLAERODYNAMIC This one ?
+1@EDEN971 Thank you for your comment, I appreciate that !
+1Of course MFD are hard to make, I already made one for my King Air, and it reduces performance, I tried to keep this build "basic".
That's kinda licensed building lol
+1