I appreciate the efforts to make it looks like a french aircraft :)
It's not a bad build but... tail strikes are hard to avoid... and maybe lower drag and lower thrust would have been even better.
You did an amazing work with this livery !
However flying the aircraft is quite disappointing ; Roll rate is not proportionnal to the input, ground steering is reversed, wheels are braking too much, despite the presence of water paddles they don't steer the aircraft... And finally this aircraft could easily have 2 times less parts but that's not very important. Overall, you still have a lot to learn ; this still deserves an upvote.
This is a beautiful truck, however there is a lot of things which could be better ;
- No instructions ; what Throttle does ? What about VTOL, AG2, AG3 switches on the dashboard ?
- Mobile / PC controls: with a custom variable used in wheels you could easily switch the input between Roll and Yaw.
- The braking system block the wheels which makes it stop instantly
- The second back axle suspension is not working
I give you an upvote with the hope that your future builds would fix this issues.
What's your next build ?
@KSB24 You can look about my forum about tires grip. It's not the ultimate solution but maybe it could help.
I don't use a lot of your creations, however I see that you develop a lot of technologies which are really advanced, and most of the time I'm surprised, well done for that
I really like the startup procedure on this build, which looks accurate. However it doesn't simulate the RPM when the engines are started so you don't know their status.
The exterior looking is good. But the flight model is kinda poor ; the engines are too much powerful, the brakes too. It can fly slower than an airliner which is not really possible with this type of wing.
Good looking build, however it is quite heavy on the roll axis but still maneuverable, the Trim for pitch axis is not very appropriate for low speeds. The flaps seems to have no aerodynamic effect. But eh, it flies.
Also next time you could edit the brake force of the wheels so it doesn't project the pilot on the dashboard lol.
Looking very nice, but controls with the sort of gyro makes it kinda hard to fly like a real helicopter.
Next time think about making gyro settings of the rotor 0 !
Nice build, too bad the wings parts are oversized compared to the fuselages wings. For info, if you rescale the wing parts (for example 0.1,0.1,0.1), they keep their original virtual wing area.
Looks cool !
I think you can make "false headlights" which will not produce lighting in place of the real ones, and put some sorts of rally lights or light bar on the front or on the roof...
I mean, with SP you can cheat, you can make engines with little consumption (reduced input) but with tons of power which will still make the aircraft fly.
What would be interesting though, is to calculate the consumption per passenger of a such flight with a standard airliner, and do the same with a regional turboprop aircraft, and compare...
@jamesPLANESii Of course but why would you measure a glide ratio with wind ?
I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.
When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.
@Onat67 Thank you for your very precise reply. As I said, you made a great build.
However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
You can still improve so your builds will be even better.
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
HudDistance is probably a custom variable he made (and maybe same as f3). On his post he note to add the custom variables and idk if you done it.
The document posted below will help you a lot
@V Yeah ! "VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
@dots You should use the part size attribute instead of the xml scale
+1I appreciate the efforts to make it looks like a french aircraft :)
+1It's not a bad build but... tail strikes are hard to avoid... and maybe lower drag and lower thrust would have been even better.
Great design ! But I'm not sure about the intelligence of using airbrakes as flaps... as they don't have the same goal...
+1You did an amazing work with this livery !
+1However flying the aircraft is quite disappointing ; Roll rate is not proportionnal to the input, ground steering is reversed, wheels are braking too much, despite the presence of water paddles they don't steer the aircraft... And finally this aircraft could easily have 2 times less parts but that's not very important. Overall, you still have a lot to learn ; this still deserves an upvote.
This is a beautiful truck, however there is a lot of things which could be better ;
+1- No instructions ; what Throttle does ? What about VTOL, AG2, AG3 switches on the dashboard ?
- Mobile / PC controls: with a custom variable used in wheels you could easily switch the input between Roll and Yaw.
- The braking system block the wheels which makes it stop instantly
- The second back axle suspension is not working
I give you an upvote with the hope that your future builds would fix this issues.
What's your next build ?
I don't think Gyros are necessary if you know how to tune PIDs with jet engines
+1SP multiplayer moment
+1Luckily, no AI planes were injured in this clip
+1Soften shock aborbers. They will absorb energy.
+1Interesting but.... I mean.... Sometimes there is no axis caption... Even no units - which makes that not very useful
+1The official simple plane
+1This thing is getting 38 upvotes
+1@KSB24 You can look about my forum about tires grip. It's not the ultimate solution but maybe it could help.
+1I don't use a lot of your creations, however I see that you develop a lot of technologies which are really advanced, and most of the time I'm surprised, well done for that
Is it really better than scaled beacon lights ?
+1@Blackmyer808 Do you want some advices for your future builds ?
+1The exterior looking is not that bad but the flight model makes it almost impossible to fly, and not capable of gliding.
+1I really like the startup procedure on this build, which looks accurate. However it doesn't simulate the RPM when the engines are started so you don't know their status.
+1The exterior looking is good. But the flight model is kinda poor ; the engines are too much powerful, the brakes too. It can fly slower than an airliner which is not really possible with this type of wing.
Good looking build, however it is quite heavy on the roll axis but still maneuverable, the Trim for pitch axis is not very appropriate for low speeds. The flaps seems to have no aerodynamic effect. But eh, it flies.
+1Also next time you could edit the brake force of the wheels so it doesn't project the pilot on the dashboard lol.
Looking very nice, but controls with the sort of gyro makes it kinda hard to fly like a real helicopter.
+1Next time think about making gyro settings of the rotor 0 !
Very nice build, good job.
+1Nice build, too bad the wings parts are oversized compared to the fuselages wings. For info, if you rescale the wing parts (for example 0.1,0.1,0.1), they keep their original virtual wing area.
+1Imagine if you have a random chance of shifting bad
+1Nice looking build. Maybe Roll is too much sensitive ?
+1You can choose the AI status only when spawning one.
+1Looks cool !
+1I think you can make "false headlights" which will not produce lighting in place of the real ones, and put some sorts of rally lights or light bar on the front or on the roof...
no
+1I mean, with SP you can cheat, you can make engines with little consumption (reduced input) but with tons of power which will still make the aircraft fly.
+1What would be interesting though, is to calculate the consumption per passenger of a such flight with a standard airliner, and do the same with a regional turboprop aircraft, and compare...
P-40 Warhawk
+1@GeneralCorpInc Yes, you didn't have read right. Anyway you have edited your comment
+1@GeneralCorpInc No. Only front axis for airspeed, not front and vertical.
+1@jamesPLANESii Of course but why would you measure a glide ratio with wind ?
+1I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.
@jamesPLANESii Can I suggest you to use
+1-sqrt(pow(rate(Latitude),2) + pow(rate(Longitude),2))/rate(Altitude)(credits WNP78)Strokemaster
+1When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
+1Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.
@Onat67 Thank you for your very precise reply. As I said, you made a great build.
+1However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
You can still improve so your builds will be even better.
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
+1The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
This is a nice build, it was fun to fly. The only drawback is maybe the landing distance which is nerfed. Keep it up !
+1@Convex You can't, it's linked to your throttle input
+1Mosquitos are annoying so idk
+1Do you use a steering wheel and pedals ? I see that you are adjusting the braking
+1That was pleasant to work with you. This is a really great build and I am looking forward to the future !
+1Awesome! I would like to help you for your flying model. You can contact me on discord.
+1@DLAERODYNAMIC I already told you to stop ping me
+1@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
+1
+1HudDistanceis probably a custom variable he made (and maybe same asf3). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
I always use High physics, however I don't know the difference between low and high for this setting...
+1These people probably don't know there is a website for the game
+1@TateNT34 Looks like you have some attraction in destruction weapons, which is not the goal of the game...
+1Why do you need nuclear weapons ?
+1@V Yeah !
+1"VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.