@Horsesoldier I guess that you used one of the passenger’s camera, by pressing C (next camera) you will find the pilot one...
Thank you for your compliment
@Charliedadoge352 it takes approx 800 meters to stop with reverse, exactly the same in real life. For the max speed, check your prop levers are in cruise position, max throttle and max condition... it can be much faster than what you describe.
@Rocketguy2079 I've also made a system that uses vanilla part to make a car sound. But the only variants I succeeded to make is Subaru Engine and F1 engine. I may post this system or give it to a car builder one day.
@packallamas03 Planes don't have clutch.
But if you want to apply this system to a build, you might improve the grip between the discs, because it's not perfect and you lose a lot of power when moving.
You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
"Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
Hope this will help you
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like SelectedWeapon="Boom 50"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
@BritishAirwaysFAN124 Upload it on discord or postimg, then you just need to write
[random text](link of your picture)Nope... Can you be more specific ?
What device do you use ?
@ToeTips He does the right thing, he doesn't abuse with upvotes. Moreover, it will take him a lot of time to post all this liveries.
Cool liveries, nice job !
@Horsesoldier I guess that you used one of the passenger’s camera, by pressing C (next camera) you will find the pilot one...
Thank you for your compliment
@Ismomr3 I checked on google earth and there is parking lines
Please make some taxiways and parking marks
@Charliedadoge352 it takes approx 800 meters to stop with reverse, exactly the same in real life. For the max speed, check your prop levers are in cruise position, max throttle and max condition... it can be much faster than what you describe.
Panzerkampfwagen II Ausführung C
@KSB24 Discord ?
@Kroixo @KyonIndustries Thanks guys !
@teddyone02 @CharlesDeGaulle thank you !
@YoboyTrimix Almost, it’s a King Air 200
All Tags were requested from this forum and this forum
@ThatRandomCouchPotato
@Talon7192
@MAPA
@MRFOXY09
@IAmNotAirbusA320
@Avionic
@KyonIndustries
@CL125
@CharlesDeGaulle
@Shimamurahougetsu
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@X99STRIKER
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@LinusTouchTips idk, I just want to get some upvotes for my work, but I don't want re-posting one of your builds...
@KSB24 Wanna collab ?
Interested in this ?
What about making a more realistic one with a search light ?
Okay but... PSM prop plane ?
Excellent, like your ERJ-135. But the wheels brake torque is still not correct (maybe you can fix it and "update the XML" ?)
@Rocketguy2079 I've also made a system that uses vanilla part to make a car sound. But the only variants I succeeded to make is Subaru Engine and F1 engine. I may post this system or give it to a car builder one day.
@packallamas03 Planes don't have clutch.
But if you want to apply this system to a build, you might improve the grip between the discs, because it's not perfect and you lose a lot of power when moving.
Nice, fun to fly
Nice. it's cool that you did this based on your real life experience
@4planes I can't explain you better than I did. Take sn0wflakes's guide if you are not already using it
You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
"Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
Hope this will help you
Not bad. There is some mistakes with ailerons and switches.
Not bad ! Keep going, I think you can make a better version of this
Ex-ce-llent. I'm building a prop business aircraft at the same level, but yours is clearly insane, I love it.
Nice build !
The cockpit windshield doesn’t look very accurate
It means a selection of builds, so it might be unequal
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi instead of 1 you put another condition fonction (with another weapon), etc
@BluestBoi Yep. The website shows it wrong
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like
SelectedWeapon="Boom 50"?1:(Next weapon thing)And expanding this a bit further and you will be done (I don't know if it works)
A nice-looking airplane !
@Graingy Yep, ITS
Simple but nice build :)
Too fast... and with the royal air force colours ???
@SlowSeline82 There is one, but it is not physical, only asthetic
You remind me that I was building something like this, it's an helicopter named "BERG" which appear in "The maze" movie...
Not bad, but it have a lot of weight at the front, and it affects performance
@RamboJutter I use them, but I haven't use the Trim, effectly it's impossible without it. Thanks for the info
@Jawsjr Wow, insane !