16.6k SilverStar Comments

  • Beechcraft King Air 350i 1.9 years ago

    @teddyone02 @CharlesDeGaulle thank you !

  • Beechcraft King Air 350i 1.9 years ago

    @YoboyTrimix Almost, it’s a King Air 200

  • Beechcraft King Air 350i 1.9 years ago

    All Tags were requested from this forum and this forum

  • Beechcraft King Air 350i 1.9 years ago

    @ThatRandomCouchPotato
    @Talon7192

  • Beechcraft King Air 350i 1.9 years ago

    @MAPA
    @MRFOXY09
    @IAmNotAirbusA320

  • Beechcraft King Air 350i 1.9 years ago

    @Avionic
    @KyonIndustries
    @CL125

  • Beechcraft King Air 350i 1.9 years ago

    @CharlesDeGaulle
    @Shimamurahougetsu
    @Titaninfernal1

  • Beechcraft King Air 350i 1.9 years ago

    @X99STRIKER
    @Maverick1717272
    @phrongus

  • Bullit 68 Mustang teaser 2 1.9 years ago

    @LinusTouchTips idk, I just want to get some upvotes for my work, but I don't want re-posting one of your builds...

  • Ai Police Helicopter 1.9 years ago

    @KSB24 Wanna collab ?

  • Bullit 68 Mustang teaser 2 1.9 years ago

    Interested in this ?

  • Ai Police Helicopter 1.9 years ago

    What about making a more realistic one with a search light ?

  • AH-1 HPGAA 1.9 years ago

    Okay but... PSM prop plane ?

  • Embraer-145 1.9 years ago

    Excellent, like your ERJ-135. But the wheels brake torque is still not correct (maybe you can fix it and "update the XML" ?)

  • Truck sound prototypes 1.9 years ago

    @Rocketguy2079 I've also made a system that uses vanilla part to make a car sound. But the only variants I succeeded to make is Subaru Engine and F1 engine. I may post this system or give it to a car builder one day.

  • manual transmission 1.9 years ago

    @packallamas03 Planes don't have clutch.
    But if you want to apply this system to a build, you might improve the grip between the discs, because it's not perfect and you lose a lot of power when moving.

  • T-45 Goshawk 1.9 years ago

    Nice, fun to fly

  • Cessna 152 PP-ERA 1.9 years ago

    Nice. it's cool that you did this based on your real life experience

  • How to make a group works after activating another groups? 1.9 years ago

    @4planes I can't explain you better than I did. Take sn0wflakes's guide if you are not already using it

  • How to make a group works after activating another groups? 1.9 years ago

    You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
    "Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
    Hope this will help you

  • Lisunov Li-2 1.9 years ago

    Not bad. There is some mistakes with ailerons and switches.

  • manual transmission 1.9 years ago

    Not bad ! Keep going, I think you can make a better version of this

  • Skip's Germ 1.9 years ago

    Ex-ce-llent. I'm building a prop business aircraft at the same level, but yours is clearly insane, I love it.

  • Yakovlev Yak-55M 1.9 years ago

    Nice build !

  • A350 ULR progress update 1.9 years ago

    The cockpit windshield doesn’t look very accurate

  • Suggestion for Build Reuploads 1.9 years ago

    It means a selection of builds, so it might be unequal

  • Funkytrees Help 1.9 years ago

    @BluestBoi Sorry I'm busy with my SP project
    I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)

  • Funkytrees Help 2.0 years ago

    @BluestBoi instead of 1 you put another condition fonction (with another weapon), etc

  • Funkytrees Help 2.0 years ago

    @BluestBoi Yep. The website shows it wrong

  • Funkytrees Help 2.0 years ago

    @BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
    But it would be something like SelectedWeapon="Boom 50"?1:(Next weapon thing)
    And expanding this a bit further and you will be done (I don't know if it works)

  • Beechcraft T-34A Mentor 2.0 years ago

    A nice-looking airplane !

  • Starship 2.0 years ago

    @Graingy Yep, ITS

  • Doriner DO 228 2.0 years ago

    Simple but nice build :)

  • Dassault Mirage G 2.1 years ago

    Too fast... and with the royal air force colours ???

  • Lockheed L-1011 tristar 2.1 years ago

    @SlowSeline82 There is one, but it is not physical, only asthetic

  • Edge of Tomorrow VTOL (Fixed) 2.1 years ago

    You remind me that I was building something like this, it's an helicopter named "BERG" which appear in "The maze" movie...

  • New Air Ambulance 2.1 years ago

    Not bad, but it have a lot of weight at the front, and it affects performance

  • RJ Falcon 6.1 2.1 years ago

    @RamboJutter I use them, but I haven't use the Trim, effectly it's impossible without it. Thanks for the info

  • JRC-111 coyote 2.1 years ago

    @Jawsjr Wow, insane !

  • RJ Falcon 6.1 2.1 years ago

    High landing speed, but very nice overall

  • JRC-111 coyote 2.1 years ago

    Inspired by the RC-135 :) ? Not bad anyway

  • Carid P.22 2.1 years ago

    This build looks like it's not finished

  • 1968 Delta motors Concord 2.1 years ago

    Good but a bit difficult to drive

  • Updated 1971 Ford Mustang Mach 1 (100th Build!) 2.1 years ago

    Good looking, but very bouncy

  • Looking for this plane 2.1 years ago

    The pictures doesn’t appear

  • Acura NSX Type S Windshield 2.1 years ago

    The windshield is good, maybe it should be a bit less large at the top end
    Anyway, T !

  • LEGO 60022 From 2013 2.1 years ago

    Cool, so a 10 years lego set

  • F-100F Super Sabre 2.1 years ago

    Nice build, with a beautiful camo !

  • Solved 2.1 years ago

    For the desactivation with pitch, you can use a FT code like PitchAngle<-30 ? 0 : (Normal input)
    -30 is the Pitch Angle of your aircraft.
    The radar gunsight might be more difficult, I dont know...