@Rocketguy2079 I've also made a system that uses vanilla part to make a car sound. But the only variants I succeeded to make is Subaru Engine and F1 engine. I may post this system or give it to a car builder one day.
@packallamas03 Planes don't have clutch.
But if you want to apply this system to a build, you might improve the grip between the discs, because it's not perfect and you lose a lot of power when moving.
You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
"Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
Hope this will help you
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like SelectedWeapon="Boom 50"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
For the desactivation with pitch, you can use a FT code like PitchAngle<-30 ? 0 : (Normal input)
-30 is the Pitch Angle of your aircraft.
The radar gunsight might be more difficult, I dont know...
@teddyone02 @CharlesDeGaulle thank you !
@YoboyTrimix Almost, it’s a King Air 200
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@LinusTouchTips idk, I just want to get some upvotes for my work, but I don't want re-posting one of your builds...
@KSB24 Wanna collab ?
Interested in this ?
What about making a more realistic one with a search light ?
Okay but... PSM prop plane ?
Excellent, like your ERJ-135. But the wheels brake torque is still not correct (maybe you can fix it and "update the XML" ?)
@Rocketguy2079 I've also made a system that uses vanilla part to make a car sound. But the only variants I succeeded to make is Subaru Engine and F1 engine. I may post this system or give it to a car builder one day.
@packallamas03 Planes don't have clutch.
But if you want to apply this system to a build, you might improve the grip between the discs, because it's not perfect and you lose a lot of power when moving.
Nice, fun to fly
Nice. it's cool that you did this based on your real life experience
@4planes I can't explain you better than I did. Take sn0wflakes's guide if you are not already using it
You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
"Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
Hope this will help you
Not bad. There is some mistakes with ailerons and switches.
Not bad ! Keep going, I think you can make a better version of this
Ex-ce-llent. I'm building a prop business aircraft at the same level, but yours is clearly insane, I love it.
Nice build !
The cockpit windshield doesn’t look very accurate
It means a selection of builds, so it might be unequal
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi instead of 1 you put another condition fonction (with another weapon), etc
@BluestBoi Yep. The website shows it wrong
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like
SelectedWeapon=
"Boom 50
"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
A nice-looking airplane !
@Graingy Yep, ITS
Simple but nice build :)
Too fast... and with the royal air force colours ???
@SlowSeline82 There is one, but it is not physical, only asthetic
You remind me that I was building something like this, it's an helicopter named "BERG" which appear in "The maze" movie...
Not bad, but it have a lot of weight at the front, and it affects performance
@RamboJutter I use them, but I haven't use the Trim, effectly it's impossible without it. Thanks for the info
@Jawsjr Wow, insane !
High landing speed, but very nice overall
Inspired by the RC-135 :) ? Not bad anyway
This build looks like it's not finished
Good but a bit difficult to drive
Good looking, but very bouncy
The pictures doesn’t appear
The windshield is good, maybe it should be a bit less large at the top end
Anyway, T !
T
Cool, so a 10 years lego set
Nice build, with a beautiful camo !
For the desactivation with pitch, you can use a FT code like
PitchAngle
<-30 ? 0 : (Normal input)
-30 is the Pitch Angle of your aircraft.
The radar gunsight might be more difficult, I dont know...