I remember the days with the old propeller engines and no procedural fuselage pieces, just blocks. This looks amazing!
Will this be available on mobile? Will multiplayer be available on mobile? Will there be compatibility with SP1 designs? How does the physics compare with SP1 (ground effect)? What happens to funky trees?
@AndrewGarrison Can you allow us to adjust the size of the joystick "dead zone" on touchscreen devices? I often find this annoying as it makes fine control inputs difficult (A-A refuelling is a nightmare as a result).
@AndrewGarrison Will we get underwater cam on mobile? There was a mod for it a while back, which worked brilliantly, until it was taken away. I miss cruising around in my submarine.
This part would be associated with a car engine much like wheels already are. Other parts such as fuselage pieces can be attached to it and it would rotate with the engine, allowing for easier shaft driven machinery.
I've built a couple of ferries and other ships in SP and aside from the submarine bases at Yeager and Snowstone there really arent many places I can easily get to. I have to run aground on some beach. Maybe put some piers/docks/slipways in places.
@Inuyasha8215 Because it's not all that good? I made this at around the same time I was making my original Typhoon. It will also be upgraded some point.
How do I make auto trim? I'm making a Typhoon and want to make it hold a constant pitch and roll angle when no pitch input is made. I've made something very basic with PitchRate but it oscillates up and down.
@TheFantasticTyphoon on this ship there is no forward ramp, only the stern ramp. You need to reverse off or turn around before disembarking. Most Ro-Ro cargo ferries are like this.
@TheFantasticTyphoon Thanks for your suggestion. I'll start working on a brand new Ro-Pax ferry design tomorrow. The MV Wright Island has over 700 parts making it difficult to work with. The updated construction technique I'm currently using allows me to cut that figure in half whilst maintaining a high standard of quality.
@RYAviation I'm assuming you're rendering to sailing between the two islands. I have done this but not with this ship. I've also built a fast catamaran ferry which sails twice as fast as this one (to be uploaded today). It does the crossing in roughly 40 minutes. From there its a simple calculation to work out approximately how long it should take for this ship to do the same trip. I did the crossing a few times also on the MV Wright Island, which takes even longer than this does (1hr 30min+).
I remember the days with the old propeller engines and no procedural fuselage pieces, just blocks. This looks amazing!
Will this be available on mobile? Will multiplayer be available on mobile? Will there be compatibility with SP1 designs? How does the physics compare with SP1 (ground effect)? What happens to funky trees?
+1@ThatOneRoadTrainBuilder19 I can confirm that I am indeed alive. I just don’t build too often now.
Thanks! @DARZAVIATIONOFICIAL @idontknow8b @Arisu
+2Thanks for the upvotes! @Username2 @Bryan5 @jamesPLANESii
+1Thanks! @Juno @X99Striker @BeastHunter
+2Thanks! @Feanor
Uploaded HERE!
@AirCrashInvestigationFLR
@Typhoon03 @Feanor @Shimamurahougetsu
+1@Teako @hpgbproductions @Javelin
@X99STRIKER @BeastHunter @Juno
+3@z24zorpx4 Because I built most of this well before fuselage slicing came about, probably about a year ago. Then I forgot about it.
I've just updated it with some hull lettering, a Jundroo Line JL "Anchor" logo on the funnel and some other smaller details.
@Typhoon03 I remember you suggested a remastered MV Wright Island more than 2 years ago now! You might like this.
@AndrewGarrison Can you allow us to adjust the size of the joystick "dead zone" on touchscreen devices? I often find this annoying as it makes fine control inputs difficult (A-A refuelling is a nightmare as a result).
+1@AndrewGarrison Will we get underwater cam on mobile? There was a mod for it a while back, which worked brilliantly, until it was taken away. I miss cruising around in my submarine.
+1@BryanO5 in addition to those parts you suggested, maybe also add a
Nuclear Reactor
Operates similarly to a car engine, much heavier but requires no fuel or air. Good for powering things underwater.
+10Better Roads
Better roads on the islands so we can actually drive about the place without a 50/50 chance of crashing.
+23Multiple Crafts Playable At Once
Allow us to spawn multiple crafts at once and switch between them in game.
+30Engine Output Part
This part would be associated with a car engine much like wheels already are. Other parts such as fuselage pieces can be attached to it and it would rotate with the engine, allowing for easier shaft driven machinery.
Maybe also disable the rotation speed limit.
+8More places for boats to go.
I've built a couple of ferries and other ships in SP and aside from the submarine bases at Yeager and Snowstone there really arent many places I can easily get to. I have to run aground on some beach. Maybe put some piers/docks/slipways in places.
+11@Inuyasha8215 Because it's not all that good? I made this at around the same time I was making my original Typhoon. It will also be upgraded some point.
@Inuyasha8215 should be fixed now.
+1@SnoWFLakE0s
How do I make auto trim? I'm making a Typhoon and want to make it hold a constant pitch and roll angle when no pitch input is made. I've made something very basic with PitchRate but it oscillates up and down.
@TheFantasticTyphoon on this ship there is no forward ramp, only the stern ramp. You need to reverse off or turn around before disembarking. Most Ro-Ro cargo ferries are like this.
+1Thanks for the upvotes! @destroyerP @tylerdeveneuxmusic
+1Thanks! @Strikefighter04
Thanks! @Feanor @Freerider2142 @Tang0five
+1Thanks for the upvotes! @BuiltBionixInd10 @yoshicraze @AircroftDesigin
Thanks for the upvotes! @Potkuri @Operationalsupremacy @grizzlitn
@Potkuri I have built a truck which can be driven on and off the ferry. I'll upload later it as an add-on for you to save as a subassembly.
VIDEO
Thanks for the upvotes! @Zanedavid @jamesPLANESii
Thanks! @CrashFighter05
Thanks for the upvotes! @Nuclearbomber36 @JamesBoA @Stormfur
@Potkuri Thanks! It was a real pain trying to make that work well.
@TheFantasticTyphoon Thanks for your suggestion. I'll start working on a brand new Ro-Pax ferry design tomorrow. The MV Wright Island has over 700 parts making it difficult to work with. The updated construction technique I'm currently using allows me to cut that figure in half whilst maintaining a high standard of quality.
+1Thanks for the upvotes! @MrVaultech @randomusername @TheFantasticTyphoon
+2@CrashFighter05
+1@BuiltBionixInd10
@MrVaultech
Im tagging you because you upvoted or commented on my forum post about this build earlier.
@randomusername
+1@JamesBoA
@jamesPLANESii
I have now uploaded the fast ferry "HSC Jundroo Express"
Check it out
HERE.
Thanks for the upvotes! @Potkuri @Operationalsupremacy
Thanks @imashovel
Thanks @TheBlueRobotProduct @yoshicraze @Avro683Lancaster
+2Thanks for the upvotes! @TTHHSSSS @Strikefighter04 @Stormfur
@RYAviation I'm assuming you're rendering to sailing between the two islands. I have done this but not with this ship. I've also built a fast catamaran ferry which sails twice as fast as this one (to be uploaded today). It does the crossing in roughly 40 minutes. From there its a simple calculation to work out approximately how long it should take for this ship to do the same trip. I did the crossing a few times also on the MV Wright Island, which takes even longer than this does (1hr 30min+).
Thanks for the upvotes! @realluochen9999 @SakuraSaku
Thanks for the upvote! @Gestour
+1@Aarons123 I built it much smaller to start with (roughly 40m long) then used scale tool to make it 4 times larger.
Thanks for the upvote as well!
Thanks for the upvotes! @Nickr @Mmdben
+1Thanks for the upvotes! @ProcessedPlAnEs @randomusername
+1IT'S BEEN UPLOADED!
You can try it out
HERE!