@AirCorp i did wrote the range of the weapon xD, check the armaments description for more info, and also thank you for upvoting and testing the bot out :'D
@Greggory005 well ideas hits you whenever it wants xD hate it when i am in the middle of building something suddenly i got an idea for building other things
@Greggory005 the space in the back is for the retraction of the vertical stabilizer, i was trying not to damage the model while having that functionality, cuz you already have cool looking vertical stabilizer on your plane
@AtlasAviation i still got some more weird stuff to share lmao, but yeah this one is among my favorite because the original design was a very successful combat unit in the old game...... sadly its days are now numbered and the game is dead
@Juanhub thanks man! i really am grateful when someone tests my stuff :')
also the Jagenrau remake is still in progress, i want to try a different approach this time.
@Hira629 that is quite hard to explain because all of the joints have different formulas and function and there are 10 joints in total, but they mostly revolve around : clamp01(Pitch > 0) * Pitch*cos(Time*500) - clamp01(Pitch < 0) * Pitch*cos(Time*500) - clamp01(Roll > 0) * Roll*cos(Time*500)/2 - clamp01(Roll < 0) * Roll*cos(Time*500)/2
for the movement, and for the retraction of the legs there are 2 dedicated joints for the two legs behind, but the front one AltitudeAgl > 10 ? X : Y implemented on the input
F
sskksskksksks
nice!
building stuff like these takes quite a lot of time...
@Kittyjoymeow thank you :')
@Bear1426 you use that for aiming with the TLS
O_O its finally out
poggers
its your bday?
you deserve some recognition
np
@AirCorp LMAO
KUDOS!! you even provided a lore!!
@Demogorgon thanks homie, i wont put legs on the chop chop but the body might be a little different
@AirCorp i did wrote the range of the weapon xD, check the armaments description for more info, and also thank you for upvoting and testing the bot out :'D
incredible..........
THANK YOU EVERYONE!!!!
@AtlasAviation oh no... did i put too much buoyancy again? T_T
@Coolkidondabloc you too man, stay safe out there.... also yeah sure il release a hover module sub assembly
@Demogorgon do you want to? :V
@goboygo1 thank you soo much!! that was the hardest part aswell xD
@KingOog000 i kinda like having some ai flying around my world, it makes me feel less......... lonely :')
@SemedianIndustries no problemo!
@Greggory005 well ideas hits you whenever it wants xD hate it when i am in the middle of building something suddenly i got an idea for building other things
@ShootsPlanes nudge them after connecting it to the body, you can use fine tuner for this xD
sorry guys for the late ping, some real life related thing occurred had to take care of it first xd
happy birthday!!!!! :DDDDDDDD
@Greggory005 the space in the back is for the retraction of the vertical stabilizer, i was trying not to damage the model while having that functionality, cuz you already have cool looking vertical stabilizer on your plane
@WarshipDude
@StuffBuilder
@TheNightmareCompany
thank you for the upvote.... i am really grateful
@Juanhub np, but again sorry for the long building times xD
@spectre118 woah thanks for mentioning that!! , now i just extracted some ideas that i can use from seeing the images of the tittle :)))
@DanDaFreakinMan oooooooooo quite creepy but i like the concept
@MAHADI thanks as always :'D
@EliteArsenals24i hope i dont disappoint T_T, also thank you for spotlighting my other stuff too man...... i am really grateful
@KingOog000 the ai planes are really wild....
honestly that happens soo many times that it always makes me have to retake the entire clip T_T
@AtlasAviation i still got some more weird stuff to share lmao, but yeah this one is among my favorite because the original design was a very successful combat unit in the old game...... sadly its days are now numbered and the game is dead
@Juanhub thanks man! i really am grateful when someone tests my stuff :')
also the Jagenrau remake is still in progress, i want to try a different approach this time.
@Lau1107 idk how did you read my mind but you did XDDD
@Hira629 that is quite hard to explain because all of the joints have different formulas and function and there are 10 joints in total, but they mostly revolve around :
clamp01(Pitch > 0) * Pitch*cos(Time*500) - clamp01(Pitch < 0) * Pitch*cos(Time*500)
- clamp01(Roll > 0) * Roll*cos(Time*500)/2 - clamp01(Roll < 0) * Roll*cos(Time*500)/2
for the movement, and for the retraction of the legs there are 2 dedicated joints for the two legs behind, but the front one AltitudeAgl > 10 ? X : Y implemented on the input
@FiveN thank you again for the amazing custom thumbnail :V
@Greggory005 WOAH you are the first one figuring that out xD
@jamesPLANESii thanks man :')
i upvoted your effort in fixing and helping others :)
You've been hit by
You've been struck by
A smooth criminal!
@MRpingouin hopefully you will like the future builds aswell :')
@WSI thank you T_T
@MRpingouin :DDDD im soo happy to hear that you like it
@Aldriech thanks man, was quite anxious about the 250 parts lmao
@CatMeow2000 thank you soo much :')
@RussianAce had to translate LMAO
thank you for spotlight and upvoting T_T
@Aldriech thanks :D