@AtlasMilitaryIndustries thanks for upvoting man, and yeah but idk im thinking of making Tier 4 a normal tier, basically making them just a buffed version of Tier 3s
@Sableric if you already know how to overload stuff, you can put down a thruster facing upwards preferably at the Center of Mass, then change the Max to 0.001 and adjust the power accordingly to your craft's weight ( heavy builds needs more power ) for an example : 125000
then after that put in "AltitudeAgl < (X)" in the input, change the X to how far you want the craft to be flying on.
@Sableric well it is a car soo its not supposed to hover.
but to make somethin hover you must need to know a lil bit about overload, and some funky trees but you can just copy paste the funky trees part.
@gamepro9000 thanks man XD, i took it and edited it myself, kind of pixelated at first cuz the third person camera sucks a bit.
and wow someone actually know where it came from lmao, kinda sad the game aint that popular
@Ryan110 hmmmmm there will be a another unit that will be responsible for missile launching, this unit only comes with 2 variants, the normal one (this one), and the Siege one later will be introduced (more armored and better weaponry but slower), i am very sorry about this :(
also thank you very much for upvoting!
might need to reverse engineer Spefyjerb's build for this code.... mine didnt work :'(
also the safety feature, forward, yaw, gyroscopes, and slight drift is done.
@Mage2IsTriggered also im not confident that i can completely make it fly perfectly in an altitude but i can make it soo that the descend/ascend is barely noticable
@Mage2IsTriggered XD idk seems normal to me
also imma confirm what im bout to do
1. disablecollision on some parts : it randomly explode sometimes im gonna try and find the one that causes that.
2. i will not be changing the fuel and mass (just in case you are going for slight realism)
3. add 7 parts for the functionality : will be scaled to nothingness soo dont worry about the model i wont change it (might add extra 1 more if something happens)
correct me if im wrong
pitch to go up and down, throttle forwards, yaw to turn, brake to brake.
i have several questions aswell xd
im going to add "safety feature" soo it prevents the ship to crash in to the ground, kinda like my hovers, is this okay?
also do you want it to drift when it turns while moving forward? like you know... spaceships, we can adjust how powerful the drift is though
@woodypan666 thank you soo much for testing and feedback :')
@AtlasMilitaryIndustries thanks for upvoting man, and yeah but idk im thinking of making Tier 4 a normal tier, basically making them just a buffed version of Tier 3s
my eyes and my day has been blessed, thank you
amma head out real quick buy some groceries at the supermarket
Edit : im back from da supermarket, sorry we needed to queue for the trolleys lmao
@210100 you mean like a collab work?
omg ITS HERE!! 😤🙌🔥
though those legs xd
i gotchu homie, hold on my upvote on cooldown
definitely startled when i saw this!!
got me speechless homie 😤
@Sableric now that sounds even more interesting!!
cant wait till you finish this
@frogbot4000 ty :D
ahh.... soo......Nostalgic... :(
@Aviationfilms109 thanks man xD im tryna finish this series first but it might take a long time to do that, im not confident that i can do this though
@Sableric np! lookin forward for this tank! :D
@Sableric if you already know how to overload stuff, you can put down a thruster facing upwards preferably at the Center of Mass, then change the
Max
to 0.001 and adjust the power accordingly to your craft's weight ( heavy builds needs more power ) for an example : 125000then after that put in "AltitudeAgl < (X)" in the
input
, change the X to how far you want the craft to be flying on.@Sableric well it is a car soo its not supposed to hover.
but to make somethin hover you must need to know a lil bit about overload, and some funky trees but you can just copy paste the funky trees part.
@AmazingMaxie thank you!! :DD
@gamepro9000 thanks man XD, i took it and edited it myself, kind of pixelated at first cuz the third person camera sucks a bit.
and wow someone actually know where it came from lmao, kinda sad the game aint that popular
@McLarenSenna no, thank you for giving me thumbs up :D
np!
np!
the mega fuel consumer
@GuyFolk lmao fr, i dont think society can get this far without shower thoughts 😩
@GuyFolk omg....
the possibilities are endless
@DarkmousePL thank you very much, and thank you again for testing em out :')
@Ryan110 aight homie! sorry about the time between releases though xd
i build really slow
@hfusiwjf29 man... did you play that game aswell?
the eighth Andrew Garrison is active since the very beginning of time...
Mind Blowing indeed 💀💀💀
:(
godspeed my man...
@Ryan110 hmmmmm there will be a another unit that will be responsible for missile launching, this unit only comes with 2 variants, the normal one (this one), and the Siege one later will be introduced (more armored and better weaponry but slower), i am very sorry about this :(
also thank you very much for upvoting!
@Shippy456 i was expecting 150p tbh :(
but me dumbo at cars lmao
thanks for upvoting btw :D
np! nice patterns
@Kilja ahhh lmao sorry homie im slow af xD
hmmm im currently working on another walker requested by a fellow friend
wow.....
first boat?!
this is EPIC
Smoov and Clean 💯🔥
no problemo chief!
@Mage2IsTriggered ok i managed to do it without FT xd
might need to reverse engineer Spefyjerb's build for this code.... mine didnt work :'(
also the safety feature, forward, yaw, gyroscopes, and slight drift is done.
oh wait i think i got an idea for this, hopefully it works
@Mage2IsTriggered also im not confident that i can completely make it fly perfectly in an altitude but i can make it soo that the descend/ascend is barely noticable
@Mage2IsTriggered XD idk seems normal to me
also imma confirm what im bout to do
1. disablecollision on some parts : it randomly explode sometimes im gonna try and find the one that causes that.
2. i will not be changing the fuel and mass (just in case you are going for slight realism)
3. add 7 parts for the functionality : will be scaled to nothingness soo dont worry about the model i wont change it (might add extra 1 more if something happens)
correct me if im wrong
pitch to go up and down, throttle forwards, yaw to turn, brake to brake.
i have several questions aswell xd
im going to add "safety feature" soo it prevents the ship to crash in to the ground, kinda like my hovers, is this okay?
also do you want it to drift when it turns while moving forward? like you know... spaceships, we can adjust how powerful the drift is though
i gotchu homie!
nice
YOOOO THIS IS EPIC
@TheCha0sMask ReShade is powerFul tool Indeed!
also thank you for your upvote :')
@Craigdimension4 xD it do kinda look like it
@CavyNugget9000 thank you for the upvote! enjoy the stuff :D
@MAHADI nothing compared to the god of raytracing Kenneth doe xD
@Simpleplaneplayer yeah ofc lmao xD