Into the enemy Territory, the Adrenaline flows through your Veins.
ey dudes sorry for tha delay been out playin Valheim xD
im gonna delay the plat special build cuz it seems like.... my knowledge is still insufficient...
soo i decided to remake one of my old builds, The Blóck... cuz every time i build something i learned something really good, like on this one i tried making Custom Suspensions for the first time and some decent lookin Rims, this is also my third time building cars soo i am very sorry if its not good enough :(
anyways hope you enjoy this remake :D
(didnt use car engines cuz those things BLEEDS my ears)
Credits:
i used @Spefyjerbf's Photographer's Map again for the first Thumbnail.
Information
A fast response Unit, the Block II is the successor of the former outdated Blóck, it is now capable of carrying Infantry Units, It is equipped with a Mini Erupter Cannon to engage soft targets, and a Hybrid Main Auto Cannon on top that can switch between Plasma based projectile or Explosive Ordinance based.
Does not have good AA Capabilities.
Classification : Tier-2 Armored Car
Activation Groups :
- Group 1 : Switch Main Cannon projectile type
- Group 4 : Deactivate Carriage Magnets
- Group 5 : Deactivate Auto Targetting Turrets (Turrets will become static)
- Group 7 : Weapon Safety (turns off all Weapon System)
- Group 8 : i dont know what dis does probably nothing i think
Armaments
-1x Type 293-A Hybrid Main Cannon
*690 Telion Auto Cannon ammo
*Unlimited Plasma shot ammo (Effective Range 3KM/1.8Mi)
-1x Mini Erupter (Effective Range 2KM/1.2Miles)
Controls
Pitch : Forward/Backward
Roll : Turn Left/Right
Trim : Rear Hatch
LandingGear : Switch Mode (Gravity Boost/Gyroscopic)
Special Conditions/Notes
Use Gyroscopic Mode when traveling on water, or if you get stuck and dont have enough room to make a turn.
Pictures
Old Model (posted probably on early 2019)
Specifications
Spotlights
- GrizzlitnCFSP 18 days ago
- spefyjerbf 18 days ago
- Ephwurd 17 days ago
- MAHADI 16 days ago
- BowtheAvali 18 days ago
- SodiumIodide 17 days ago
General Characteristics
- Created On Windows
- Wingspan 21.3ft (6.5m)
- Length 38.8ft (11.8m)
- Height 14.6ft (4.5m)
- Empty Weight -2,703,981lbs (-1,226,506kg)
- Loaded Weight 25,820lbs (11,711kg)
Performance
- Power/Weight Ratio 2.611
- Wing Loading 37.0lbs/ft2 (180.7kg/m2)
- Wing Area 697.6ft2 (64.8m2)
- Drag Points 14914
Parts
- Number of Parts 250
- Control Surfaces 1
left for 2 days now i came back to see THIS>>>
YALL i cant believe you gave me 93 upvotes
THANK YOU very VERY VERY MUCH! T_T
Olá @Sadboye12 ,you probably remember that ship you made, the XT-C 02 Mother, I realized that you no longer have that ship in your account, but I had it saved in my files, in my profile you will have your ship, just download it, have fun <3
@Sadboye12 well the tank isnt gonna be the thing that floats, the thinf that floats is a small drone with a spotting light, and well, i wont spoil it all. I know im kinda indecisive ^_^''
@Sadboye12 I started play at an early version, there were no electroplate in that time
@hfusiwjf29 heyyy you're back!
@Aviationfilms109 thanks man xD im tryna finish this series first but it might take a long time to do that, im not confident that i can do this though
@Sableric np! lookin forward for this tank! :D
I love the way your builds look like srsly what the heck they all look so futuristic
@Sadboye12 thank you so much X_X i can continue working on the tank now thx to u
@Sableric if you already know how to overload stuff, you can put down a thruster facing upwards preferably at the Center of Mass, then change the
Max
to 0.001 and adjust the power accordingly to your craft's weight ( heavy builds needs more power ) for an example : 125000then after that put in "AltitudeAgl < (X)" in the
input
, change the X to how far you want the craft to be flying on.@Sableric well it is a car soo its not supposed to hover.
but to make somethin hover you must need to know a lil bit about overload, and some funky trees but you can just copy paste the funky trees part.
@AmazingMaxie thank you!! :DD
@gamepro9000 thanks man XD, i took it and edited it myself, kind of pixelated at first cuz the third person camera sucks a bit.
and wow someone actually know where it came from lmao, kinda sad the game aint that popular
@confusion ahh yes a Reconnaissance, i do have one in mind, il prioritize it in the build queue
@McLarenSenna no, thank you for giving me thumbs up :D
@snekpilot wow thank you very much for this information!!
the game sounds pretty solid ngl 🔥🔥🔥
I know this is kinda random since this build doesnt particularly float, but could you please give me a hint or a comment to teach me how you make some of your builds float like the serenity (i think that one floats) plsss, im gonna start workin on a'nuther project soon, and i rly need to know how to make it float.
holy crap this thing is GORGEOUS
@Sadboye12 Haha don't way stuff like that man! We all have different build styles/approaches, and this type of smoothness is out of my wheelhouse lol.
i still love your S.T.A.G profile picture
Hey sadboye12 can you make a
Reconnaissance Vehicle,Thank you!!!!
@Sadboye12 the slower the better plus you can add more details and perfection
Thank you for giving me the thumbs up!
@Sadboye12 the UI isn’t the best on mobile, but the game takes what makes SimplePlanes great and makes it better. SimplePlanes is good because it’s building system uses few but highly customizable parts, allowing for detailed builds. (This is why the name makes no sense, because the building system was designed to make complex things.) SR2 uses this same philosophy but increases on it, with everything from the size and shape of a part to its texture scaling and position (yes that’s a feature) being customizable. It also includes, wait for it, A BUILT IN FUNKY-TREES STYLE CODING THING! For creating simple things like LCDs in cockpits (which you can open up and add instruments to) to programming an automatic moon mission! As if that wasn’t enough, you can create your own solar system from scratch (EVEN ON MOBILE) and customize EVERY ENGINE! AND the layout of the solar system is perfect! The game has no levels or barriers where you have to land somewhere before going to a certain planet, but the way the devs made the solar system does a good job at subtly giving the player a tutorial. The home planet is easy to get into orbit around, but provides enough of a challenge to teach you the basics. It has 3 moons, a small and easy to get to one, a larger and farther out one similar to the IRL moon, and then a drunk asteroid with a completely screwed up orbit. Visiting all these moons in order gives you the skills for interplanetary travel. The solar system is also breathtaking, with two gas giants, one smaller and with rings, an icy wasteland planet, a Venus-like planet with the coolest looking atmosphere ever, a generic mars copy (I mean, what did you expect from a space game?) and my personal favorite, a planet so close to the sun one side always faces it and is COMPLETELY MOLTEN! ♾/10, would 1000% recommend, just make sure your device can run it.
@DarkmousePL thank you very much, and thank you again for testing em out :')