@RamboJutter Congratulations then. You made a really good jet with decent feasibility.
It is cool by the way, the camo. I don't think it makes much of a difference anyway because sans yankee designs, I doubt any country would currently choose to use RAM over just geometry anyway.
Funny that I'm already setting Up conflict between Quechal and Acuacaria...
If you succeed at making this widespread, you may as well help re-ignite the entire community's creativity here.
how in heck does one come up with the idea of making a stealth without RAM but Camos instead???
Wait... Su-57...
Anyway, like how you payed attention to a lot of things like planform alignment and all!
@crazyplaness I'm going to probably take it down after I download all the "planes", rework them a little and upload again anyway.
If I use my other accounts to upvote anything on this account which Is the only one I'll be using to post planes, please do go ahead and remove it immediately without warning.
My other alts that I'll still be keeping up are
@Gx
@ZoaMiki
Still, sorry for the oversight and thank you for work!
@Rb2h bruh.
XD
Sorry for the lack of clarity then. You were supposed to replace. My bad on that, but glad to know it's working! Let me know if it gets wobbly past 1300mph. Ive been working on improving it and noticed that was a redundancy too, the wobble.
@Sadboye12 how do you explain the aero, though? anit grav or some shi?
And I got some insight from this post that im actually gonna use as lore for mah next big plane lol.
Hopefully by next week we should see it ready.
@DrakonDynamics Then you might want to note that Im planning to use a territorial dispute between Quechal and Araucaria. Quechal will not have many planes that work well against the modern araucaria fighter... so I have a plan for the mig-like-thing I was making. No spoilers. I do want it to be like a proper story as well.
@Rb2h GS>1? (AngleOfSlip < 90 ? clamp(-AngleOfAttack/25,-3,3) : -1*clamp(-AngleOfAttack/25,-3,3)) : 0
Try this then? The brackets should help isolate the codes.
@Rb2h landed and stopped right? Just add a condition so that it only activates above a certain GS. Or... Give me an unlisted link or I do it for you. Thanks for letting me know btw. I'll be putting up some updates mid December or so after I post the Ghost of Quechal (The demonstrator for this code)
But basically, go to AoA1, then do...
{{ GS>3 ? AngleOfSlip < 90 ? clamp(-AngleOfAttack/19,-3,3) : -1*clamp(-AngleOfAttack/19,-3,3) : 0 }}
@Rb2h Which one? The condition for if above a certain speed then change programme is in "PitchyWitchy", where the condition asks if GS<(Insert value here) ?
The value to be inserted must be in M/s
6 years with masterpiece after masterpiece? Holy. I'm glad you finally got there and I'm happy the challenge you made has got you some much needed recognition. Follow earnt!
@overlord5453 Having spent 4 Years banging my head on the wall that is relaxed stability did actually help me become someone who knows a thing or two about it. Again, let me know if you ever need some help!
Just saw the edit, may wanna increase the pitch divider for under 600mph
@Grob0s0VBRa Np. I made an addendum at the very bottom so that people can just directly copy and paste if they must.
Bonus toward you because this looks better thank Red markups.
@overlord5453 Oh yeah... If you're trying to put the COLBehind COM (And by quite a bit at that) then even PID inputs won't help... because frankly speaking It isn't possible, even IRL)
Reason being You're always at very high up rate because your wings are lifting before the mass is being "thrown" forward.
The farther back you go, the more precise your inputs need to be... at some point, You just can't limit it. Thought you could use that insight since you mentioned aggressive pitching. If it is aggressively pitching up and down then all you have to do is _Very slightly move your COM forward. It should be Okay if they are on top of each other as long as your pitch input isn't big.
@overlord5453 That's alright though because I'm always taggable if the changes have to be drastic. If you go with an realistic airframe though and keep the COM close to COL, you won't have much trouble actually just copying and pasting things as is. But thanks for the upvote and insight, always appreciated!
And once again, no need to credit me... because like you said, you may still have to understand the code and change inputs here and there which in and off itself is enough to justify fair use, but I'm also outright saying that I want this to go around as something that people use without even knowing who made it first, like the custom landing gear code which has been reused and re-editted about... a billion times, perhaps. Who knows...
@11qazxc You don't need to use smooth. But even then, it's a word you have to put in. bonus points for how I don't think it even remotely counts when compared to complexity of actual PID when all it's really doing is making the input slower than it's max speed.
I should also tell that @ThomasRoderick Had a big hand in this. The Idea to have it get more limiting as speed increased was his. He did try to code it in, but he went for something that would work with real life variables, not simpleplanes. I just managed to make something that works suprisingly well with the idea. I've been trying to make it work like that, where it increases limiting factor so that the amoung of g's pulled is constantly below a hard limit throughout the flight for years now, But I didn't have that breakthrough point until Tom tried an equation, which made my mind work.
@YarisSedan Weird time to tag you... But I've been really cooking with this thing along with the help of @ThomasRoderick. Check it out here
It's actually really cool and I wanna see others use it xD
@Noname918181818181818181 Good to know, because Im working on a plane literally having this as part of it's lore.
Besides, it's really exciting because I managed to give it a Fly by wire that might be revolutionary if enough people start to use it, which can be found here
@MAHADI crazy how I still have 5 year long history yet to be settled xD
Hope you're doing well, Mahadi.
Hoshino mentioned: I updoot
@DrakonDynamics I think it's getting there. You've sparked some decent discussions
+1@florky I can't do that to this. Have plans to make a pvt jet.
@MAHADI limboplays, BAC centurion
Watson Amelia mentioned O7
+1GURA F-18???? REEEEEEEEEEEEEEEEEEEE
+2@RamboJutter Congratulations then. You made a really good jet with decent feasibility.
It is cool by the way, the camo. I don't think it makes much of a difference anyway because sans yankee designs, I doubt any country would currently choose to use RAM over just geometry anyway.
To say that this is underrated as of now is an understatement.
I'm gonna send this around to people!
@EarthSensei Nice pfp as well. how many episodes in?
+1@MizeaO more like need
+1Give us more waifu planes for gosh sake xD
Funny that I'm already setting Up conflict between Quechal and Acuacaria...
+1If you succeed at making this widespread, you may as well help re-ignite the entire community's creativity here.
@RamboJutter Im working on makin a github site that somewhat serves as virtual Museum.
how in heck does one come up with the idea of making a stealth without RAM but Camos instead???
Wait... Su-57...
Anyway, like how you payed attention to a lot of things like planform alignment and all!
@Rb2h the issue is that wobble happens even with PID limiters. Crazy stuff, Simpleplanes.
+1Still don't think I'll ever be proud of the successor I made to this...
Actually....
Should I remaster that one?
@crazyplaness I'm going to probably take it down after I download all the "planes", rework them a little and upload again anyway.
If I use my other accounts to upvote anything on this account which Is the only one I'll be using to post planes, please do go ahead and remove it immediately without warning.
My other alts that I'll still be keeping up are
@Gx
@ZoaMiki
Still, sorry for the oversight and thank you for work!
@Rb2h bruh.
+1XD
Sorry for the lack of clarity then. You were supposed to replace. My bad on that, but glad to know it's working! Let me know if it gets wobbly past 1300mph. Ive been working on improving it and noticed that was a redundancy too, the wobble.
@Zerkk :heart:
+1@Limboplays my long lost brother from another part of the hive mind LOL
@Sadboye12 how do you explain the aero, though? anit grav or some shi?
+1And I got some insight from this post that im actually gonna use as lore for mah next big plane lol.
Hopefully by next week we should see it ready.
@overlord5453 mhm
@overlord5453 or SP additions lights since you mentioned it's just the teasers
+1@overlord5453 Unfortunately, no. You can use the VTOL nozzles though. Those work well to shape stuff up.
+1@DrakonDynamics Then you might want to note that Im planning to use a territorial dispute between Quechal and Araucaria. Quechal will not have many planes that work well against the modern araucaria fighter... so I have a plan for the mig-like-thing I was making. No spoilers. I do want it to be like a proper story as well.
+1Good stuff. Well made... I do feel like the P/W should be closer to 0.8, but a it's only a bit of a nitpick
@Rb2h Sorry for the late reply, I was having a bit of a moment IRL.
@Rb2h weird, because it's working for me. Hold on, ill send mine to you
+1@Rb2h GS>1? (AngleOfSlip < 90 ? clamp(-AngleOfAttack/25,-3,3) : -1*clamp(-AngleOfAttack/25,-3,3)) : 0
+1Try this then? The brackets should help isolate the codes.
@Rb2h use the actual "<" instead of "lesser than sign"?
+1I edited the previous comment as well.
Also, Novaran fighter?
@Rb2h landed and stopped right? Just add a condition so that it only activates above a certain GS. Or... Give me an unlisted link or I do it for you. Thanks for letting me know btw. I'll be putting up some updates mid December or so after I post the Ghost of Quechal (The demonstrator for this code)
But basically, go to AoA1, then do...
+1{{ GS>3 ? AngleOfSlip < 90 ? clamp(-AngleOfAttack/19,-3,3) : -1*clamp(-AngleOfAttack/19,-3,3) : 0 }}
@Rb2h Which one? The condition for if above a certain speed then change programme is in "PitchyWitchy", where the condition asks if GS<(Insert value here) ?
+1The value to be inserted must be in M/s
@Zerkk
+2What is this some sort of dedicated plane for you?
Cuz DANG they put some effort and then decided it t lovingly called it Darzerkk
@Overlord nice to see you here. This was one of the first few attempts at making that new code.
6 years with masterpiece after masterpiece? Holy. I'm glad you finally got there and I'm happy the challenge you made has got you some much needed recognition. Follow earnt!
+1firin then bloody freedom eagles HECKKKKK YEAHHHHHHHHHHHH
@overlord5453 Yes. AoA and G's.
+1@overlord5453 Having spent 4 Years banging my head on the wall that is relaxed stability did actually help me become someone who knows a thing or two about it. Again, let me know if you ever need some help!
Just saw the edit, may wanna increase the pitch divider for under 600mph
+1@Grob0s0VBRa Np. I made an addendum at the very bottom so that people can just directly copy and paste if they must.
Bonus toward you because this looks better thank Red markups.
@Grob0s0VBRa how'd you... Because look above, its still ";<" when I try do it. annoying.
@overlord5453 Oh yeah... If you're trying to put the COLBehind COM (And by quite a bit at that) then even PID inputs won't help... because frankly speaking It isn't possible, even IRL)
Reason being You're always at very high up rate because your wings are lifting before the mass is being "thrown" forward.
The farther back you go, the more precise your inputs need to be... at some point, You just can't limit it. Thought you could use that insight since you mentioned aggressive pitching. If it is aggressively pitching up and down then all you have to do is _Very slightly move your COM forward. It should be Okay if they are on top of each other as long as your pitch input isn't big.
Yeah, fine tuning, basically.
+1@Grob0s0VBRa Gonna try that rn. Thx!
+1@overlord5453 Anytime. This is our love letter to the community in a way. It's given us a lot. I want to start giving back too... So does Tom.
+1@overlord5453 That's alright though because I'm always taggable if the changes have to be drastic. If you go with an realistic airframe though and keep the COM close to COL, you won't have much trouble actually just copying and pasting things as is. But thanks for the upvote and insight, always appreciated!
And once again, no need to credit me... because like you said, you may still have to understand the code and change inputs here and there which in and off itself is enough to justify fair use, but I'm also outright saying that I want this to go around as something that people use without even knowing who made it first, like the custom landing gear code which has been reused and re-editted about... a billion times, perhaps. Who knows...
+1@11qazxc You don't need to use smooth. But even then, it's a word you have to put in. bonus points for how I don't think it even remotely counts when compared to complexity of actual PID when all it's really doing is making the input slower than it's max speed.
I should also tell that @ThomasRoderick Had a big hand in this. The Idea to have it get more limiting as speed increased was his. He did try to code it in, but he went for something that would work with real life variables, not simpleplanes. I just managed to make something that works suprisingly well with the idea. I've been trying to make it work like that, where it increases limiting factor so that the amoung of g's pulled is constantly below a hard limit throughout the flight for years now, But I didn't have that breakthrough point until Tom tried an equation, which made my mind work.
@YarisSedan Weird time to tag you... But I've been really cooking with this thing along with the help of @ThomasRoderick.
+1Check it out here
It's actually really cool and I wanna see others use it xD
@Noname918181818181818181 Good to know, because Im working on a plane literally having this as part of it's lore.
+1Besides, it's really exciting because I managed to give it a Fly by wire that might be revolutionary if enough people start to use it, which can be found here
@CrestelAeronautics :D
+1welcome to the club of realism in a non realism game
@hpgbproductions agreed
And yes. Once it's within range of hardkill, I don't think there is any point trying to Jam it anyway.