@TheWeebREBORN I'd like to make a J-11 at some point. As for Japanese weapons, I can prolly do it since they're very similar to US missiles, except the AAM-5.
I'll watch, but
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Make. The. Rules. Strict.
Having watched SPSC's dogfight tournament, relaxed rules were a MAJOR issue for balancing. Set a limit on guns, missiles, etc. and their XML values. I'd also enforce liftScale=1 and scale=(1,1,1) for wings and some rules regarding hidden wings and engine power at the very least.
@MrShenanigansSP Thanks!
.
@Diloph idk lol
I never really intended to become a low-part builder, but I just happened to fit the niche really well so I stuck with it. Weaverfish was also my inspiration for the build style.
I moved the weapons changelog since it became somewhat problematic when updating older aircrafts. It didn't make much sense to to have the weapons changelog span across multiple posts, so it is now one living document instead.
.
On a side note, the F/A-18F Super Hornet, F/A-18E Super Hornet -Maverick-, and F-15C Eagle will be updated this standard soon. I'll make a forum post when the time comes. As for the F-16C Viper, I have other plans.
But the GameSpot, like AVGN, didn't give a good evaluation.
Don't sweat it. Video game journalists SUCK at air combat games. But they don't get the special "it's too hard so I'll just say its good" treatment that games like Dark Souls gets.
@Tsuchiisan AI in general needs to be improved as well. WAY too often they turnfight while inverted for some reason, which is weird because I remember that wasn't always an issue.
These screenshots are absolutely fantastic.
The first one and the thumbnail don't even look like SP, they look like renders!
And the ones showing off the weapons have great attention to detail; the props really help a lot. You even put the covers on the Sidewinders!
Awesome job.
@TheWeebREBORN It's definitely the proxy distance. It works kind of like the WW2 flak and does a small amount of damage over a wide area. (Reference: being hit by proxy detonated missiles)
@X99STRIKER To be fair, I think Jundroo hasn't done a good job of making this known. The only mention of it is in an update video. A big disclaimer in the mods section would be nice.
You might also want to consider the missiles attached to aircraft. If you use the normal explosion scale on a decent size plane with no missiles, the damage is actually pretty reasonable. When the missiles cause a chain reaction with bombs and missiles, that causes issues.
Is the sonic boom procedural or is it a part we put on?
+4It has the vibe of a modern take on a classic Le Mans prototype
+2@Mobileplayer1029 @TheWeebREBORN I connected the R-27 rails to the main fuselage, can you see if that helps with the exploding issue on low physics?
+1@TheWeebREBORN Here's the Landing gear test stand.
And since you like that kind of stuff, here's a tow tractor and lighting tower
@TheWeebREBORN oop i forgot about that
@ZeroWithSlashedO because double cringe is like double negative
cringe x cringe = not cringe
@Mobileplayer1029 Yeah, I heard this an issue for people with low physics enabled. I'll look into it.
+1@ALTMTR I'm guessing the further apart they are, the better?
+1yes
+1Ooh I might join. My F-14D was 377 parts and that was before fuselage cutting...
+4@BaconEggs I think you're the most knowledgeable tomcat expert on SP tbh
+4Plot twist: this is F-14 audio
+4@TheWeebREBORN I'd like to make a J-11 at some point. As for Japanese weapons, I can prolly do it since they're very similar to US missiles, except the AAM-5.
+1@KnightOfRen okie dokie
We will visit your home shortly.
+1Do not resist.
Best regards,
The CIA
@ZeroWithSlashedO Sure. I got time.
I'll watch, but
+2.
Make. The. Rules. Strict.
Having watched SPSC's dogfight tournament, relaxed rules were a MAJOR issue for balancing. Set a limit on guns, missiles, etc. and their XML values. I'd also enforce liftScale=1 and scale=(1,1,1) for wings and some rules regarding hidden wings and engine power at the very least.
@TheWeebREBORN Noted. I play on high, so thanks for letting me know. Does this happen on both configs?
@Rjenteissussy It can, but it's realistic PSM. You'll gain a bit of altitude when you cobra at highish speed since as seen here at 1:05.
+2I need to put this on a growler
+1Make sure to turn collisions off
+3@MrShenanigansSP Thanks!
+2.
@Diloph idk lol
I never really intended to become a low-part builder, but I just happened to fit the niche really well so I stuck with it. Weaverfish was also my inspiration for the build style.
@Diloph
+1@SELWYN101 @Dragoranos @BeastHunter
+2I moved the weapons changelog since it became somewhat problematic when updating older aircrafts. It didn't make much sense to to have the weapons changelog span across multiple posts, so it is now one living document instead.
.
On a side note, the F/A-18F Super Hornet, F/A-18E Super Hornet -Maverick-, and F-15C Eagle will be updated this standard soon. I'll make a forum post when the time comes. As for the F-16C Viper, I have other plans.
my eardrums
+5Don't sweat it. Video game journalists SUCK at air combat games. But they don't get the special "it's too hard so I'll just say its good" treatment that games like Dark Souls gets.
+8@TheWeebREBORN CAUTION PULL UP PULL UP PULL UP PULL UP
+2If you're adding compressor stalls, are you gonna add wing tearing?
Mans got piano fingers
+1Reminds me of the Rutan Voyager
30 SECONDS GOD BE WITH YOU
+2@Tsuchiisan AI in general needs to be improved as well. WAY too often they turnfight while inverted for some reason, which is weird because I remember that wasn't always an issue.
+1Yes pls
+1"T"
+1-Beasthunter
I sense murderous intent
+2@OkaNieba Sure, you don't need to ask. AWACS would be interesting... Prolly use the SAAB GlobalEye radar
+2@TheWeebREBORN You need at least 100 points to post screenshots
Kinda sucks, you had some nice ones
Not sure what I was expecting.
+2Not disappointed.
@BeastHunter @Dragoranos @SELWYN101
+2@Diloph
+2These screenshots are absolutely fantastic.
+1The first one and the thumbnail don't even look like SP, they look like renders!
And the ones showing off the weapons have great attention to detail; the props really help a lot. You even put the covers on the Sidewinders!
Awesome job.
@TheWeebREBORN They say the main limiting factor of the F-16 is the squishy bag of organs flying it for a reason :v
+2Pride? MONTH!?
+1@TheWeebREBORN It's definitely the proxy distance. It works kind of like the WW2 flak and does a small amount of damage over a wide area. (Reference: being hit by proxy detonated missiles)
@X99STRIKER To be fair, I think Jundroo hasn't done a good job of making this known. The only mention of it is in an update video. A big disclaimer in the mods section would be nice.
+3I see this craft having many happy landings in the near future.
You might also want to consider the missiles attached to aircraft. If you use the normal explosion scale on a decent size plane with no missiles, the damage is actually pretty reasonable. When the missiles cause a chain reaction with bombs and missiles, that causes issues.
@ZeroWithSlashedO I think later models can carry the R-77, don't know which one started it though. I know for sure the Su-27SK and J-11 can.
+1@OkaNieba Because when I made the Su-30, I realized converting from 2 seat to 1 seat is harder than the other way around.
+2@Aviator01 I got it, stand back son
+1