@GuyFolk Ah, sorry for being a bit rude and unclear in that comment. I mean, that time i've only used afterburner for initial climbing and acceleration up to 12 km alt and 1300 km/h TAS, then i flew and accelerated without it, at 94% throttle, as intended.
@GuyFolk Understood, and thanks for your answer. I tested it a second time, and successfully acquired supercruise of 1700km/h TAS at 14km, after accelerating the plane with AB. By the way, i'm making an X-44 MANTA with thrust vectoring inputs that are tightly based on your "Mister Blue Revenge" Wyvern. Soon I'll post that in unlisted and tag you. Maybe 14th or 15th, i hope...
Seems like you've forgot about the supercruise capability of mach 1.8 at high altitude. This plane of yours can barely make 750 km/h at 13.2 km with throttle set at 94%. Yes, that was TAS, and not an IAS. Since the IAS was quite low, your Raptor prove itself to be smart and automatically held the flaps down. Your rotator inputs are unsurpassed in easyness of control, but for the engines i suggest you to use something like 《Throttle+((clamp(Altitude/10000, 0, 1.8))*Throttle)》 It is because the game tends to gradually reduce input of engines of the plane with altitude if it's weight is bigger the certain unknown number. You can survey that if you use units mod. Again, game reduces the input, not engine power itself. You can prove it by using units mod which shows fuel consumption. And it does so without any funky things involved. So, one have to counter that with things like one i proposed here.
First thing to fix there are the size and weight, which are too damn huge, especilly if you want to use that thing from an aircraft. 5 tons of weight is like an entire F-5 fighter jet, while 7.5 meters of length are even larger than AGM-86 ALCM. Here's the real dimensions of this missile: https://man.fas.org/dod-101/sys/smart/agm-88.htm
Greetings! Good aircraft, but how about to make something that controls and maintains it's yaw stability by yaw-axis thrust vectoring only? Of course, i suggest to use some long structural wings to simulate the aerodynamic stabilizing effect of the fuselage and engine nacelles.
@RicardoAs1515
@ThomasRoderick, thank him for his tutorial about auto-lock missiles.
https://www.simpleplanes.com/Forums/View/1264990/Auto-lock-missiles-and-how-to-make-them
@DwiAngkasaAeronautics thanks for missile gyroscope.
Greetings! Sorry for bothering, but can you make that turret to rotate for only 0.5-5 degrees upwards and 30-45 degrees down? I'd like to make some moderately realistic gun pods and turrets, similar to those steerable gun pods of USSR. Also, I'd like to know what numbers to change for vertical/horizontal parallax dependent on position of a gun relative to cockpit, because those pods may be positioned somewhere under the fuselage, or on the underwing hardpoints as well.
@edensk Hmm... i have the weapons on activation group "all". Or you mean, i should type ammo(“MunitionName”)<x in the activation group of the turbojet? Also, sorry for not publishing the proof in time, I left my laptop with SP on my dacha near Academgorodok, I'll reach for it tomorrow.
@edensk Whoops, seems like ceil(1.75-sum(clamp01(ammo(“MunitionName”)<x))) doesn't work as expected: It just activates the jet engine from the start of the level forever without shutting it down. I'll publish proof build in the unlisted if you'll answer...
I've tried to find such property in the XMl through Notepad++, but seems like it does not exist... So, only way to see the launch sequence is to manually look at the launching order of them, right?
Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf
Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.
Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.
Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.
@hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.
@ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.
@MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.
@ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/
Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.
Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.
@MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?
Seems like it also requires a relatively powerful computer that is capable of maintaining perfect and constant FPS rate, without even slightest freezes. In my case it easily breaks not only default camera, but it's own camera as well. Even the slightest FPS freeze causes monstrous jittering with range of70-90 degrees. I just tested it with BogdanX's A-10 Warthog, which have 400-500 parts dependent of payload.
Greetings, i've made a fixed and refined version of your helicopter. Instad of those hard-to-aim 50mm cannons, It has modded, mouse controlled cannon tower with 2x25mm cannons, and you can shoot them with literally pinpoint precision. The tower looks realistically sized. Also it has gyroscopic suite which provides greater stability without compromising maneurability and three small jets hidden in the exhaust vanes and center fuselage for better forward/backward speed.
I ask you to make some final adjustments to this and publish this machine by your own account because of some reasons: 1-you're the author; 2-it seems like you're better at making screenshots; 3-my own laptop is very old and frail. https://www.simpleplanes.com/a/5o18kk/AH-01-fixed-and-refined
@ArsAlmal
Magnificent weaponry you're making there... I wonder how much time you've actually spent playing simpleplanes? Judging by high quality of your builds it seems that you have atleast a half-year experience.
@Firecat21 Albeit your point is justified, i have to disagree. Simplerockets 2 is still in it's juvenile state compared to Simpleplanes, thus requires several more years of further testing and refinement to get on the same level with SP and eventually best it. Also, there are users with, uhmm... very tight pockets, and SR2 is several times more expensive to buy, compared to it's older cousin.
So, what are the changes?
@GuyFolk So, I tagged you. Have you received the notification for that plane?
@GuyFolk Ah, sorry for being a bit rude and unclear in that comment. I mean, that time i've only used afterburner for initial climbing and acceleration up to 12 km alt and 1300 km/h TAS, then i flew and accelerated without it, at 94% throttle, as intended.
@GuyFolk Understood, and thanks for your answer. I tested it a second time, and successfully acquired supercruise of 1700km/h TAS at 14km, after accelerating the plane with AB. By the way, i'm making an X-44 MANTA with thrust vectoring inputs that are tightly based on your "Mister Blue Revenge" Wyvern. Soon I'll post that in unlisted and tag you. Maybe 14th or 15th, i hope...
Seems like you've forgot about the supercruise capability of mach 1.8 at high altitude. This plane of yours can barely make 750 km/h at 13.2 km with throttle set at 94%. Yes, that was TAS, and not an IAS. Since the IAS was quite low, your Raptor prove itself to be smart and automatically held the flaps down. Your rotator inputs are unsurpassed in easyness of control, but for the engines i suggest you to use something like 《Throttle+((clamp(Altitude/10000, 0, 1.8))*Throttle)》 It is because the game tends to gradually reduce input of engines of the plane with altitude if it's weight is bigger the certain unknown number. You can survey that if you use units mod. Again, game reduces the input, not engine power itself. You can prove it by using units mod which shows fuel consumption. And it does so without any funky things involved. So, one have to counter that with things like one i proposed here.
First thing to fix there are the size and weight, which are too damn huge, especilly if you want to use that thing from an aircraft. 5 tons of weight is like an entire F-5 fighter jet, while 7.5 meters of length are even larger than AGM-86 ALCM. Here's the real dimensions of this missile: https://man.fas.org/dod-101/sys/smart/agm-88.htm
Burt Rutan would've approved this machine.
Greetings! Good aircraft, but how about to make something that controls and maintains it's yaw stability by yaw-axis thrust vectoring only? Of course, i suggest to use some long structural wings to simulate the aerodynamic stabilizing effect of the fuselage and engine nacelles.
Greetings! Big size is good, but how about making them to have realistic weights of several hundred or even thousand metric tons?
What distance i have to travel there to generate another airport?
@Korsamnang You had doubled comments.
@RicardoAs1515
@ThomasRoderick, thank him for his tutorial about auto-lock missiles.
https://www.simpleplanes.com/Forums/View/1264990/Auto-lock-missiles-and-how-to-make-them
@DwiAngkasaAeronautics thanks for missile gyroscope.
https://www.thedrive.com/the-war-zone/40020/articulated-gun-pods-allowed-soviet-aircraft-to-fire-backwards-downwards-and-even-sideways
https://weaponsystems.net/system/567-SPPU-6
Greetings! Sorry for bothering, but can you make that turret to rotate for only 0.5-5 degrees upwards and 30-45 degrees down? I'd like to make some moderately realistic gun pods and turrets, similar to those steerable gun pods of USSR. Also, I'd like to know what numbers to change for vertical/horizontal parallax dependent on position of a gun relative to cockpit, because those pods may be positioned somewhere under the fuselage, or on the underwing hardpoints as well.
@edensk Hmm... i have the weapons on activation group "all". Or you mean, i should type ammo(“MunitionName”)<x in the activation group of the turbojet? Also, sorry for not publishing the proof in time, I left my laptop with SP on my dacha near Academgorodok, I'll reach for it tomorrow.
@edensk Whoops, seems like ceil(1.75-sum(clamp01(ammo(“MunitionName”)<x))) doesn't work as expected: It just activates the jet engine from the start of the level forever without shutting it down. I'll publish proof build in the unlisted if you'll answer...
@edensk Ah thanks!
Hmm, i think you should've put the flaps on VTOL. I've downloaded it recently, so i gonna do it and post in unlisted, then i'll tag you.
Damn, a 144 simple mustangs merged into one thing... Is there more mobile friendly version? Just, i think 12/24/36 of them will be well enough to me.
I've tried to find such property in the XMl through Notepad++, but seems like it does not exist... So, only way to see the launch sequence is to manually look at the launching order of them, right?
Damn, i wonder why that mighty thing is so unpolular...
Hmm, never heard of this character... Is it from some cartoon?
Wow, i see you're an admirer of Burt Rutan and his Scaled Composites? That's good.
Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf
Good airplane, but since it's supposed to be low-observable, why no internal weapons bays?
Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.
Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.
Add "Stealth" tag please!
Add the "Attack" tag please!
Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.
@hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.
@ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.
That mini-C-17 might be really good for Carrier Onboard Delivery. I'm being serious here.
@MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.
@ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/
Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.
Add "Funny" tag please!
Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.
@MOPCKOEDNISHE Of course I am PC only.
What are the system requirements?
@MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?
Seems like it also requires a relatively powerful computer that is capable of maintaining perfect and constant FPS rate, without even slightest freezes. In my case it easily breaks not only default camera, but it's own camera as well. Even the slightest FPS freeze causes monstrous jittering with range of70-90 degrees. I just tested it with BogdanX's A-10 Warthog, which have 400-500 parts dependent of payload.
At what speed it begins jittering?
Greetings, i've made a fixed and refined version of your helicopter. Instad of those hard-to-aim 50mm cannons, It has modded, mouse controlled cannon tower with 2x25mm cannons, and you can shoot them with literally pinpoint precision. The tower looks realistically sized. Also it has gyroscopic suite which provides greater stability without compromising maneurability and three small jets hidden in the exhaust vanes and center fuselage for better forward/backward speed.
I ask you to make some final adjustments to this and publish this machine by your own account because of some reasons: 1-you're the author; 2-it seems like you're better at making screenshots; 3-my own laptop is very old and frail. https://www.simpleplanes.com/a/5o18kk/AH-01-fixed-and-refined
@ArsAlmal
Update please! They're more resilient by now.
Magnificent weaponry you're making there... I wonder how much time you've actually spent playing simpleplanes? Judging by high quality of your builds it seems that you have atleast a half-year experience.
Good thing, but where's the "Fighter" tag?
Amazing aircraft you've built there, but why no tags?
@Firecat21 Albeit your point is justified, i have to disagree. Simplerockets 2 is still in it's juvenile state compared to Simpleplanes, thus requires several more years of further testing and refinement to get on the same level with SP and eventually best it. Also, there are users with, uhmm... very tight pockets, and SR2 is several times more expensive to buy, compared to it's older cousin.
Hello. Could you spare me some help and advices for my new missile? https://www.simpleplanes.com/a/K97OuQ/Need-advices-and-help-with-my-missile