2,034 Rakoval500k Comments

  • (CLOSED).SP Ultralight Challenge 3.9 years ago

    I suggest you to allow jet engines for two reasons:
    1 - they are very good for simulating propwash of the wings and control surfaces(check newest JamesPLANESii builds)
    2 - IRL there is jet-powered ultralights, like jet-powered variant of Cri-Cri ultralight plane...

  • Uneven and unsatisfying work of mirroring tool. 3.9 years ago

    @MrSilverWolf I heard this method before, and I do admit that it partially mitigates the issue. But, your "re-attach the stuff by hand then nudge back in" is essentially what I normally do. Also, if i move the stuff away to mirror, there's again a hefty probability of a mirrored part/parts failing to connect. And, as you have possibly deduced, I am asking for a radical solution from developers or modders, I.E. overhaul of mirror tools to a more consistent and comfortable state. I suggest you to look at the small blue link in my post if you didn't, whole-half/individual mirror tool just fails to comprehend this kind of manual connection, and I wish the modders or developers to do something with it. But, I got an update several minutes ago, so I gonna look what's there. Tell me if I want too much...

  • Uneven and unsatisfying work of mirroring tool. 3.9 years ago

    @MintLynx Well, seems like I wrote my post a bit incorrectly... I should've point out that i'm talking about both mirror tools, for both of them tend to suffer those issues when certain conditions are met. My bad.

  • Uneven and unsatisfying work of mirroring tool. 3.9 years ago

    @Gestour So, only test'n'reconnect manually? So be it, good thing I constantly use designersuite.

  • Uneven and unsatisfying work of mirroring tool. 3.9 years ago

    @MrSilverWolf "Individual" mirroring tool suffers those issues as well.

  • KFX/IFX 3.9 years ago

    Wut? Why are you banned again? Is there any reason behind it?

  • KAB-500 OD 3.9 years ago

    This thing is two times bigger than IRL bomb.

  • ACAS Project (Advanced Close Air Support) WIP! 4.0 years ago

    Gud work, but why no "Attack" tag?

  • F-22B Black Spectre 4.0 years ago

    So, what are the changes?

  • F-22 'Raptor' 4.0 years ago

    @GuyFolk So, I tagged you. Have you received the notification for that plane?

  • F-22 'Raptor' 4.0 years ago

    @GuyFolk Ah, sorry for being a bit rude and unclear in that comment. I mean, that time i've only used afterburner for initial climbing and acceleration up to 12 km alt and 1300 km/h TAS, then i flew and accelerated without it, at 94% throttle, as intended.

  • F-22 'Raptor' 4.1 years ago

    @GuyFolk Understood, and thanks for your answer. I tested it a second time, and successfully acquired supercruise of 1700km/h TAS at 14km, after accelerating the plane with AB. By the way, i'm making an X-44 MANTA with thrust vectoring inputs that are tightly based on your "Mister Blue Revenge" Wyvern. Soon I'll post that in unlisted and tag you. Maybe 14th or 15th, i hope...

  • F-22 'Raptor' 4.1 years ago

    Seems like you've forgot about the supercruise capability of mach 1.8 at high altitude. This plane of yours can barely make 750 km/h at 13.2 km with throttle set at 94%. Yes, that was TAS, and not an IAS. Since the IAS was quite low, your Raptor prove itself to be smart and automatically held the flaps down. Your rotator inputs are unsurpassed in easyness of control, but for the engines i suggest you to use something like 《Throttle+((clamp(Altitude/10000, 0, 1.8))*Throttle)》 It is because the game tends to gradually reduce input of engines of the plane with altitude if it's weight is bigger the certain unknown number. You can survey that if you use units mod. Again, game reduces the input, not engine power itself. You can prove it by using units mod which shows fuel consumption. And it does so without any funky things involved. So, one have to counter that with things like one i proposed here.

  • AGM-88 HARM Anti-Radar Missile 4.1 years ago

    First thing to fix there are the size and weight, which are too damn huge, especilly if you want to use that thing from an aircraft. 5 tons of weight is like an entire F-5 fighter jet, while 7.5 meters of length are even larger than AGM-86 ALCM. Here's the real dimensions of this missile: https://man.fas.org/dod-101/sys/smart/agm-88.htm

  • SB-1X Creeper 4.1 years ago

    Burt Rutan would've approved this machine.

  • Unstable but Stable 2 4.2 years ago

    Greetings! Good aircraft, but how about to make something that controls and maintains it's yaw stability by yaw-axis thrust vectoring only? Of course, i suggest to use some long structural wings to simulate the aerodynamic stabilizing effect of the fuselage and engine nacelles.

  • AS-AL-5 (AS-B-5 Airliner) 4.2 years ago

    Greetings! Big size is good, but how about making them to have realistic weights of several hundred or even thousand metric tons?

  • Simple_Land 4.2 years ago

    What distance i have to travel there to generate another airport?

  • Lockheed Martin AGM-158 JASSM cruise missile 4.2 years ago

    @Korsamnang You had doubled comments.

  • Lockheed Martin AGM-158 JASSM cruise missile 4.2 years ago

    @RicardoAs1515
    @ThomasRoderick, thank him for his tutorial about auto-lock missiles.
    https://www.simpleplanes.com/Forums/View/1264990/Auto-lock-missiles-and-how-to-make-them
    @DwiAngkasaAeronautics thanks for missile gyroscope.

  • Airborne auto turret testbed 4.2 years ago

    https://www.thedrive.com/the-war-zone/40020/articulated-gun-pods-allowed-soviet-aircraft-to-fire-backwards-downwards-and-even-sideways
    https://weaponsystems.net/system/567-SPPU-6

  • Airborne auto turret testbed 4.2 years ago

    Greetings! Sorry for bothering, but can you make that turret to rotate for only 0.5-5 degrees upwards and 30-45 degrees down? I'd like to make some moderately realistic gun pods and turrets, similar to those steerable gun pods of USSR. Also, I'd like to know what numbers to change for vertical/horizontal parallax dependent on position of a gun relative to cockpit, because those pods may be positioned somewhere under the fuselage, or on the underwing hardpoints as well.

  • How do i make a jet engine to work for a strictly limited time(0.5-10 seconds) after activation by certain conditions? 4.2 years ago

    @edensk Hmm... i have the weapons on activation group "all". Or you mean, i should type ammo(“MunitionName”)<x in the activation group of the turbojet? Also, sorry for not publishing the proof in time, I left my laptop with SP on my dacha near Academgorodok, I'll reach for it tomorrow.

  • How do i make a jet engine to work for a strictly limited time(0.5-10 seconds) after activation by certain conditions? 4.2 years ago

    @edensk Whoops, seems like ceil(1.75-sum(clamp01(ammo(“MunitionName”)<x))) doesn't work as expected: It just activates the jet engine from the start of the level forever without shutting it down. I'll publish proof build in the unlisted if you'll answer...

  • ADFX-02 Morgan -Pixy- 4.4 years ago

    Hmm, i think you should've put the flaps on VTOL. I've downloaded it recently, so i gonna do it and post in unlisted, then i'll tag you.

  • P-51 Mustang 2.0 4.4 years ago

    Damn, a 144 simple mustangs merged into one thing... Is there more mobile friendly version? Just, i think 12/24/36 of them will be well enough to me.

  • GBU-12 (Fully Functional) 4.4 years ago

    I've tried to find such property in the XMl through Notepad++, but seems like it does not exist... So, only way to see the launch sequence is to manually look at the launching order of them, right?

  • Lockheed Martin F-47 Rapcut 4.4 years ago

    Damn, i wonder why that mighty thing is so unpolular...

  • Pedro 4.5 years ago

    Hmm, never heard of this character... Is it from some cartoon?

  • F-4 Phantom II - 4 parts 4.5 years ago

    Wow, i see you're an admirer of Burt Rutan and his Scaled Composites? That's good.

  • YF-119B 4.5 years ago

    Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf

  • F/A-34 Eclipse 4.6 years ago

    Good airplane, but since it's supposed to be low-observable, why no internal weapons bays?

  • DAVI Siskin 4.6 years ago

    Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.

  • Antonov AN-2 (Mobile) 4.6 years ago

    Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.

  • Tridente S-class Bomber 4.6 years ago

    Add "Stealth" tag please!

  • [CLOSED]Ground Attack Aircraft Challenge 4.6 years ago

    Add the "Attack" tag please!

  • Flat Bottomed vs. Semi-Symmetrical vs. Symmetrical Airfoils -- In SP and RL 4.6 years ago

    Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.

  • Minimum weapons to destroy ground targets 4.7 years ago

    @hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.

  • Advanced American Weapons Package 4.7 years ago

    @ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.

  • C-17 Globemaster III (Boeing) PLATINUM!!!! 4.7 years ago

    That mini-C-17 might be really good for Carrier Onboard Delivery. I'm being serious here.

  • Mouse Control 4.7 years ago

    @MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.

  • Advanced American Weapons Package 4.7 years ago

    @ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
    P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/

  • Advanced American Weapons Package 4.7 years ago

    Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.

  • Meme car 4.7 years ago

    Add "Funny" tag please!

  • FB-22A Strike Raptor 4.7 years ago

    Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.

  • Mouse Control 4.8 years ago

    @MOPCKOEDNISHE Of course I am PC only.

  • Area 51 GIS 4.8 years ago

    What are the system requirements?

  • Mouse Control 4.8 years ago

    @MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?