Nice aircraft, but take-off and stall speeds are too high for a "bush plane", they're approximately at 50-60 knots. A real bush planes have those speeds at 25-35 knots. So here i found and brought some examples of really low stall speed and true take-off-and-land-everywhere capability
https://www.simpleplanes.com/a/3GKUKp/Super-Stol-V2
https://www.simpleplanes.com/a/W4I27I/BushBacon-B620-Not-A-Cub
https://www.simpleplanes.com/a/0iAjr4/CubSmacker
Ротаторы опять перманентно отказывают без видимых причин, особенно при постройке новой техники. Клавиша "починки" абсолютно не помогает. Я тщательно соблюдаю все указанные рекомендации и всегда проверяю соединения с designersuite. Впрочем, сейчас я сей мод переустановлю, авось перестанет выеживаться...
What if i'll try to change the construction of this aircraft to make a realistic weight numbers(22 metric tons empty, 35-40 tons gross, 45 tons MTOW) without compromising its flying characteristics? Will i face any serious challenges while doing so?
Hmmm, i guess it isn't mirror friendly because of rotating ends of wing rotators being attached to the higher and smaller end of detacher?
Edit: Yep, i guessed it right. I met the same problem: the mirror tool doesn't want to recognize this kind of connection at all.
@Bernkastel So maybe you should consider to make an initially heavy-weight VTOL fighter-bomber of 35-45 metric ton MTOW, like hybrid of Yak-141 and Su-24/FB-111? Imagine it carrying 25-30 OFAB-100-120 bombs, along with two pairs of Kh-29/Kh-38 missiles...
Is there any restrictions on payload weight? Is it permitted to slap multiple bombs/missiles on a single hardpoint, like there?https://www.defenseworld.net/uploads//news/big/brimstone_1522227623.jpg
https://bulgarianmilitary.com/wp-content/uploads/2020/08/Hermes-missile-system-destroys-tanks-at-a-distance-of-up-to-100-km-the-Russians-claim.jpg
And does it still counts as a single hardpoint out of 11 available? What if instead of 30mm, I'll use the more precise estimation, namely the 30.48mm, which is exactly 1.2 inch?
@Mineglacier7251yt It is just unrealistic and fundamentally senseless. Real-life business jets use pre-made engines and avionics, and business jets of different makers oftenly have engines and avionics of the same model from the same manufacturer. Usage of subassemblies should be allowed as it is in real-life planes. Also you still didn't reveal how will you grade the contestants.
And another proposal for when SP2 becomes mature enough: add an Aeroelasticity(or just elasticity) option to wings and fuselages to imitate certain IRL materials and technologies, like flexible wings of B787 and Wright Flyer.
@jamesPLANESii Nuh, definitely not that one. It had a Su-57-styled livery with blue upperside and white/pale underside at the thumbnail. The quality(and style) was somewhat reminiscent of Dwiangkasaaeronautics's FAL-40 hipster, i. e. quite high, and at first i even thought that two-engined machine was of his making, and i still do not discount the possibility that it was his plane he may have deleted for some reason. And it either didn't have canards at all(using Lerx instead), or had them very close to the wings like those canarded Flankers.
(Trim * 0.5 * clamp01(1/(IAS/50)))+(Pitch * clamp01(1/(TIAS/(200-TIAS/3.2)))) This one is Trim'n'Pitch input, the TIAS is a variable that is (IAS+TAS)/2.
(Trim * 0.5 * clamp01(1/(IAS/50))) This one is a trim-only input. Increase the IAS number if you feel that your trim is too small.
If you have problem with cockpits, you can detach cockpit from Snargles F-4E, save it into subassemblies, and stuff that subassembly into your own plane.
Hello. This one had a thrust asymmetry with left engine outputting 1.5 times more thrust than the right one due to their input controllers being at 3(left) and 2(right). I edited both engines to mx out at 2.5.
Names of the music in the description are clickable links, so click them please! Also I'm ready to answer any questions you got about flying this plane.
@biohazardz Well thats the problem. This type of missile needs an individual ingame flight computer to work, and it generally doesn't go well with "pull from subassemblies amd fire" operation.
@Shinygemsbro Come take a look at at how to make some voluntarily sequenced missiles that are impervious to the ingame launch sequencing!
@ChiChiWerx Come take a look at how to rigidly designate a launching sequence!
@ShinyGemsBro Hehe, i found a solution though its still more complex than my other weaponry. Watch my recent weapon post for explanation. So, i took turbojets for this duty - and since unlike rotators and basic rockets they do not care about detachers, I had to find a way to manually designate their launch sequence, so that the ingame system of doing so wouldn't mess that up.
I accomplish this by adding a secondary missile(R-21 Counter)/bomb(ATGM Counter) to each ordnance unit, so these secondary munitions would act as an ammo counter instead of a actual, primary munition. R-21 has that in the front part of its nosecone, while ATGM has it right behind its nosecone. These "counters" also have their AGs to disable themselves when selected.
So, the actual munitions are only activated in a specific user-designated sequence, one at a time so the game wouldn't dare to launch the other one instead without firing its engine while the one with a working engine just remains attached to a plane. Also these secondary "counting" munitions better be made unlaunchable and undroppable by one and another way.
Being inspired by this, i am thinking about landing gear for uneven and unprepared runways...
+1I feel like it should've been one of the default aircraft.
+1Ha-ha, Phantomcat!
+1@SyntheticL Oh, seems like i've just committed a war crime, namely the necropost...
+1@SyntheticL It's not ACTIVE, it's STOL/MTD.
+1Nice aircraft, but take-off and stall speeds are too high for a "bush plane", they're approximately at 50-60 knots. A real bush planes have those speeds at 25-35 knots. So here i found and brought some examples of really low stall speed and true take-off-and-land-everywhere capability
+1https://www.simpleplanes.com/a/3GKUKp/Super-Stol-V2
https://www.simpleplanes.com/a/W4I27I/BushBacon-B620-Not-A-Cub
https://www.simpleplanes.com/a/0iAjr4/CubSmacker
Is it capable of pulling stuff towards itself?
+1Ротаторы опять перманентно отказывают без видимых причин, особенно при постройке новой техники. Клавиша "починки" абсолютно не помогает. Я тщательно соблюдаю все указанные рекомендации и всегда проверяю соединения с designersuite. Впрочем, сейчас я сей мод переустановлю, авось перестанет выеживаться...
+1@WaterWaterTheLiquid Your link is dead, but i still want to look what's there.
+1What if i'll try to change the construction of this aircraft to make a realistic weight numbers(22 metric tons empty, 35-40 tons gross, 45 tons MTOW) without compromising its flying characteristics? Will i face any serious challenges while doing so?
+1How about to make a "Powered JDAM" from this?
+1https://www.airforcemag.com/power-jdam-boeings-new-alternative-to-cruise-missiles/
Does it spins? Does it shoots?
+1Anyway, i gonna test and examine it.
+1Hmmm, i guess it isn't mirror friendly because of rotating ends of wing rotators being attached to the higher and smaller end of detacher?
+1Edit: Yep, i guessed it right. I met the same problem: the mirror tool doesn't want to recognize this kind of connection at all.
@NotSoNormalPioneer ...because it knows where it isn't. It's like a motto of those who shares good feelings towards missiles.
+1@Bernkastel So maybe you should consider to make an initially heavy-weight VTOL fighter-bomber of 35-45 metric ton MTOW, like hybrid of Yak-141 and Su-24/FB-111? Imagine it carrying 25-30 OFAB-100-120 bombs, along with two pairs of Kh-29/Kh-38 missiles...
+1Huh, hybrid of Mirage and Harrier, but is a heavy fighter. Mighty is this thing.
+1Is there any restrictions on payload weight? Is it permitted to slap multiple bombs/missiles on a single hardpoint, like there?https://www.defenseworld.net/uploads//news/big/brimstone_1522227623.jpg
+1https://bulgarianmilitary.com/wp-content/uploads/2020/08/Hermes-missile-system-destroys-tanks-at-a-distance-of-up-to-100-km-the-Russians-claim.jpg
And does it still counts as a single hardpoint out of 11 available? What if instead of 30mm, I'll use the more precise estimation, namely the 30.48mm, which is exactly 1.2 inch?
Judginng by the size, it looks like Rolls-royce's Ultrafan.
+1Hmmm, more like the lovechild of A-10 and Su-25, because of single vertical stabiliser and twin autocannons.(Su-25 has a Gast system autocannon)
+1@Mineglacier7251yt It is just unrealistic and fundamentally senseless. Real-life business jets use pre-made engines and avionics, and business jets of different makers oftenly have engines and avionics of the same model from the same manufacturer. Usage of subassemblies should be allowed as it is in real-life planes. Also you still didn't reveal how will you grade the contestants.
Time to steal its CF34s for an A-10...
Now we can play American Truck Simulator when playing Simpleplanes. Xzibit is proud of you!
People say its just a PzH2000, I say its a PzH2000 with a heaped tablespoon of Maus.
"Proportional" as in "Predicted line of sight"? Might be very good choice for some corrected rockets.
It looks aerotransportable.
As they say, "it ain't much, but it's honest work".
Also it reminded me of an International FTTS-UV with a teaspoon of Rheinmetall Gefas.
@UnguidedCylinder One of my favourite attackers. So, if an IRL A-10 used GE TF34s, this plane would've used a pair of Rolls-Royce RB.183 Tay engines?
And another proposal for when SP2 becomes mature enough: add an Aeroelasticity(or just elasticity) option to wings and fuselages to imitate certain IRL materials and technologies, like flexible wings of B787 and Wright Flyer.
Count me out of the contest, i've encountered some very specific landing gear problems which i don't know how to solve.
@jamesPLANESii HAHA! I FOUND THAT ONE! ITS
CF-7X DENOUNCER
And it even has upboops from both me and you, alongside some convergent resemblance to HYPERLOOP's King Raptor.
@jamesPLANESii Nuh, definitely not that one. It had a Su-57-styled livery with blue upperside and white/pale underside at the thumbnail. The quality(and style) was somewhat reminiscent of Dwiangkasaaeronautics's FAL-40 hipster, i. e. quite high, and at first i even thought that two-engined machine was of his making, and i still do not discount the possibility that it was his plane he may have deleted for some reason. And it either didn't have canards at all(using Lerx instead), or had them very close to the wings like those canarded Flankers.
Also, do these engines have a changeable ThrottleResponse value in their XMLs?
(Trim * 0.5 * clamp01(1/(IAS/50)))+(Pitch * clamp01(1/(TIAS/(200-TIAS/3.2)))) This one is Trim'n'Pitch input, the TIAS is a variable that is (IAS+TAS)/2.
(Trim * 0.5 * clamp01(1/(IAS/50))) This one is a trim-only input. Increase the IAS number if you feel that your trim is too small.
@alexJgameYTukraine000000 I'll crank up my olde laptop and give you some of my stuff...
Hmm, perhaps you'd need something simpler - an formula that reduces the trim input according to IAS? Auto-trim equations may be quite long and clanky.
@TheLoadingGorilla Well, there are two stabilisers right behind the outer engines.
Kelly Johnson would approve this.
If you have problem with cockpits, you can detach cockpit from Snargles F-4E, save it into subassemblies, and stuff that subassembly into your own plane.
My favourite F-4 on this entire site. I remeber how i loaded it with 24 Mk82 bombs and dumped all of them upon a Maywar Convoy. Also METEOR made a music album dedicated to this plane.
Hello. This one had a thrust asymmetry with left engine outputting 1.5 times more thrust than the right one due to their input controllers being at 3(left) and 2(right). I edited both engines to mx out at 2.5.
Names of the music in the description are clickable links, so click them please! Also I'm ready to answer any questions you got about flying this plane.
@biohazardz Well thats the problem. This type of missile needs an individual ingame flight computer to work, and it generally doesn't go well with "pull from subassemblies amd fire" operation.
I'm in.
@Shinygemsbro Come take a look at at how to make some voluntarily sequenced missiles that are impervious to the ingame launch sequencing!
@ChiChiWerx Come take a look at how to rigidly designate a launching sequence!
@Whills Come here please, i stole yer cockpit for my overingeneered 1200 part jet!
@ComradeBazookaBall Its published in all its glory.
Вот это едрёное название...
@ShinyGemsBro Hehe, i found a solution though its still more complex than my other weaponry. Watch my recent weapon post for explanation. So, i took turbojets for this duty - and since unlike rotators and basic rockets they do not care about detachers, I had to find a way to manually designate their launch sequence, so that the ingame system of doing so wouldn't mess that up.
I accomplish this by adding a secondary missile(R-21 Counter)/bomb(ATGM Counter) to each ordnance unit, so these secondary munitions would act as an ammo counter instead of a actual, primary munition. R-21 has that in the front part of its nosecone, while ATGM has it right behind its nosecone. These "counters" also have their AGs to disable themselves when selected.
So, the actual munitions are only activated in a specific user-designated sequence, one at a time so the game wouldn't dare to launch the other one instead without firing its engine while the one with a working engine just remains attached to a plane. Also these secondary "counting" munitions better be made unlaunchable and undroppable by one and another way.
As for my finished soviet jet, i still need some time to write its description. Yes, i'm that slow.