@edensk Thanks! I actually think the same thing, and am thinking about some code that has more algebra and goes from x to y when z greater than s etc. I probably won't do that in my let's play videos, just off camera. The code for just this is about two paragraphs long. I made heavy use of the variables system.
I have a bug now. I updated the mod, and deleted the old one, and it gave me this warning when I enabled the new one. This warning never showed up in the last version:
Warning: Mod 'SimplePlanes Multiplayer' attempted to load assembly 'Assets/ModAssessts/SimplePlanesMultiplayer-Assembly-CSharp.dll.bytes' but a different version of assembly 'SimplePlanesMultiplayer-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was already loaded by another mod.
@jamesPLANESii I'm planning on making a Python script where you input the runway threshold coordinates, specify the heading of the runway, and it spits out the code. But that will take a while.
@klm747klm747 Thanks! There are even more updates than I have publicly announced. There are more rivets, and the four radios can now be increased and decreased with clicks, not toggles. It also loops to 0 when it reaches 200. I'm planning on using this to control which localizer(s) the plane can read. The landing gear (Funky code) is also partially installed.
@MOPCKOEDNISHE Oh. I see. Rainbow wings. Well, this was a good mod, and I have used it in many of my builds. I guess I have one last plane using this mod, and then I will stop using it entirely.
When will the funky guide updates go live? I understand you kinda have to write them, explain them, and do other formatting stuff, but I'm just wondering.
@Sparky6004 I don't know how to make wings with a realistic airfoil. The fuselage has a part count so high, there is no point in a adding more parts to the wings, as mobile users wouldn't be able to download it.
@klm747klm747 Okay.
.
Here is why I think I never noticed them:
1. I hadn't really looked in the engines of the 757, because I wanted to get above 5fps and didn't want my computer to explode.
2. The mass of the plane affects the engines. This is complicated, but I'll try to explain.
.
Firstly, this is because of SP physics having a stroke and malfunctioning.
Let's say I took this engine, and made the weight 20,000 lbs.
If I were to throttle up this engine, the fan would spin up rapidly and reach such speeds where it tears right off, blowing up the plane/testbed.
If I were to then change the powerMultiplier of the two fan engines to a lower value, the engine would spin up much slower, despite the mass of the object being turned (and the drag for that matter) being the same.
And if I were to change the mass back to normal (150,000 lbs), the engine would take a really long time to spin up, and then have a much slower top rpm.
.
It's weird, but I understand it enough to make my engines (which have the same front fan) to have the correct rpms.
Would you be able to update the variable wing painting in the variable wing mod?
I am currently making another aircraft using this amazing mod, but the variable wing is stuck on full emission white,
I am using the variable wing standalone mod, not SimpleWings, because the game crashes whenever I try to drag any parts from that mod into the designer.
@BellKitsu You can use it, but please credit me.
I guess this is open source. I'll post some other files from the development stage later.
@vonhubert Ahh, I see now.
.
I would also like to be tagged when you post any planes with the autopilot.
@vonhubert I don't really understand what you mean.
For those who don't know, the ILS is the dial with the two needles just below the autopilot controls and right of the primary instruments.
@McDonnellDouglas No, but I uploaded a section
message.txt
I remember this
Pretty good!
here
@ZackAttack330 Ok
@bruhmoment99 Yeah I committed a crime and used mod parts
I don't even have a VR-capable computer right now, but I'm planning on building a beast with an i9 and a 3060.
@Amazingaviator12 Ok, This plane is called the SWL-10, and I'll tag you on its release.
@edensk Thanks! I actually think the same thing, and am thinking about some code that has more algebra and goes from x to y when z greater than s etc. I probably won't do that in my let's play videos, just off camera. The code for just this is about two paragraphs long. I made heavy use of the variables system.
@JohnHorton Thankyou!
.
The plane used in the video is currently in devlopment, but you can request a tag for when the plane is out.
Engine Dials
not for me
@Skylerr That moment when SimplePlanes is almost like Discord
@Skylerr Amazingly, only 300 for the cockpit I think.
I have a bug now. I updated the mod, and deleted the old one, and it gave me this warning when I enabled the new one. This warning never showed up in the last version:
Warning: Mod 'SimplePlanes Multiplayer' attempted to load assembly 'Assets/ModAssessts/SimplePlanesMultiplayer-Assembly-CSharp.dll.bytes' but a different version of assembly 'SimplePlanesMultiplayer-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was already loaded by another mod.
How did you get the text to curve that way?
Plane
Flying brick
When I release my SWL-120, I would make a Con Air variant, but I need more information. What is the logo? The style of livery?
@MRFOXY09 When I do release it, I'll tag you.
@Niyyo existence
word
@jamesPLANESii I'm planning on making a Python script where you input the runway threshold coordinates, specify the heading of the runway, and it spits out the code. But that will take a while.
Also thanks for the spotlight!
@klm747klm747 Thanks! There are even more updates than I have publicly announced. There are more rivets, and the four radios can now be increased and decreased with clicks, not toggles. It also loops to 0 when it reaches 200. I'm planning on using this to control which localizer(s) the plane can read. The landing gear (Funky code) is also partially installed.
@klm747klm747 I know - I am going to work on Yeager (and other airports with a heading other than 0) a bit later.
@MOPCKOEDNISHE Oh. I see. Rainbow wings. Well, this was a good mod, and I have used it in many of my builds. I guess I have one last plane using this mod, and then I will stop using it entirely.
@RPC3503 It's 1.11 beta
When will the funky guide updates go live? I understand you kinda have to write them, explain them, and do other formatting stuff, but I'm just wondering.
wheN WiLl You RELeaSe AnDroId?
(just kidding I only play on computer)
@RPC3503 yup
@NINETAILEDFOXNTF Check the pinned comment in the beta post, it says submit a bug report here.
@TheNightmareCompany lol
Maybe send a bug report?
@Sparky6004 Yes it does. Wing tip go boing
T
Landing gear here
@YoDudeChase lol
Download Here
@Sparky6004 Only problem is the engines are mods too, and I really find it difficult to create fuselage wings.
@Sparky6004 I'm too far into development to scrap the wings, but I will have a go in my next plane.
Exist SimpleWings mod but nobody use it.
Nobody is using it because it crashes the game. Please fix it.
@Sparky6004 I don't know how to make wings with a realistic airfoil. The fuselage has a part count so high, there is no point in a adding more parts to the wings, as mobile users wouldn't be able to download it.
@klm747klm747 Okay.
.
Here is why I think I never noticed them:
1. I hadn't really looked in the engines of the 757, because I wanted to get above 5fps and didn't want my computer to explode.
2. The mass of the plane affects the engines. This is complicated, but I'll try to explain.
.
Firstly, this is because of SP physics having a stroke and malfunctioning.
Let's say I took this engine, and made the weight 20,000 lbs.
If I were to throttle up this engine, the fan would spin up rapidly and reach such speeds where it tears right off, blowing up the plane/testbed.
If I were to then change the powerMultiplier of the two fan engines to a lower value, the engine would spin up much slower, despite the mass of the object being turned (and the drag for that matter) being the same.
And if I were to change the mass back to normal (150,000 lbs), the engine would take a really long time to spin up, and then have a much slower top rpm.
.
It's weird, but I understand it enough to make my engines (which have the same front fan) to have the correct rpms.
Question -
Would you be able to update the variable wing painting in the variable wing mod?
I am currently making another aircraft using this amazing mod, but the variable wing is stuck on full emission white,
I am using the variable wing standalone mod, not SimpleWings, because the game crashes whenever I try to drag any parts from that mod into the designer.
Appreciate any help you can give me.
I delete my comments
BUT
only if they are on a deleted post, they are talking to no one (the other user deleted their account), or they don't make sense.