59.2k PlaneFlightX Comments

  • Fully Functional ILS + Make Your Own 3.7 years ago

    @BellKitsu You can use it, but please credit me.
    I guess this is open source. I'll post some other files from the development stage later.

  • Fully Functional Autopilot! 3.7 years ago

    @vonhubert Ahh, I see now.
    .
    I would also like to be tagged when you post any planes with the autopilot.

  • Fully Functional Autopilot! 3.7 years ago

    @vonhubert I don't really understand what you mean.

  • ILS Landing at Wright Runway 18 3.7 years ago

    For those who don't know, the ILS is the dial with the two needles just below the autopilot controls and right of the primary instruments.

  • Realistic Wings 3.7 years ago

    @McDonnellDouglas No, but I uploaded a section

  • Yes or No 3.7 years ago

    message.txt

  • A320 CFM house[Retro] 3.7 years ago

    Pretty good!

  • Fully Functional Autopilot! 3.7 years ago

    @ZackAttack330 Ok

  • Realistic Wings 3.7 years ago

    @bruhmoment99 Yeah I committed a crime and used mod parts

  • Closed Alpha for SimplePlanes VR 3.7 years ago

    I don't even have a VR-capable computer right now, but I'm planning on building a beast with an i9 and a 3060.

  • Fully Functional Autopilot! 3.7 years ago

    @Amazingaviator12 Ok, This plane is called the SWL-10, and I'll tag you on its release.

  • Fully Functional Autopilot! 3.7 years ago

    @edensk Thanks! I actually think the same thing, and am thinking about some code that has more algebra and goes from x to y when z greater than s etc. I probably won't do that in my let's play videos, just off camera. The code for just this is about two paragraphs long. I made heavy use of the variables system.

  • Fully Functional Autopilot! 3.7 years ago

    @JohnHorton Thankyou!
    .
    The plane used in the video is currently in devlopment, but you can request a tag for when the plane is out.

  • Help required 3.7 years ago

    Engine Dials

  • Details, Details 3.7 years ago

    @Skylerr That moment when SimplePlanes is almost like Discord

  • Details, Details 3.7 years ago

    @Skylerr Amazingly, only 300 for the cockpit I think.

  • SimplePlanes Multiplayer 3.8 years ago

    I have a bug now. I updated the mod, and deleted the old one, and it gave me this warning when I enabled the new one. This warning never showed up in the last version:

    Warning: Mod 'SimplePlanes Multiplayer' attempted to load assembly 'Assets/ModAssessts/SimplePlanesMultiplayer-Assembly-CSharp.dll.bytes' but a different version of assembly 'SimplePlanesMultiplayer-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was already loaded by another mod.

  • Racing car teaser 3.8 years ago

    How did you get the text to curve that way?

  • Aircraft large 3.8 years ago

    Flying brick

  • Airline 3.8 years ago

    When I release my SWL-120, I would make a Con Air variant, but I need more information. What is the logo? The style of livery?

  • Smooth 3.8 years ago

    @MRFOXY09 When I do release it, I'll tag you.

  • The Chat Box 3.8 years ago

    @Niyyo existence

  • The Chat Box 3.8 years ago

    word

  • Working ILS In SimplePlanes! 3.8 years ago

    @jamesPLANESii I'm planning on making a Python script where you input the runway threshold coordinates, specify the heading of the runway, and it spits out the code. But that will take a while.

    Also thanks for the spotlight!

  • I Like Variables 3.8 years ago

    @klm747klm747 Thanks! There are even more updates than I have publicly announced. There are more rivets, and the four radios can now be increased and decreased with clicks, not toggles. It also loops to 0 when it reaches 200. I'm planning on using this to control which localizer(s) the plane can read. The landing gear (Funky code) is also partially installed.

  • Working ILS In SimplePlanes! 3.8 years ago

    @klm747klm747 I know - I am going to work on Yeager (and other airports with a heading other than 0) a bit later.

  • Tracks 2 was updated for 1.11 Beta 3.8 years ago

    @MOPCKOEDNISHE Oh. I see. Rainbow wings. Well, this was a good mod, and I have used it in many of my builds. I guess I have one last plane using this mod, and then I will stop using it entirely.

  • I like the new update 3.8 years ago

    @RPC3503 It's 1.11 beta

  • Funky Trees - Notes for 1.11 3.8 years ago

    When will the funky guide updates go live? I understand you kinda have to write them, explain them, and do other formatting stuff, but I'm just wondering.

  • Wright Hangar 3.8 years ago

    wheN WiLl You RELeaSe AnDroId?

    (just kidding I only play on computer)

  • I like the new update 3.8 years ago

    @RPC3503 yup

  • Dont get 1.11 beta 3.8 years ago

    @NINETAILEDFOXNTF Check the pinned comment in the beta post, it says submit a bug report here.

  • The "Hey can you change my plane" Page 3.8 years ago

    @TheNightmareCompany lol

  • Collisions!! [SOLVED ; CONVEXMESH] 3.8 years ago

    Maybe send a bug report?

  • Realistic Wings 3.8 years ago

    @Sparky6004 Yes it does. Wing tip go boing

  • Tracks 2 was updated for 1.11 Beta 3.8 years ago

    @Sparky6004 Only problem is the engines are mods too, and I really find it difficult to create fuselage wings.

  • Tracks 2 was updated for 1.11 Beta 3.8 years ago

    @Sparky6004 I'm too far into development to scrap the wings, but I will have a go in my next plane.

  • My watch is ended. 3.8 years ago

    Exist SimpleWings mod but nobody use it.

    Nobody is using it because it crashes the game. Please fix it.

  • Tracks 2 was updated for 1.11 Beta 3.8 years ago

    @Sparky6004 I don't know how to make wings with a realistic airfoil. The fuselage has a part count so high, there is no point in a adding more parts to the wings, as mobile users wouldn't be able to download it.

  • Bombardier CRJ CF-34 Engine 3.8 years ago

    @klm747klm747 Okay.
    .
    Here is why I think I never noticed them:
    1. I hadn't really looked in the engines of the 757, because I wanted to get above 5fps and didn't want my computer to explode.
    2. The mass of the plane affects the engines. This is complicated, but I'll try to explain.
    .
    Firstly, this is because of SP physics having a stroke and malfunctioning.
    Let's say I took this engine, and made the weight 20,000 lbs.
    If I were to throttle up this engine, the fan would spin up rapidly and reach such speeds where it tears right off, blowing up the plane/testbed.
    If I were to then change the powerMultiplier of the two fan engines to a lower value, the engine would spin up much slower, despite the mass of the object being turned (and the drag for that matter) being the same.
    And if I were to change the mass back to normal (150,000 lbs), the engine would take a really long time to spin up, and then have a much slower top rpm.
    .
    It's weird, but I understand it enough to make my engines (which have the same front fan) to have the correct rpms.

  • Tracks 2 was updated for 1.11 Beta 3.8 years ago

    Question -

    Would you be able to update the variable wing painting in the variable wing mod?

    I am currently making another aircraft using this amazing mod, but the variable wing is stuck on full emission white,

    I am using the variable wing standalone mod, not SimpleWings, because the game crashes whenever I try to drag any parts from that mod into the designer.

    Appreciate any help you can give me.

  • If you delete your comments etc, please stop. 3.8 years ago

    I delete my comments

    BUT

    only if they are on a deleted post, they are talking to no one (the other user deleted their account), or they don't make sense.