61.6k PlaneFlightX Comments

  • Using FT to deactivate other inputs at whim 3.2 years ago

    @JamesDean Make sure the interactiontype is set to Once or Continuous for outputvalue to correctly work.

  • Using FT to deactivate other inputs at whim 3.2 years ago

    @JamesDean Ah, I actually didn't. I got a black fuselage piece, and used it to black out the gauge text. I then grabbed a standard label and wrote my own text. Also, what was your original comment? I have two notifications for different comments.

  • Using FT to deactivate other inputs at whim 3.2 years ago

    Another video which mentions outputValue is this one. The first part of the video (until a few minutes in) is all about interaction type and output value.

  • Using FT to deactivate other inputs at whim 3.2 years ago

    @JamesDean You only need one variable. You don't even need to define it in the global variable setters. Just have a few different buttons outputting the same variable at different outputValues (1-5).

  • Using FT to deactivate other inputs at whim 3.2 years ago

    @JamesDean Right... I guess I thought you knew a little more about FT. It's fine either way. I've actually made a few tutorials on using the variables system, and this video should explain a little more about actually using variables. Feel free to skip a bit, the key parts are what interaction types are, and how to add a custom input to a button/switch.

  • T-47 Mongoose 3.2 years ago

    @JamesDean Yesterday, I wrote about a method on your forum which should work, all using one label and some buttons outputting the same variable.

  • Ha? how? help pls 3.2 years ago

    I uhh... am now worried about the SWL-120 (literally a flight sim in SP) when I need to do xml updates.

  • Using FT to deactivate other inputs at whim 3.2 years ago

    All of this can fit into a single label with a few buttons. First, make the display code for each screen. For the activation, make each button's variable output displayNumber (this can be changed, just make sure to change it in all areas it is used), and set their outputValue to a number, say 1-5 (a different number for each button). Make the interactionType for the buttons Once. I recommend a size changing system, which makes all the unused screens a size of 0, basically hiding them. Use <size={displayNumber = 1 ? "100" : "0"}%>, changing the display number value based on what display it is. I think that code should work, I didn't test it.

    Let me know if you have any problems.

  • SP Is GPU Bound Now... 3.2 years ago

    @V Yeah, in fact if I drag out like 20 of the base parts (the seat bases for the whole interior), my GPU maxes out and the CPU is barely doing anything.

  • SWL-10 3.2 years ago

    @ThereIsNoahScape What I'd do is look at the rotators controlling the mixture levers, and steal the code from them. Please give credit if you do this.

  • SP Is GPU Bound Now... 3.2 years ago

    @V I think it's because these seats are intense. I spent a total of twenty hours modelling a set of three seats (with every nook and cranny having details...), and then I have 447 of them. There are millions of vertices. Most edges are rounded off with another 15 sided corners. That's a lot of 3D stuff to render. Literally all the parts in SP are simple meshes compared to even one of these seats.

  • SWL-10 3.2 years ago

    @ThereIsNoahScape I didn't put mixture in, they just move based on altitude to pretend there is mixture.

  • Airbus A319-100 fixed throttle for VR 3.2 years ago

    uh.. this isn't yours. Please give credit.

  • SP Is GPU Bound Now... 3.2 years ago

    @X99STRIKER no. Even back when android was available (for my first ever mods), I couldn't figure out how.

  • Detailed Wings - SWL-120 Progress Update Part 3 3.2 years ago

    @228228 Read the pinned forum. I talk about part count and versions there.

  • Detailed Wings - SWL-120 Progress Update Part 3 3.2 years ago

    @Cereal I think maybe a year. I honestly don't know.

  • I pretty cool idea for Simpleplanes but it’s something i don’t mind if it’s not added. 3.2 years ago

    You can do this with some FT which isn't even that complicated. If I had a basic jet plane with a cockpit I could code it in about a day (don't ask me to).

  • Wierd flaps 3.2 years ago

    Where is the link?

    Also, by any chance, did you use fuselage slicing for the flaps in question? What does it look like if you set all the slicing values to 100%?

  • Detailed Wings - SWL-120 Progress Update 3 3.2 years ago

    @BruhMomenthmgfbvbukjgv No.

  • Detailed Wings - SWL-120 Progress Update 3 3.2 years ago

    @BruhMomenthmgfbvbukjgv There are literally pictures in the post.

  • Making Unity mods on macOS supported? 3.2 years ago

    It just occurred to me you are using 2018 not 2020. 2018 does not work.

  • Making Unity mods on macOS supported? 3.2 years ago

    I'm not sure about mac versus Windows, but for me the simpleplanes toolbar (next to component, window, and others) appears as soon as I click import and the importing finishes. I don't know much about working on a mac, but I do know installing and running mods works, but I don't know about creating mods.

  • How to Fly the SWL-10 3.2 years ago

    @BruhMomenthmgfbvbukjgv I just tested it (the one on the public post) myself and it works.

  • How to Fly the SWL-10 3.2 years ago

    @BruhMomenthmgfbvbukjgv Try the easy mode version and that should work.

  • How to Fly the SWL-10 3.2 years ago

    @BruhMomenthmgfbvbukjgv As in the startup sequence is difficult? I did make an easy mode version (which hasn't been updated but should still work).

  • SWL X-Series Turbofan Engine 3.2 years ago

    @BruhMomenthmgfbvbukjgv I thought I linked a no mods version. That can be found here.

  • How should I resolve Canon Printer Offline? 3.2 years ago

    @HuskyDynamics01 lol

  • What are the solid methods to solve Outlook Send Receive Error? 3.2 years ago

    @HuskyDynamics01 It's a bot lol look at the bio. It didn't even format a good link.

  • Making a HUGE aircraft today 3.2 years ago

    It looks pretty good. For those artificial horizon screens, just putting the 1 part HUD on a 3 parts artificial horizon works pretty well.

  • Do PC mods work on the standalone Quest 2 version? 3.2 years ago

    From what I know (I'm exclusively PC with no VR), the Quest runs on Android, so if mods worked it would be android mods, which have been kinda discontinued (although I think working files exist, you have to ask around). I can't tell you yes or no, but if you want to try it would be android. Again, I don't really know.

  • What do you call this? 3.3 years ago

    Obey or be brrrrrrted out of existence.

  • Controlling AI Vehicles 3.3 years ago

    @TRD6932 huh. Send it and I'll look at it. I haven't tested this past a block with four wheels and a joystick, but this theoretically should work for all things.

  • Landing Gear.mp4 3.3 years ago

    @MrCOPTY Read this forum, more specifically, the paragraph about different versions.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.3 years ago

    hmmm. I tried everything, size, other stuff, and nothing works. Sorry.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.3 years ago

    Okay, so what we do is first get the entire code of the HUD label.
    For the purposes of this, I'm going to assume you have a switch writing to the variable HUDSwitch with the interactionType of Toggle
    Replace HUDCode with the large mess of text that is the HUD.
    <size={HUDSwitch = 1 ? 100 : 0}%>HUDCode
    Try that. I'm not sure if it will work, but I'm pretty sure it will.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.3 years ago

    Do you want the HUD to be invisible when off and visible when on?

  • VR Hover Jet - 2022 3.3 years ago

    I have no idea why I was tagged, and also only the first 3 people in a comment get tagged. Please do not tag me on any future posts, unless I request a tag on a teaser (of which there are none for this post).

  • Semedian Swanson CAC230-300 "Whaler III" 3.3 years ago

    @SemedianIndustries "Hold the output forever" huh. Try looking at the code for the SWL-10. Its autopilot controls (and other adjustable values) use once.

    On the topic of wingflex, what I'd do is output the liftForce from the physics wing on each side and then scale that number down and use it in the rotators. It allows for real wing flex taken directly from the lift force of the actual physics wing without a huge line of code.

  • Semedian Swanson CAC230-300 "Whaler III" 3.3 years ago

    Amazing plane! I just tried it out, and every switch does in fact work. I have some recommendations to make it even better:
    - Make the buttons for the autopilot once instead of toggle
    - The wings excessively wiggle when I roll hard

    Other than that, there aren't any issues.

    Keep up the good work!

  • Airliner Economy Seat 3.3 years ago

    hmm I found some seats to put in a full interior for the SWL-120. Might even make them functional. Just gotta visit Nasa for unrelated reasons one sec.

  • Wolfswagon 4954 ''TimberWolf'' 3.3 years ago

    Finally you posted something!

  • Detailed Wings - SWL-120 Progress Update Part 3 3.3 years ago

    @BaconAircraft Thanks for the kind words, I appreciate it.

  • Detailed Wings - SWL-120 Progress Update Part 3 3.3 years ago

    @Titaninfernal1 Right, I was about to say I'd make a tutorial video.

    About the wings, I can tag you, but I won't explain much.

  • XML edit 3.3 years ago

    There is a script called MassEdit (found here), but it has stopped working for me for some reason.

  • Boeing 717 Update 2 3.3 years ago

    @ReturnOfJeffChandler The 717 is based off the MD80, they share the same fuselage and similar wings, tail etc. The MD80 is in turn based off the DC-9.

  • Boeing 717 Update 2 3.3 years ago

    It looks so good!

  • Teaser: Regional Revamp 3.3 years ago

    T