@BaconX69 @Sense2 This is a 24000 part plane with many more equivalent parts in 3D models. It's modded to be 800 parts for the entire plane and 2000 parts for the cockpit (with lots of variables).
I have put lots of effort into making a no mods cargo version with the same cockpit.
@N0ble I've somewhat recently learned that modern planes even have this kind of system, and I have been considering it. I'm not entirely sure. Currently it just has the basic input = output control (with manual trim).
Even though it looks like it's done, the SWL-120 is nowhere near complete.
Some things I need to do (these will take at least a few months) include:
- Landing gear
- Redesign tail section
- Redesign interior (ceiling and some scaling issues)
- Engine code
- Engine sound fx
- Liveries
- Autopilot panel
- Navigation system and integration with FMC
- EICAS and other screens
- Everything on the Snakepad
- Technical manual and other documentation
- Cockpit details
- Code and variable efficiency improvements
- Random bugfixes
@ShinyGemsBro It appears to be a publishing bug, which has happened several times before. In fact, other users are reporting it too.
The best solution is to let the devs know and wait.
@windshifter1 From my knowledge of variables and control bases, you might be able to do something with a "floppy" control base (look up control bases in SimpleCheats, I already have a working floppy/rotating combo control base), where you do something with a control base and a spring outputting its compression to the control base. I'm not sure if that makes sense or will work, but it's an idea.
@TinyMaus I think I'm actually going to release a no mods version of each detailed part. That way people with "lower end devices" (literally everyone) can fully appreciate the effort I put in.
@Sense2 I'm not quite sure what you mean, do you mean there is an orange part showing outside the black border at a certain angle, or something else happens inside the black border?
@Sense2 You'll need a lot of variables, such as autopilot and ILS information, which in turn depends on other code, which in turn requires the entire plane...
@asteroidbook345 @V I don't think there is a unit for x, however from my testing I've found that x is 1 when the spring is stretched to twice its normal length, and -1 when fully compressed.
@Randomplayer The final plane will actually be heavily modded so it runs smoothly, but there will be a no mods cargo version with less overall details.
@Randomplayer Well actually because of mods there won't be a true part count, however I estimate the total number of SP parts in the 3D models to be over 20,000, and the final part count will be 2000 parts, most of that being the cockpit.
@ToeTips Fun fact: If I were to assemble a no mods version with a full interior, my computer would implode. Instead I get away by building stuff in different files, then modding it.
@KingHandspider I guess the whole system is thousands.
An actual data storage for a 6 character string is two variables. You need some additional code to handle the input device, and a stacked multiselector to display different characters.
@Ilovewillow The HUDs and PFDs are heavily modified versions of existing parts. They use many aircraft system variables such as the autopilot, and would be extremely difficult to upload on their own.
You can find the original PFD here, and the original HUD here.
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
@BaconX69 @Sense2 This is a 24000 part plane with many more equivalent parts in 3D models. It's modded to be 800 parts for the entire plane and 2000 parts for the cockpit (with lots of variables).
I have put lots of effort into making a no mods cargo version with the same cockpit.
I am a time traveler.
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers usually fix it within a day.
@N0ble I've somewhat recently learned that modern planes even have this kind of system, and I have been considering it. I'm not entirely sure. Currently it just has the basic input = output control (with manual trim).
@TinyMaus Almost all planes have a ram air turbine, which is used as an emergency generator.
Even though it looks like it's done, the SWL-120 is nowhere near complete.
Some things I need to do (these will take at least a few months) include:
- Landing gear
- Redesign tail section
- Redesign interior (ceiling and some scaling issues)
- Engine code
- Engine sound fx
- Liveries
- Autopilot panel
- Navigation system and integration with FMC
- EICAS and other screens
- Everything on the Snakepad
- Technical manual and other documentation
- Cockpit details
- Code and variable efficiency improvements
- Random bugfixes
@TinyMaus
Possibly. I'm thinking of releasing certain aircraft parts separately (and before others), so people with low-end devices can run them.
@Numbers2 Possibly.
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
@windshifter1 Second question can be answered by setting
partCollisionResponse
todisconnectOnly
.@ShinyGemsBro It appears to be a publishing bug, which has happened several times before. In fact, other users are reporting it too.
The best solution is to let the devs know and wait.
@windshifter1 I meant SimpleCheatsII
@windshifter1 From my knowledge of variables and control bases, you might be able to do something with a "floppy" control base (look up control bases in SimpleCheats, I already have a working floppy/rotating combo control base), where you do something with a control base and a spring outputting its compression to the control base. I'm not sure if that makes sense or will work, but it's an idea.
@Commander9013 No problem!
@Commander9013 I'm on 59.21.48.116.
Also, remember to restart SP before trying a new server. idk why, but you have to do this.
@Commander9013 I'll join MP so you can see if the servers are simply empty.
@TinyMaus I think I'm actually going to release a no mods version of each detailed part. That way people with "lower end devices" (literally everyone) can fully appreciate the effort I put in.
INSERT Bye INTO Comments;
@BeechcraftA35 err04: comment [inser]exe.c not found error
die (help);
er fail
@BeechcraftA35 SELECT * FROM Words WHERE Word = "yes" OR Word = "Yes";
Return ERROR("Yes" was not found.);
@BeechcraftA35 no
@BeechcraftA35 YesYesYes@BeechcraftA35 @BeechcraftA35
@BeechcraftA35 Yes
@BeechcraftA35 Yes
@BeechcraftA35 Yes
@5 Strange
@5 Strange
@5 Strange
Roll - VTOL
@Sense2 My PFD has the exact same problem, I just recessed it into the panel so the excess orange blocks are behind the panel.
@Sense2 I'm not quite sure what you mean, do you mean there is an orange part showing outside the black border at a certain angle, or something else happens inside the black border?
@Sense2 What thing?
@Sense2 Why can't you use the original one?
@Sense2 You'll need a lot of variables, such as autopilot and ILS information, which in turn depends on other code, which in turn requires the entire plane...
@jamesPLANESii Bots are weird lol. Often when I discover a new bot rabbit hole, most of the comments are on old uploads by abandoned accounts.
@EasternCopperhead I used a control base and cylinder grip.
You need a special control base to make it like a pickup object like I did.
@asteroidbook345 @V I don't think there is a unit for x, however from my testing I've found that x is 1 when the spring is stretched to twice its normal length, and -1 when fully compressed.
@BeechcraftA35 SWL-120
@Randomplayer The final plane will actually be heavily modded so it runs smoothly, but there will be a no mods cargo version with less overall details.
@Sense2 I said implode because funny
@Randomplayer Well actually because of mods there won't be a true part count, however I estimate the total number of SP parts in the 3D models to be over 20,000, and the final part count will be 2000 parts, most of that being the cockpit.
@LM0418 Thanks!
@ToeTips Fun fact: If I were to assemble a no mods version with a full interior, my computer would implode. Instead I get away by building stuff in different files, then modding it.
@KingHandspider I guess the whole system is thousands.
An actual data storage for a 6 character string is two variables. You need some additional code to handle the input device, and a stacked multiselector to display different characters.
No.
Imgur doesn't work as a file host for SP, use imgbb.com or postimages.org.
@Ilovewillow The HUDs and PFDs are heavily modified versions of existing parts. They use many aircraft system variables such as the autopilot, and would be extremely difficult to upload on their own.
You can find the original PFD here, and the original HUD here.
T
@jamesPLANESii Thanks, I would appreciate that.