The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
@edensk Thanks! I actually think the same thing, and am thinking about some code that has more algebra and goes from x to y when z greater than s etc. I probably won't do that in my let's play videos, just off camera. The code for just this is about two paragraphs long. I made heavy use of the variables system.
I have a bug now. I updated the mod, and deleted the old one, and it gave me this warning when I enabled the new one. This warning never showed up in the last version:
Warning: Mod 'SimplePlanes Multiplayer' attempted to load assembly 'Assets/ModAssessts/SimplePlanesMultiplayer-Assembly-CSharp.dll.bytes' but a different version of assembly 'SimplePlanesMultiplayer-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was already loaded by another mod.
@Falkenwut I know... Imagine if I finally completed my Python code that output the right code base on the heading and threshold coordinates, and then Jundroo released a new update called "Navigation".
@jamesPLANESii I'm planning on making a Python script where you input the runway threshold coordinates, specify the heading of the runway, and it spits out the code. But that will take a while.
@klm747klm747 Thanks! There are even more updates than I have publicly announced. There are more rivets, and the four radios can now be increased and decreased with clicks, not toggles. It also loops to 0 when it reaches 200. I'm planning on using this to control which localizer(s) the plane can read. The landing gear (Funky code) is also partially installed.
I have a completely unrelated question:
.
I am working on making a working ILS system using trigonometry, and I am wondering if sin-1 (inverse sin), as well as other trig functions (tan-1, cos-1 etc.) are in the game. I had my information ready, was about to write the code, and then noticed the absence of sin-1, tan-1, cos-1 from the Funky Trees Guide. I'm not sure why these aren't in the game. Can you please help me?
EDIT:
After investigating further I realized asin/acos/atan are that same function, but worded differently.
I'd recommend slightly updating the FT guide to show this (Instead of "The arc-sine of x (degrees), say "The arc-sine (inverse sine) of x (degrees)").
@MOPCKOEDNISHE Oh. I see. Rainbow wings. Well, this was a good mod, and I have used it in many of my builds. I guess I have one last plane using this mod, and then I will stop using it entirely.
When will the funky guide updates go live? I understand you kinda have to write them, explain them, and do other formatting stuff, but I'm just wondering.
For those who don't know, the ILS is the dial with the two needles just below the autopilot controls and right of the primary instruments.
I really love this; my only issue is it is in metric...
+13The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.
+3@McDonnellDouglas No, but I uploaded a section
@Leepicthebaconeepic Ai eats processing power like it's unlimited.
+4U got a nasa pc to run this?
+5If you use smooth(x, 1), make sure the piston's speed is set to a high value like 200% or higher.
+1message.txt
I remember this
Pretty good!
here
@ZackAttack330 Ok
@bruhmoment99 Yeah I committed a crime and used mod parts
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
+5I don't even have a VR-capable computer right now, but I'm planning on building a beast with an i9 and a 3060.
I challenge you to make this function like a real one.
+1@Amazingaviator12 Ok, This plane is called the SWL-10, and I'll tag you on its release.
@edensk Thanks! I actually think the same thing, and am thinking about some code that has more algebra and goes from x to y when z greater than s etc. I probably won't do that in my let's play videos, just off camera. The code for just this is about two paragraphs long. I made heavy use of the variables system.
@JohnHorton Thankyou!
.
The plane used in the video is currently in devlopment, but you can request a tag for when the plane is out.
@bruhmoment99 A lot of coding. This video gives a basic explanation
I'll post more information later.
+1@Kakhikotchauri1 Yes, this package is from the 1.11 SimplePlanes game directory. (PC)
+1SimplePlanes ModTools Assets
+1SimplePlanes ModTools
Engine Dials
not for me
You just emulated a normal screen in a VR room, and ran normal SP.
+2@Skylerr That moment when SimplePlanes is almost like Discord
@Skylerr Amazingly, only 300 for the cockpit I think.
VR isn't out yet. VR is 1.12
+1I have a bug now. I updated the mod, and deleted the old one, and it gave me this warning when I enabled the new one. This warning never showed up in the last version:
Warning: Mod 'SimplePlanes Multiplayer' attempted to load assembly 'Assets/ModAssessts/SimplePlanesMultiplayer-Assembly-CSharp.dll.bytes' but a different version of assembly 'SimplePlanesMultiplayer-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was already loaded by another mod.
if massScale < 1:
+1landingGear explode
if massScale > 1:
landingGear work
How did you get the text to curve that way?
Can we please have engine fuel flow variables?
+4Plane
Flying brick
When I release my SWL-120, I would make a Con Air variant, but I need more information. What is the logo? The style of livery?
@MRFOXY09 When I do release it, I'll tag you.
@Niyyo existence
word
@Falkenwut I know... Imagine if I finally completed my Python code that output the right code base on the heading and threshold coordinates, and then Jundroo released a new update called "Navigation".
+3@MrSilverWolf That's fine, just make sure you credit.
+1@jamesPLANESii I'm planning on making a Python script where you input the runway threshold coordinates, specify the heading of the runway, and it spits out the code. But that will take a while.
Also thanks for the spotlight!
@klm747klm747 Thanks! There are even more updates than I have publicly announced. There are more rivets, and the four radios can now be increased and decreased with clicks, not toggles. It also loops to 0 when it reaches 200. I'm planning on using this to control which localizer(s) the plane can read. The landing gear (Funky code) is also partially installed.
@klm747klm747 I know - I am going to work on Yeager (and other airports with a heading other than 0) a bit later.
I have a completely unrelated question:
.
I am working on making a working ILS system using trigonometry, and I am wondering if sin-1 (inverse sin), as well as other trig functions (tan-1, cos-1 etc.) are in the game. I had my information ready, was about to write the code, and then noticed the absence of sin-1, tan-1, cos-1 from the Funky Trees Guide. I'm not sure why these aren't in the game. Can you please help me?
EDIT:
After investigating further I realized asin/acos/atan are that same function, but worded differently.
I'd recommend slightly updating the FT guide to show this (Instead of "The arc-sine of x (degrees), say "The arc-sine (inverse sine) of x (degrees)").
+1VR will be coming in 1.12, 1.11 is the new cockpit features, variables, and fuselage slicing.
+6@MOPCKOEDNISHE Oh. I see. Rainbow wings. Well, this was a good mod, and I have used it in many of my builds. I guess I have one last plane using this mod, and then I will stop using it entirely.
@RPC3503 It's 1.11 beta
When will the funky guide updates go live? I understand you kinda have to write them, explain them, and do other formatting stuff, but I'm just wondering.
wheN WiLl You RELeaSe AnDroId?
(just kidding I only play on computer)
I'm going to tell your great-great-great-grandkids that this was the 747.
+2