@DerAtomherbst Rip.
It's kinda easy to build custom gear, just needs practice.
One thing to note is unless you are throwing blocks together, at least one part needs nudging.
I might make a tutorial on how to make custom landing gear.
@Kangy I do that too
It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
@Soardivision160th The simple code we want is smooth(Throttle, x)
replace x with a number. Higher values are faster speeds and lower values area lower speeds.
How is the engine powered? A normal throttle input? It is perfectly doable, I just need the input of the engine to get coding (it'll take like 1 minute).
@BaconAircraft Yeah, I was trying to fix the jerky motion from the original and thought this would help. It sort fixes things, however by fixing some things with the target using smoothing it also helped. I recently learned about sine waves in school and am going to put that to use for even smoother transitions.
@AVERAGEAVIATIONENJOYER I have found the issue. In the two buttons, you set the input to be inA or deA, not in or de. Remove the "A" from them and it works fine.
Labels don't support a hybrid of displaying a string and a funky code. What I mean is the boolean selector you've got there is using one string (when it's off), and a funky trees expression when it's on. I would say have the label on a piston which extends when the system is turned on. Have the label itself always display the target's distance.
@X99STRIKER Not a problem.
.
There should be a third variables tutorial video out this Sunday, with content such as common mistakes I've seen people make, and some more ways to use the variables system.
@X99STRIKER So you are trying to activate guns using custom controls, with the core idea being a button activating a gun just like setting the armed group in the settings?
Do not click those buttons unless you want the universe to implode.
@DerAtomherbst Rip.
It's kinda easy to build custom gear, just needs practice.
One thing to note is unless you are throwing blocks together, at least one part needs nudging.
I might make a tutorial on how to make custom landing gear.
@DerAtomherbst So I heard you needed a pdf
@Kangy I do that too
+1It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
Please install a 100TB SD card into your phone.
+1@Zaineman It was very detailed.
Very nice and detailed.
+1I had a look, and everything seems symmetrical. I'm not sure why it rolls. Sorry.
@Soardivision160th Why don't you post it and I'll have a look.
I use this to separate lines.
.
It is a good suggestion tho.
@Chickenlittle Sure, go ahead
@Soardivision160th The simple code we want is smooth(Throttle, x)
replace x with a number. Higher values are faster speeds and lower values area lower speeds.
How is the engine powered? A normal throttle input? It is perfectly doable, I just need the input of the engine to get coding (it'll take like 1 minute).
Check out this map
+3If you're searching for the first time, I'd use something like one of these builds, and then save a location.
@Spillo Ok
@Spillo Thanks
.
Random question - do you have Discord?
The ILS and navigation system is AMAZING!!!
.
I'd really like to use this in my upcoming SWL-120
@Korzalerke Done
+1@Korzalerke I added the uservoice.
+1@Korzalerke I'm not really sure how uservoice works, but I'll have a look.
+1@T8flight Same, like all my let's plays.
+2How does a 10 minute meme build get more upvotes in a week than my variables system work of art got in 2 months?
+3@MrShenanigans2020 It's fine, I was joking.
+1.
I commend you for building that plane on a phone. I wouldn't be able to do that with even my PC.
MrShenanigans. His B17 nearly bricked my $3500 PC with an 11900K i9.
+3There's something familiar about that link... I just can't put my finger on it...
+14Nice
+1.
If you need help with cockpits, you know who to contact.
Alright, so it looks like the comments are disabled on the post in question. This was done by a mod. That's all I can tell you.
+8Test comment.
+2Test comment based on the forum post.
69 upvotes... rip
Very nice and detailed. Good job.
+1This
@BaconAircraft Yeah, I was trying to fix the jerky motion from the original and thought this would help. It sort fixes things, however by fixing some things with the target using smoothing it also helped. I recently learned about sine waves in school and am going to put that to use for even smoother transitions.
@AVERAGEAVIATIONENJOYER I have found the issue. In the two buttons, you set the input to be inA or deA, not in or de. Remove the "A" from them and it works fine.
@AVERAGEAVIATIONENJOYER I'll have a look.
First
I've personally seen this happen a lot.
+1T
+1Labels don't support a hybrid of displaying a string and a funky code. What I mean is the boolean selector you've got there is using one string (when it's off), and a funky trees expression when it's on. I would say have the label on a piston which extends when the system is turned on. Have the label itself always display the target's distance.
This is a comment.
@CarrotSlicingCat No ideas, just saw the potential for the t
@CarrotSlicingCat It's not actually a tag request
tag requests will be removed
T
lol
+1Tuesday isn't the 2nd day of the week. It's the 3rd day. But still, 22022022 is cool
This tutorial is better than mine.
+2@Rsouissi I'm not working on it right now and it is very specific to the aircraft.
+3@Rsouissi Oh yeah...
+2.
Still thinking about the actual FT, but you take the code rate(Fuel) and divide it by the number of engines.
@X99STRIKER Not a problem.
+1.
There should be a third variables tutorial video out this Sunday, with content such as common mistakes I've seen people make, and some more ways to use the variables system.
@X99STRIKER I tried, but I can't seem to get it working. I would say just have one group.
+1@X99STRIKER So you are trying to activate guns using custom controls, with the core idea being a button activating a gun just like setting the armed group in the settings?