Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
@iamTexas Yeah, that is a problem. There is a fix, just click on the parking brake, which is labelled in the diagrams, and is just to the left or right of the throttles. It's a red handle.
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
@IceCraftGaming Possibly
+1Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
BeastHunter you are already on the tag list lol
when plane
Uses this mod
Looks like someone's working on a truck
JUST GET IN THE ** PLACE
+1.
The nudge and part connections tools are your friends.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
+2.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@EdamCheese6 Have you made the post yet?
@MOPCKOEDNISHE Ok, I understand
+2@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
Very nice plane!
Random question - I did the math, and from the upvotes on your posts as of now, you should have 10810 points? Did you delete some old planes?
+3@SteamPunkPilot Yeah, my very high-end computer will barely be able to run it. Several versions will be made.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
@EdamCheese6 A separate post would be awesome. I know a little bit of how it would work, but I think other people would also benefit.
Question - would you be able to provide that waypoint system by itself? I would like it for the SWL-120. Credit will be given, of course.
+1Good god this is insane, SimplePlanes needs more detailed cockpits.
+1I have created a slight modification which adds a switch to power a "starter motor".
+2You can get it here
I knew people needed this tutorial.
Got it flying. It is a very nice plane. The finished product would be insane, just like my SWL-10.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
Now this is a cockpit.
+1@BarrowAircraft Thanks!
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@MOPCKOEDNISHE Question - I'm making a jet engine using this mod. Is there any way to change the color of the exhaust?
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
That is an AMAZING cockpit!
This is exactly what the new fuselage slicing was intended for! Good job.
@Tetrodotoxin I got the sound and smoke from a jet engine mod, and a few other stock engines with FT.
@Omgairplane Yes, the SWL-120. This engine will have a few more details added.
Same problem, no solution I can find.
@klm747klm747 you should look at this
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
Reusable parachutes... just like SimpleRockets2
+1Just amazing
+1Now this will truly test my RTX 3060's capabilities.
+3@ShinyGemsBro Yeah.
+5.
Between you and me, this wasn't made in SimplePlanes. It was made in AdvancedWithWayTooMuchCodePlanes
@AGenericPlaneCreater It took me about two months of development. I started work as soon as the 1.11 update came out.
Oh my god this is huge...
+1S M O O T H
+1@Boelin That was the general idea, to create a plane with all the realistic complicated systems, and a realistic startup sequence.
+2@iamTexas Yeah, that is a problem. There is a fix, just click on the parking brake, which is labelled in the diagrams, and is just to the left or right of the throttles. It's a red handle.
+3@T8flightcrafts Thanks!
+1@T8flightcrafts You don't need VR to fly this. I don't either. It is just compatible with VR.
Very nice for a first build!
+2Me: Creates a complex plane, and explains it in depth in the description
+3Some random person: hOW dO I flY THiS PLanE
It's out!
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.