Here's the updates:
1.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
Bug 3 of 3: (Not from beta but still a bug)
The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
.
If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).
Bug 2 of 3: (Sorta fixed it but not really)
A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.
Bug 1 of 3:
A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
@AndrewGarrison
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
.
A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
Where's the bug report form?
.
Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts. This video shows most of the bugs
Amazing plane, however the camera for the pilot should have auto center off. I couldn't interact with switches in the middle console before I turned it off. This can easily be addressed with an xml update.
.
(EDIT: I found the second camera for look around. Not sure why there isn't just one, but hey, it's your plane)
Hi, I think I have some missing mods.
.
A while ago (before you removed your mods) I started an archive project to keep a copy of every mod ever created (well at least most, I can't keep going back in time.) Here is a screenshot of the mods you created that I have. I can upload them to google drive so you can copy them, if you'd like.
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Very nice! I would recommend having some cameras at the back of the wing (one forward and one at the back, so two wing cameras total
), using a control grip and other VR parts in the cockpit, and changing the cockpit cameras to not have auto centre. Other then that, it's a nice plane!
Just putting it here - about the user who copied this plane, it got removed, but this is the comment I wrote:
.
He modified nothing. He's reuploaded my SWL-10 twice, each time having like two small parts removed and nothing really changed. I reported the first time, it was removed, and he did it again a few hours later. I'm reporting him.
I have a question about 2x point bonus thing. What happens when it ends? Do you lose points you got from the bonus? Do you continue to get a 2x bonus on the plane you had the bonus on? Or is it where you keep points, but the bonus doesn't affect new upvotes?
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
If you want a FA-18C, check out this post.
+2Use This HUD. For screens, not sure. It's definitely possible, but waayyyy out of my range.
+1T
rrrrrrr when truck
SP Physics weird.
+1Here's the updates:
+11.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
Sees YouTube link
+1It doesn't start with dQw, and is therefore not a rick roll
Clicks link
DUDUDUDUDUA
aaaaaaaaaaaaaaaaaaaaaa
Looks nice
Part, accept the fact I dictate where you go on this aircraft, and what connections you make with your fellow parts. Stop defying my authority
@Phoebe True. When I first made the switch, I was horrible. Then I got better after a year and now I make excellent builds quickly.
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
+1It needs to be a boolean.
+2EjectionAct > 0
I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
+1@X99STRIKER yes
Bug 3 of 3: (Not from beta but still a bug)
The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
.
If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).
Bug 2 of 3: (Sorta fixed it but not really)
A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.
Bug 1 of 3:
A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.
@AngularMomentum They are new wheels with the latest beta. No mods, and I didn't make them. New feature with beta.
+1YourInput = whatever input you have
+1Put this code in the light or other output: clamp01(YourInput = 0)
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
+1@AndrewGarrison
If you could upload the plane unlisted and tag me on it I could take a look.
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
.
A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
+1@AndrewGarrison
Where is the bug report form?
.
Another bug is all custom wheels revert to their default paint settings.
@CarrotSlicingCat Yes, but I'd like to know what the craft is.
T
@rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)
Where's the bug report form?
+1.
Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts.
This video shows most of the bugs
@CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.
What is the plane in question?
Where RTX 3090
@BaconEggs Ok.
+2.
Great plane, and I really like the use of the variables system for things like the engine startup and similar. Fun lil thing to fly.
Amazing plane, however the camera for the pilot should have auto center off. I couldn't interact with switches in the middle console before I turned it off. This can easily be addressed with an xml update.
+3.
(EDIT: I found the second camera for look around. Not sure why there isn't just one, but hey, it's your plane)
Get the craft here
@Kakhikotchauri1 I've uploaded them to Google Drive, [link removed].
+2.
Please let me know when you have downloaded them, so I can delete them.
Hi, I think I have some missing mods.
+1.
A while ago (before you removed your mods) I started an archive project to keep a copy of every mod ever created (well at least most, I can't keep going back in time.)
Here is a screenshot of the mods you created that I have. I can upload them to google drive so you can copy them, if you'd like.
I have a new phone! Great, let's just get our stuff from our old ph---
+10(we'll be right back theme intensifies)
@TalonB24 Okay, I understand now. If I see you create more "variations" of my plane I'll just ignore it. Have fun flying it!
@TalonB24 Thank you!
Also, did this plane show up in the search results on the Quest's airplane browser in the game?
@TalonB24 Why wouldn't it show up in VR?
.
If you have SP VR, this plane is curated, so it should be available to download on the quest 2 or on PC VR.
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Would have been nice to see an interior, but still a very nice exterior! Good job.
Very nice! I would recommend having some cameras at the back of the wing (one forward and one at the back, so two wing cameras total
+1), using a control grip and other VR parts in the cockpit, and changing the cockpit cameras to not have auto centre. Other then that, it's a nice plane!
Just putting it here - about the user who copied this plane, it got removed, but this is the comment I wrote:
+1.
He modified nothing. He's reuploaded my SWL-10 twice, each time having like two small parts removed and nothing really changed. I reported the first time, it was removed, and he did it again a few hours later. I'm reporting him.
I was going to make one of these as well, so I could tune an autopilot.
@ExpMC It's limited to 5000 performance cost, not a specific part count.
+1I have a question about 2x point bonus thing. What happens when it ends? Do you lose points you got from the bonus? Do you continue to get a 2x bonus on the plane you had the bonus on? Or is it where you keep points, but the bonus doesn't affect new upvotes?
+1@Kittyhawk208 Good idea.
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
+4