So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
@iamTexas Yeah, that is a problem. There is a fix, just click on the parking brake, which is labelled in the diagrams, and is just to the left or right of the throttles. It's a red handle.
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
Video here
The gear codes you are describing are this:
Gear Doors (Ones which stay open if the gear is down): (ceil(smooth(clamp01(GearDown), GearDown ? pow(10, 10) : 1 / 10.75 ))
Gear Doors (Open when gear is being retracted or extended): clamp01(abs((40 * abs(smooth((LandingGear - 0.5), 0.09))) - 20))
Gear (The landing gear): clamp01(smooth((GearDown * -2) , 1.1))
This is a really detailed plane, especially for someone of your points. I haven't had the chance to test it, but otherwise this deserves a spotlight. When I get a chance to test it I'll decide if it deserves a spotlight.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
Question - would you be able to provide that waypoint system by itself? I would like it for the SWL-120. Credit will be given, of course.
+1Good god this is insane, SimplePlanes needs more detailed cockpits.
+1I have created a slight modification which adds a switch to power a "starter motor".
+2You can get it here
I knew people needed this tutorial.
Got it flying. It is a very nice plane. The finished product would be insane, just like my SWL-10.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
Now this is a cockpit.
+1@BarrowAircraft Thanks!
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@MOPCKOEDNISHE Question - I'm making a jet engine using this mod. Is there any way to change the color of the exhaust?
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
That is an AMAZING cockpit!
This is exactly what the new fuselage slicing was intended for! Good job.
@Tetrodotoxin I got the sound and smoke from a jet engine mod, and a few other stock engines with FT.
@Omgairplane Yes, the SWL-120. This engine will have a few more details added.
Same problem, no solution I can find.
@klm747klm747 you should look at this
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
Reusable parachutes... just like SimpleRockets2
+1Just amazing
+1Now this will truly test my RTX 3060's capabilities.
+3@ShinyGemsBro Yeah.
+5.
Between you and me, this wasn't made in SimplePlanes. It was made in AdvancedWithWayTooMuchCodePlanes
@AGenericPlaneCreater It took me about two months of development. I started work as soon as the 1.11 update came out.
Oh my god this is huge...
+1S M O O T H
+1@Boelin That was the general idea, to create a plane with all the realistic complicated systems, and a realistic startup sequence.
+2@iamTexas Yeah, that is a problem. There is a fix, just click on the parking brake, which is labelled in the diagrams, and is just to the left or right of the throttles. It's a red handle.
+3@T8flightcrafts Thanks!
+1@T8flightcrafts You don't need VR to fly this. I don't either. It is just compatible with VR.
Very nice for a first build!
+2Me: Creates a complex plane, and explains it in depth in the description
+3Some random person: hOW dO I flY THiS PLanE
It's out!
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
@catzilla It's coming out on Christmas, 10:00 AM AEST. Check my recent posts for more info.
@AWESOMENESS360 Then again, I am a PC user.
@AndrewGarrison I understand what this is. I can even see a use for it, like finding all those tiny flap mechanism rotators hidden in my wing.
Very nice!
+1Nice car, however controls need to be given in the description.
+1@Omgairplane Just over 1000 parts with a performance cost of just under 5000.
T
This is similar to mine
+1The specs of course, I haven't built a pc in SimplePlanes.
Video here
+4The gear codes you are describing are this:
Gear Doors (Ones which stay open if the gear is down): (ceil(smooth(clamp01(GearDown), GearDown ? pow(10, 10) : 1 / 10.75 ))
Gear Doors (Open when gear is being retracted or extended): clamp01(abs((40 * abs(smooth((LandingGear - 0.5), 0.09))) - 20))
Gear (The landing gear): clamp01(smooth((GearDown * -2) , 1.1))
Okay, this needs a spotlight, here you go.
Ah, easy.
+2Build the gear system you described.
Ensure the speed of the door rotators is 50%.
I have the codes somewhere, I'll get them in a bit.
This is a really detailed plane, especially for someone of your points. I haven't had the chance to test it, but otherwise this deserves a spotlight. When I get a chance to test it I'll decide if it deserves a spotlight.
T
+1@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
+2.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
+2add the studs, with the lego text.
It helps to work at nasa.
You are at some point going to surpass me. I officially declare war to get to platinum.
+3