@CarrotSlicingCompanyCat How on earth did that get 9,700 downloads?
My SWL-10 got twice the upvotes, but just 4000 downloads.
In other news, this car was a waste of effort. It even had a video teaser.
@Lahoski107 The islands are a little close together for realistic airliner flights. You just finish climbing out to 10000, and then it's time to start descending for the ILS to Yeager.
Unit is in metric, so 1 meter in-game is one meter irl.
For example, the latitude and longitude display numbers. These numbers are the number of meters you are from 0,0.
The same idea applies to any other measurements, such as altitude, speed, etc. (Altitude and speed are in imperial, I think).
Yes, the distance in-game is to scale in real life.
@DerAtomherbst Rip.
It's kinda easy to build custom gear, just needs practice.
One thing to note is unless you are throwing blocks together, at least one part needs nudging.
I might make a tutorial on how to make custom landing gear.
@Kangy I do that too
It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
@Soardivision160th The simple code we want is smooth(Throttle, x)
replace x with a number. Higher values are faster speeds and lower values area lower speeds.
How is the engine powered? A normal throttle input? It is perfectly doable, I just need the input of the engine to get coding (it'll take like 1 minute).
@BaconAircraft Yeah, I was trying to fix the jerky motion from the original and thought this would help. It sort fixes things, however by fixing some things with the target using smoothing it also helped. I recently learned about sine waves in school and am going to put that to use for even smoother transitions.
@AVERAGEAVIATIONENJOYER I have found the issue. In the two buttons, you set the input to be inA or deA, not in or de. Remove the "A" from them and it works fine.
@CarrotSlicingCompanyCat How on earth did that get 9,700 downloads?
+3My SWL-10 got twice the upvotes, but just 4000 downloads.
In other news, this car was a waste of effort. It even had a video teaser.
For now, curation doubles the points gain.
+1@Juno Yes.
+2Forum Post On Updates
Sure
@Lahoski107 The islands are a little close together for realistic airliner flights. You just finish climbing out to 10000, and then it's time to start descending for the ILS to Yeager.
+1Unit is in metric, so 1 meter in-game is one meter irl.
+1For example, the latitude and longitude display numbers. These numbers are the number of meters you are from 0,0.
The same idea applies to any other measurements, such as altitude, speed, etc. (Altitude and speed are in imperial, I think).
Yes, the distance in-game is to scale in real life.
Ah crap I decided to open the settings of the label.
This is actually insane dude.
@JA8119 Yes, you can't change it. Maybe for your next plane you could do it.
Wow man!
+1You should have put the cockpit as the first pic, that way more people would see it.
69 Upvotes
@Almost nooooooooooooooooooooo
+1Please be an early April fools joke.
Wait this is a thing now.
Do not click those buttons unless you want the universe to implode.
@DerAtomherbst Rip.
It's kinda easy to build custom gear, just needs practice.
One thing to note is unless you are throwing blocks together, at least one part needs nudging.
I might make a tutorial on how to make custom landing gear.
@DerAtomherbst So I heard you needed a pdf
@Kangy I do that too
+1It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
Please install a 100TB SD card into your phone.
+1@Zaineman It was very detailed.
Very nice and detailed.
+1I had a look, and everything seems symmetrical. I'm not sure why it rolls. Sorry.
@Soardivision160th Why don't you post it and I'll have a look.
I use this to separate lines.
.
It is a good suggestion tho.
@Chickenlittle Sure, go ahead
@Soardivision160th The simple code we want is smooth(Throttle, x)
replace x with a number. Higher values are faster speeds and lower values area lower speeds.
How is the engine powered? A normal throttle input? It is perfectly doable, I just need the input of the engine to get coding (it'll take like 1 minute).
Check out this map
+3If you're searching for the first time, I'd use something like one of these builds, and then save a location.
@Spillo Ok
@Spillo Thanks
.
Random question - do you have Discord?
The ILS and navigation system is AMAZING!!!
.
I'd really like to use this in my upcoming SWL-120
@Korzalerke Done
+1@Korzalerke I added the uservoice.
+1@Korzalerke I'm not really sure how uservoice works, but I'll have a look.
+1@T8flight Same, like all my let's plays.
+2How does a 10 minute meme build get more upvotes in a week than my variables system work of art got in 2 months?
+3@MrShenanigans2020 It's fine, I was joking.
+1.
I commend you for building that plane on a phone. I wouldn't be able to do that with even my PC.
MrShenanigans. His B17 nearly bricked my $3500 PC with an 11900K i9.
+3There's something familiar about that link... I just can't put my finger on it...
+14Nice
+1.
If you need help with cockpits, you know who to contact.
Alright, so it looks like the comments are disabled on the post in question. This was done by a mod. That's all I can tell you.
+8Test comment.
+2Test comment based on the forum post.
69 upvotes... rip
Very nice and detailed. Good job.
+1This
@BaconAircraft Yeah, I was trying to fix the jerky motion from the original and thought this would help. It sort fixes things, however by fixing some things with the target using smoothing it also helped. I recently learned about sine waves in school and am going to put that to use for even smoother transitions.
@AVERAGEAVIATIONENJOYER I have found the issue. In the two buttons, you set the input to be inA or deA, not in or de. Remove the "A" from them and it works fine.
@AVERAGEAVIATIONENJOYER I'll have a look.
First