61.1k PlaneFlightX Comments

  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke I've found the button itself is not a link, instead it activates some hidden code which makes the following work.

  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke Wait the account was deleted yet the following page works...

    Using your sorcery, can you figure out how to unfollow banned/deleted accounts?

  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke On one of the account's posts was a comment tagging Andrew Garrison. I deleted it. And then I (as the account) got into a war with you (also as the account). It was quite funny.

  • br 3.5 years ago

    no #2

    +1
  • Help 3.5 years ago

    no

    +2
  • Very Cursed German Combat Tractor 3.5 years ago

    wat

    +1
  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke The war about who removed the andrew comment.

  • test 3.5 years ago

    test

    +1
  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke I don't remember... I edited the bio to something, upvoted some of my posts (just a few), and literally tagged myself on the password post. Then my actual account showed up, warned about the possibility of deleting the account, and then I may have deleted it (the account) soon after. I also removed the tag for andrew garrison on one of the posts, and got into a war with you on the same post.

  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke I did have some fun (maniacal laughter) with the account first...

  • F-91 'CrappyPhantom' 3.5 years ago

    @Korzalerke I'm not saying I did, but I might have deleted the account to teach people a lesson about security.

  • Platinum 3.5 years ago

    @BeastHunter The points war? I guess I forgot about it. I'll add it.

    +1
  • Platinum 3.5 years ago

    @BeastHunter Thanks!

    +1
  • Platinum 3.5 years ago

    @BeastHunter Is it just a coincidence?

    +1
  • Platinum 3.5 years ago

    @BeastHunter Wait what?

    +1
  • Platinum 3.5 years ago

    @BeastHunter I see

    +1
  • Platinum 3.5 years ago

    @BeastHunter Thanks!

    Out of curiosity, why did you upvote so many of my old builds?

    +1
  • How To Make A Basic Plane - Fuselage & Nose 3.5 years ago

    @MrAdhmGamer That is literally one of the videos going in this tutorial.

    +1
  • Platinum 3.5 years ago

    @BeastHunter

    +1
  • Graphing Device 3.5 years ago

    @SnoWFLakE0s Cool, thanks. Yeah this could do with some improvements. I just made this in 10 minutes to graph something for school but saw the potential.

  • How do I do this in funky trees 3.5 years ago

    @SteamPunkPilot I live in [classified]. UTC + 10

  • How do I do this in funky trees 3.5 years ago

    @SteamPunkPilot Timezones... good morning. My videos premier at 8:00 AM AEST.

  • F.T. Help 3.5 years ago

    This guide can help with all FT.

    For an OR gate, do Boolean ? Code : Code. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.

    +1
  • How do I do this in funky trees 3.5 years ago

    This video should help with what you want. Skip to about 5:15 to get to the startup sequence.

  • SWL-10 3.5 years ago

    @ZharkovAndrey Issue has been fixed. You will need to update your copies.

  • Bug thread for v1.12.128 (current version) 3.5 years ago

    Massive Issue With Gauges

    Bug: RPM gauges automatically change to RotorRPM/600. I keep putting Engine1RPM/600 in (defined by the output of an engine), and I save and reload, and it changes.

    To replicate, grab a dial, change it to RPM, and then put any input in. It will change upon reload.

    Upon further testing, this affects ALL gauges with custom inputs. They will revert back to their default values.

    Upon yet more testing, this is because the gauge doesn't change to "custom", and custom gauges work fine. The bug occurs when just the FT input to a gauge is changed. The gauge doesn't automatically change to custom.

    +4
  • SWL-10 3.5 years ago

    @ZharkovAndrey I wasn't aware of this issue. I will have a look now. Thank you for the feedback, and for letting me know.

    Edit: The update appears to have broken ALL of the gauges. This means my other planes are affected as well.

    Edit 2: I had a unaffected archival copy and used the codes off that. There are many codes which were affected, I am making an XML update soon. About your copies, there is no other option but to use the new version once that is out.

  • SWL X-Series Turbofan Engine 3.5 years ago

    @FRIGGLES Not sure what you mean, the latest teaser is here.

  • How to change username color in MP 3.5 years ago

    @Almost It shouldn't break them. Send me a link to the problem post and I'll have a look.

  • How to change username color in MP 3.5 years ago

    @Almost Variable setters button. It's not overload. It's the new (X) button next to it.

  • Navigation system 3.5 years ago

    There was never a navigation system.

  • How to change username color in MP 3.5 years ago

    @Almost Right, I'll try to explain this in a comment.

    Assuming you mean the engine goes to "idle" and then the player can throttle up, this is relatively easy, using variables.
    Create three variables, called "Engine1On", "Engine1Throttle", and "Engine1Input".

    In Engine1On, put the following code:
    clamp01(Activate1)

    In Engine1Throttle, put the following code:
    clamp01(smooth(Engine1On, 0.5) > 0.9) * Throttle
    In Engine1Input, put the following code:
    0.25 * smooth(Engine1On, 0.5) + smooth(Throttle, 1)

    This is a little different to my engine, which has a custom fan blade and more inputs, however this should work for your purposes. The key bit you wanted to know is how to get the throttle to "wait" for the engine to spool up. This is done using the comparison in Engine1Throttle. Note I recommend setting the attribute "throttleResponse" to something like 3. This attribute goes in the Engine category in OverLoad.

    For the second engine, create the same variables, but replace Engine1 with Engine2. Also change Activate1 to Activate2.

    If you have any questions let me know.

  • What On Earth Is This? 3.5 years ago

    @Korzalerke Idea: Delete the comments relating to editing locked posts, so noone knows.

    +2
  • What On Earth Is This? 3.5 years ago

    @Korzalerke Got it! Changed the title of my bio finally, Kweed10 is from when I used [another username] because I didn't understand SP.

    +1
  • What On Earth Is This? 3.5 years ago

    @Korzalerke A little stuck not sure how to do it. What link do I copy?

    +1
  • What On Earth Is This? 3.5 years ago

    @Korzalerke Curated aircraft descriptions?
    promptly updates SWL-10 updates

    +1
  • What On Earth Is This? 3.5 years ago

    @Korzalerke How did you do that?

    +2
  • How to change username color in MP 3.5 years ago

    In response to your comment about the engine video being hard to understand, I would say I agree. A lot of my videos about code turn into 30 minute lectures on functions and code. What part is hard to understand? My voice, or the content?

  • FT Questions 3.5 years ago

    @Almost Prop engines are weird. It works the same, they just don't shut off in the expected way. Jet engines have a predictable pattern of thrust.

    +2
  • FT Questions 3.5 years ago

    Question 1 - This video
    Question 2 - Use the name LandingGear in codes.

    +2
  • This game is infuriatingly janky and there's no tutorials on anything. 3.5 years ago

    @Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.

    +1
  • This game is infuriatingly janky and there's no tutorials on anything. 3.5 years ago

    @jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.

    For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.

    +2
  • This game is infuriatingly janky and there's no tutorials on anything. 3.5 years ago

    @jamesPLANESii Not sure, but you don't really need booleans. I'm not sure how to explain it here.

    +1
  • This game is infuriatingly janky and there's no tutorials on anything. 3.5 years ago

    @jamesPLANESii It's inputId. Picture
    Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.

    +1
  • This game is infuriatingly janky and there's no tutorials on anything. 3.5 years ago

    I am the god of the variables system.

    My SWL-10 and upcoming SWL-120 both have/will have flight simulator realism.

    I have made several variables tutorial videos. To use switches and buttons to effectively be extra AGs, this video explains that. You said the input didn't turn off. I have seen this issue a lot, and it is because you forgot to set the interactionType, which I mention in this video. For your purposes it should be set to Toggle.

    Another note, about booleans. If you want to get a boolean out of a "custom AG", you can use this code in the input of the part in question:

    customInput = 1

    Replace customInput with the name of the custom input of the button/switch you have.

    I have also made a lot of other tutorials. Just look at my page from the videos perspective to see them all.

    +3
  • [Challenge/Request] Railway map line drawing 3.5 years ago

    When is this coming out?

    +1
  • Lots of Coding - SWL-120 Progress 3.5 years ago

    @MTindustries 4000, but several versions with different levels of detail will be made.

  • Just Like A Flight Simulator - SWL-120 Progress Update 2 3.5 years ago

    @MTindustries Yes, flying cockpit, probably should mention this in the forum posts.

    +2
  • Cessna 206 Stationair 3.5 years ago

    If you are wondering how to use the variables system to make a startup sequence (as well as other things), I have made several tutorials on this.

    +1
  • Just Like A Flight Simulator - SWL-120 Progress Update 2 3.5 years ago

    @FRIGGLES It's already > 2000. I estimate the full version to be around 4000.

    +2