@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
@UltraLight Sure, just make sure you use the finished one. I've updated the description to link to it. This one only works at wright, and the finished one works at more airports.
sum(clamp01(Activate8)). Try experimenting with the rotator speed and change a multiplier for the clamp01(Activate8). (Put something like 2* at the beginning)
@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
I'm assuming you are on pc, because you said you alt f4d out. Go to C:/Users/yourname/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns and copy editor.xml somewhere. Maybe upload it and give me a link so I can see if it is recoverable. Also give me the aircraft file, maybe I can see if I can change something in the xml.
This is better than those planes where the player just adds cylinders and asks for help. This is very good, and the quality of the rest of the plane almost matches the cockpit. Well done.
@ChamDel7 I guess it is. I only play on PC, but I remember being annoyed when I couldn't download mods back when I used to play on iOS (literally 6 years ago).
Fuel mass is simulated, I think. The best way to test this would be to make a contraption which can drive onto another contraption (the second contraption being a platform with springs), with the first contraption being mainly fuel with a engine to comsume it. You could then test how much the springs were compressed based on the level of fuel.
I take your "most detailed cockpit" and raise you an SWL-120.
+1@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@xNotDumb The video explaining this is out, I forgot to link it.
@rexzion 4 parts for just the static models, I didn't mention the airflow guides for reverse thrust.
@TDevil36 What are you referring to? The SWL-120?
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
+1This is explained in this video.
@MrCOPTY I'll explain in tomorrow's video.
+1@asteroidbook345 Yes, I'll explain it all in tomorrow's video.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
+1The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
Copy it and then delete it (saving a copy just in case). If something goes wrong, restore the copy.
I just realised there is a bot in the comments.
+1This is the video, based on my original concept.
@UltraLight Sure, just make sure you use the finished one. I've updated the description to link to it. This one only works at wright, and the finished one works at more airports.
This looks AMAZING!
+2It's perfect for longer range planes.
This is part 1 and part 2 put together, with the intro and outro removed.
Wait... the last picture, your battery is at 69%...
+1The *1 after throttle isn't necessary.
This is actually insane.
+1
+1sum(clamp01(Activate8)). Try experimenting with the rotator speed and change a multiplier for the clamp01(Activate8). (Put something like 2* at the beginning)
clamp01(rate(Altitude) < some number)
dat gear tho...
+2Lag Wolf.
+2Click download, and then click on the .splane file you just downloaded.
+1Makeup brand? I was thinking of the Apple product.
+2@klm747klm747 Now we can paint lol. I guess they kept the feature, kind of.
You can do this by creating an account at gravatar and using the same email you used for your SP account.
Part 1 Here
Full Video Here
Part 2 Here
Full Video Here
RTX 3060 vs this. Let's goooo....
+2@Sakorsky Yes, anything with wings will work.
+1I even went to the trouble of placing my headset on my head...
+1@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
+1@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
+1This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
+4Same
+1@FujiwaraAutoShop All good, I'm glad you got it working.
+1@BeastHunter Sure, go ahead. Just don't expect the 4.5 billion dollars lol.
+1@BeastHunter @SPAircraftOfficial Ya know this is likely a bot, right?
+1@FujiwaraAutoShop I've seen a lot of people complaining about the craft instructions bricking their precious project. Interesting.
+2@SemedianIndustries Ah, I see. I forgot not everyone has a nasa PC.
+2I'm assuming you are on pc, because you said you alt f4d out. Go to C:/Users/yourname/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns and copy editor.xml somewhere. Maybe upload it and give me a link so I can see if it is recoverable. Also give me the aircraft file, maybe I can see if I can change something in the xml.
+1Meh just write another 5423554 pages of FT.
+1I personally use imgbb.
GearDown is -1 or 1 in this. Try clamp01(GearDown).
+2This is better than those planes where the player just adds cylinders and asks for help. This is very good, and the quality of the rest of the plane almost matches the cockpit. Well done.
@ChamDel7 I guess it is. I only play on PC, but I remember being annoyed when I couldn't download mods back when I used to play on iOS (literally 6 years ago).
+1@ChamDel7 No.
+1Fuel mass is simulated, I think. The best way to test this would be to make a contraption which can drive onto another contraption (the second contraption being a platform with springs), with the first contraption being mainly fuel with a engine to comsume it. You could then test how much the springs were compressed based on the level of fuel.
@Bife Thanks.