Wow! I've made something similar, and a user by the name of zwen has too, but this looks like it has more functions! Good job, and I will use this in my upcoming SWL-120.
@Soardivision160th If you just want a simple rotator spinning, I would use sum(smooth(Input, value)). Replace input with the input, and value with a number. Higher values result in faster changes and lower values result in slower changes.
@hpgbproductions Let's say you want an engine to idle when Activate1 is pressed, and then controlled by throttle.
The code for this would be smooth(clamp01(Activate1), 0.25) + smooth(clamp01( smooth(clamp01(Activate1), 0.25) = 1) * Throttle, 0.5). Of course that can be modified even further, but for more information go and watch the video.
@IceCraftGaming Yes. (Mostly). It won't have the ultra advanced stuff, but most things you'd find in a flight sim (and more even) will be in this. By ultra advanced I mean things like a fully working keyboard where you can type letters. It will have a waypoint system with flight plans and an autopilot with many functions like flying to waypoints.
@DeveloperKorzalerke I was trying to make a point, how with enough FT anything is possible, and it just happened to be that my planes were a good example.
@DeveloperKorzalerke Too many forums, huh?
My profile is cluttered up with forums and videos relating to the SWL-120's development. It's kind of annoying, and not only do I delete some of these when I make a main progress update (every few months, combining a lot into one post), I actually made a post combining all my planes.
Nice plane! I could have done a better job with the cockpit (don't ask, It's pushing SP beyond its limits), but the other details are superb! The cockpit itself is also quite nice, it's an impressive level of detail.
@CaptFoxworth19 After going through the process of learning how to make something like this, I have come to the conclusion this is a difficult thing to learn how to do. I'm still going to make a tutorial, however it will take quite a while to come out.
@Kennneth It's okay, I understand now. It's a good idea to explain to the community why things are cancelled/paused (like you did here) instead of quietly abandoning them.
Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
Welcome back to SP!
+3White grey, and T
I got ray tracing. I can take pictures. Just send me the plane/tag me on it.
+1@ACEPILOT109 Still waiting for that review lol.
It's fine, this plane is now too old anyway.
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@TRD6932 No, I only archive PC mods. Sorry.
+2True. It's not a game anymore. It's a creative modelling and coding program. Also known as a flight simulator.
+2Wow! I've made something similar, and a user by the name of zwen has too, but this looks like it has more functions! Good job, and I will use this in my upcoming SWL-120.
+2The ratio of points to followers is not the same. I have 200 yet have 5x the points.
+3@Soardivision160th If you just want a simple rotator spinning, I would use sum(smooth(Input, value)). Replace input with the input, and value with a number. Higher values result in faster changes and lower values result in slower changes.
What did you type down?
@hpgbproductions Let's say you want an engine to idle when Activate1 is pressed, and then controlled by throttle.
The code for this would be smooth(clamp01(Activate1), 0.25) + smooth(clamp01( smooth(clamp01(Activate1), 0.25) = 1) * Throttle, 0.5). Of course that can be modified even further, but for more information go and watch the video.
Hello, here is a tutorial.
This is way better than my first build! (Not my first uploaded build, the first build I ever made in SP).
+1Here's the mod, JamesPlanes got it.
+1@jamesPLANESii Yes it does! Thanks, Mekomara will also see this eventually.
+1@jamesPLANESii That's great! The link doesn't work, it says I need access. Try setting it to "anyone with the link".
+1@jamesPLANESii Do you happen to have a copy of this mod? @Mekomara (and other users) is trying to get a copy.
+2@DeveloperKorzalerke How about paint and a whole ton of ray tracing and shaders.
+2Mine's probably airliner white with a bit of everything else for smaller things.
+2@DeveloperKorzalerke Also congrats on gold
+1@IceCraftGaming Yes. (Mostly). It won't have the ultra advanced stuff, but most things you'd find in a flight sim (and more even) will be in this. By ultra advanced I mean things like a fully working keyboard where you can type letters. It will have a waypoint system with flight plans and an autopilot with many functions like flying to waypoints.
+2@DeveloperKorzalerke I was trying to make a point, how with enough FT anything is possible, and it just happened to be that my planes were a good example.
My SWL-10 has one of the best cockpits on the website, and the upcoming SWL-120 will be the most detailed and realistic plane ever.
+2@HuskyDynamics01 You can do ifr flight plans. Waypoints, checklists, nav aids, it's all possible.
@DeveloperKorzalerke Too many forums, huh?
My profile is cluttered up with forums and videos relating to the SWL-120's development. It's kind of annoying, and not only do I delete some of these when I make a main progress update (every few months, combining a lot into one post), I actually made a post combining all my planes.
Engine Here
demonic coarse language wow! It's like the time @BeastHunter upvoted half my posts and got me to plat.
+6T
Tutorial On Making This
So users don't spam posts. It can be quite annoying.
+1I used to have a PC. Now I have a small star.
+4Jokes aside, this is now giving my RTX 3060 something to do.
Nice plane! I could have done a better job with the cockpit (don't ask, It's pushing SP beyond its limits), but the other details are superb! The cockpit itself is also quite nice, it's an impressive level of detail.
+3I have come to the conclusion the server is down. I tried to ping it through command prompt and it said timed out.
It just says "failed to connect". As if the server is down.
I'd just say clamp01(VTOL != 0). If you wanted a boolean, just remove the clamp01().
@MrAdhmGamer Sound is using a mod. I did make a tutorial for the engine itself though, which is here.
+1@Mekomara Good luck!
+1If you get stuck, just make the physical parts, send it to me, and I'll do the coding part.
Waypoint system. A working one. Use this guide. The empty panel on the left can be for the display and the one on the right can be the numpad.
+1@CaptFoxworth19 After going through the process of learning how to make something like this, I have come to the conclusion this is a difficult thing to learn how to do. I'm still going to make a tutorial, however it will take quite a while to come out.
+1@CaptFoxworth19 Remember that picture I sent? Here's that picture now.
+1@IceCraftGaming @jamesPLANESii Probably.
+2Part 2 Here
Note: Do not ask me to upload this. Unlike Part 2, this is not a test file, and I am still adding many details to this.
I got one of the best PCs on the website, as well as all the other required things, except for VR.
+2@ASHIndustries Plus someone might use the account for malicious purposes too.
If this was the beginning of this account, I wonder what the beginning of the first account was...
@ReinMcDeer Always has been
@Kennneth It's okay, I understand now. It's a good idea to explain to the community why things are cancelled/paused (like you did here) instead of quietly abandoning them.
Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
+6@Hazerz We are each good at both.
+2