119k PlanariaLab Comments

  • FlightSystem UI test 2.6 years ago

    link

  • VR_FlightTest 2.6 years ago

    This is the last post before completion.
    The armament and UI have not yet been finalized, but if we keep motivated, we may be able to complete the project by the end of the year.

  • FlightSystem test3 2.6 years ago

    Test of TDCS and command input.
    previous

    TDCS (Thrust distribution control system (推力配分制御システム))
    A system that stabilizes the aircraft by fully automatically adjusting thrust distribution based on information such as the direction of propulsion, vector, and angular velocity.
    I think this is effective for mechs that shift their center of mass due to transform and posing, and for works that can be purged of heavy parts such as armor and drop tanks.

  • FlightSystem test2 2.6 years ago

    @Genke
    original content

  • FlightSystem test2 2.7 years ago

    Since the exterior design was not finalized, the code for the control was assembled first.
    VR or joysticks are recommended, but can probably be handled intuitively with a phone.

  • reversi 2.7 years ago

    @SilverStar
    It originally originated in Britain in the 19th century.
    Othello, mentioned in other comments, is a fine-tuned version of reversi rules, commercialized by a Japanese company.

  • All View Monitor (Cam&Displaymod update) 2.8 years ago

    @Blub00The00Builder
    Currently impossible.
    But with some changes to the camera priority settings it would not be impossible.
    I may add it next time I update the mod, if I remember.

  • Gold Prix 0:00 2.8 years ago

    regulation
    • Run GOLD PRIX in race mode.
    • Record is follow in-game timer.
    • Do not use any mods or external tools other than Overload.
    • Do not change the speed of the simulation.

    Click here for build data.
    It can be run on a smartphone, but it is recommended to use a PC with sufficient performance, as the simulation may fail.

  • CameraAndDisplay 2.8 years ago

    @Mixx
    Thanks for the report.
    If you find any problems, please do not hesitate to tell us.

  • How to make a TLS/Laser without pressing the gun button to fire it 2.8 years ago

    Rename any weapon to "TLS" (it does not have to be fireable, just to show the name in the list) and set the minigun's AvtivationGroup to [ SelectedWeapon = "TLS" ].

  • which unicode chars work with text part? 2.8 years ago

    I may have missed something, but I have previously researched and compiled this information.
    Here

  • CameraAndDisplay 2.8 years ago

    Does this work?
    @Mixx

  • HMD test 2.9 years ago

    @Mixx
    No, we are not modifying the game system.
    Simply put, we are just adding monitor parts that use custom shaders.

  • HMD test 2.9 years ago

    Sorry, I'm not very good at putting these kinds of sentences together.

  • HMD test 2.9 years ago

    It also includes stereoscopic features for VR, but may be rejected due to the possibility of unforeseen health hazards.

  • HMD test 2.9 years ago

    This was not possible with the existing mod, so we created a dedicated shader and mod.

  • AV-98 INGRAM 2.9 years ago

    @YEEEETplane
    Thanks. No problem.

  • Para-chan System IV 3.0 years ago

    @NatsukiHoshino
    Currently, only able to acquire up to the current vector on the target's world coordinates, and we believe it would be very difficult to achieve higher accuracy for targets that are turning at high speeds.
    I am not happy with this, nor do I know everything about this website, but as it stands I believe it boasts better accuracy than at least half of what is here.

  • Para-chan System IV 3.0 years ago

    PS: I received a comment that "I don't know how to download from the link".
    Therefore, I have rewritten it to one that automatically downloads.
    I wish it would default to this link.
    追記。
    「リンク先からダウンロードする方法が分からない」というご意見を頂いたため当該リンクをデフォルトの共有用リンクからダウンロード専用リンクに書き換えました。

  • Para-chan System IV 3.0 years ago

    @OrderlyHippo
    It is possible.
    I know this is not an appropriate example, but I'll leave you with something I've used before in the process of creating this spreadsheet.
    link

  • VR_humanoidFrame_v1.02 3.1 years ago

    Select "Remove" from "▽" next to "Download".

  • junk aggregation 3.1 years ago

    This is a compilation of experimental records, memes, and other crap since January 2022.

  • hand(Parts) 3.1 years ago

    To those who find this creepy.
    I heartily agree.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.1 years ago

    If you're talking about my work, here is what I made when I was talking about another topic before.
    Since multiple Alpha tags are used for partial display switching, it is necessary to access all of them in order to turn the whole on / off.

  • 1st Page Time 3.2 years ago

    Congratulations!!

  • yu-ri_ver1.1 repost cant find author :( 3.3 years ago

    I did, on an old account that had already disappeared.
    (the account name resembled my real name, and there was no ability to change the name at the time)
    I'll leave it to you to decide if you believe me or not.

  • TETRIS 3.4 years ago

    @Cleopatra
    As you can see in the gif on this page, It should have already been implemented...

  • AV-98 INGRAM 3.4 years ago

    @Lancelot1230
    OK to use.

  • Kotonoha-sisters 3.7 years ago

    In addition, since it is set not to receive comment notifications, there is a high possibility that you will not be able to reply.

  • 1Part HUD 3.7 years ago

    @Chaka
    The problem is caused by the undefined variables, as in the comments of many others. Read the explanation

  • 1Part HUD 3.7 years ago

    For example, in C language, (A?B:C) works like
    if(A == true)
    B
    else
    C
    .
    A can be a comparison or Boolean value, B and C can be in any format

  • 1Part HUD 3.7 years ago

    Please read the explanation once before asking a question. Writing the same reply over and over is very tiring

  • 1Part HUD 3.7 years ago

    @CalebRepublic
    "if" has a ternary operator (A? B: C). There is no "for", but I think it can be reproduced using some variables.

  • 1Part HUD 3.7 years ago

    @derlurje
    I don't know, but I think some parts are missing when copying

  • 1Part HUD 3.7 years ago

    @derlurje
    I don't think the scale can affect the behavior ... Did you change anything else?

  • 1Part HUD 3.7 years ago

    @FeatherWing
    I don't know the specific position. However, if you have a text editor with bulk replace (for example, Windows default Notepad), you can replace Altitude and AltitudeAgl with any expression.

  • 1Part HUD 3.7 years ago

    @ShinyGemsBro
    Please read the explanation. Did you forget the existence of variables? I'm tired of writing this word

  • 1Part HUD 3.7 years ago

    @Amirabadi
    HudDistance needs to be set correctly according to the distance from the camera.
    If you change the scale of the HUD, you need to set it to reflect the change.
    Maybe you are copying the default value of 2?

  • 1Part HUD 3.7 years ago

    @Amirabadi
    Due to the specifications of the parts, it is impossible to change the behavior by changing the scale. Also, we have confirmed that changing the scale works many times during the production process.
    Have you copied the TGTPOS_Local variable and set the HudDistance yet?

  • 1Part HUD 3.7 years ago

    @OtakuNekoToT
    The part shown in your image is actually this part.
    And I'll send it to you because it was surprisingly easy to do when I tried it.
    Here

  • 1Part HUD 3.7 years ago

    @Amirabadi
    It is possible, or rather recommended to reduce the default size as it is too large.
    If you change the scale, please reflect the effect of the scale in HudDistance as noted in the overview.

  • 1Part HUD 3.7 years ago

    @AtlasSP
    I'm not sure of the current situation, can you send me a build of the problem?

  • 1Part HUD 3.7 years ago

    @AtlasSP
    Make sure the variables are copied / set correctly.

  • 1Part HUD 3.7 years ago

    @CalculatorBoi
    I'm not going to change the speed display, but it's certainly a problem that the display disappears when the speed is completely 0, so I'll fix it as soon as I find the cause.

  • 1Part HUD 3.7 years ago

    @Kronkcrete
    I made it this size to make it easier to calculate the coordinates, but if necessary, use overload to change the scale.

  • 1Part HUD 3.7 years ago

    @AtlasSP
    If you have a pc, open xml with Notepad and use the replace all function TAS → GS

  • 1Part HUD 3.7 years ago

    @edensk
    Oops. I'll upload the fixed one later unlisted and put a link in the overview

  • 1Part HUD 3.7 years ago

    @CalebRepublic
    Rich Text Format in Unity's TextMesh Pro. However, a little unusual, you can include FT in a format similar to C # but slightly different.
    FT (Funky Tree) is an in-game format, and I personally feel that Excel has similar functions.

  • Fairy Map (comming soon) 3.9 years ago

    @TheVexedVortex
    actual map.