119k PlanariaLab Comments

  • Do you have a question for me? 5.0 years ago

    @ThePilotDude
    As far as I know, there are at least 50 Japanese SP players on Twitter.
    Some have platinum users, others have very detailed work even below gold.
    They have been kind to me since I started this game.
    If they weren't there, I might still be making junk-like pieces.

  • Do you have a question for me? 5.0 years ago

    @An2k
    You're welcome .
    A part &(AltitudeAgl<2) for determining altitude is added to the original FT. In addition, I enclosed the whole FT with sum(clamp01( FT )) so that I would not weaken when I turned off the AG.

    +3
  • Do you have a question for me? 5.0 years ago

    @ThePilotDude
    Born and raised in Japan.
    All my relatives are Japanese as far as I know

    +1
  • Do you have a question for me? 5.0 years ago

    @DOX
    I don't have it yet.

  • Do you have a question for me? 5.0 years ago

    @Brendorkus
    16:40(GMT)

  • Do you have a question for me? 5.0 years ago

    @Inuyasha8215
    male

    +1
  • Do you have a question for me? 5.0 years ago

    @BuiltBionixInd10
    Maybe there is no way to communicate between AI planes in the current SP (I don't know that)
    But One-way communication from player to AI plane is possible by using the specification that FT of AI plane refers to the speed information of the player.
    …Is this answer okay?

  • Do you have a question for me? 5.0 years ago

    @FOXLOVER
    Tell me your requirements. I can't do anything if I don't understand the contents

  • Do you have a question for me? 5.0 years ago

    @Chancey21
    You're probably talking about your legs.
    Simply answer, it's my mistake.
    Regarding the physique, I referred to the official setting drawing of a certain character.
    I thought it was more accurate than my illustration.
    But I forgot the fact that such characters sometimes have longer legs than real humans.
    I noticed after posting.

  • What I always thought(Resolved) 5.0 years ago

    @MAHADI
    I can't say anything because I have never seen the work.
    However, Break Blade's Delphine and Fafnir are in production.
    But the work does not go well.

  • What I always thought(Resolved) 5.0 years ago

    @MAHADI
    I tried it several times, but I'm still not satisfied with my skill…

  • What I always thought(Resolved) 5.0 years ago

    @exosuit @NightmareCorporation
    Sorry to make you worry.
    Last night I realized that what I was saying was useless.
    I forgot that I was doing this with my obsession.
    Just do what i want to do as usual.

  • What I always thought(Resolved) 5.0 years ago

    @Omel @asteroidbook345 @Smashfighter06
    Sorry to have made you worry.
    I decided not to care anymore.
    Of course I understand the site rules and within that.

    +1
  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    @asteroidbook345
    And that would depend on the famousness of the subject

  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    @asteroidbook345
    No, it's garbage. The existing hover system has been reused, and the exterior has a skin made from the previously made one. Didn't take 2 hours.
    Same level as the fox. Not fun at all

  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    It was uncomfortable for me that steve, the fox, and other low-quality trash like that to get acclaim.
    However, I didn't have the courage to erase the things that were published once
    Now I've erased all such poor quality trash. I'm sorry

    +1
  • What I always thought(Resolved) 5.0 years ago

    @exosuit
    I want to feel that way.

  • What I always thought(Resolved) 5.0 years ago

    @exosuit
    Jealousy is not good, not only makes the other person unhappy but also makes himself miserable…
    But it's difficult to stop. Me too……

  • What I always thought(Resolved) 5.0 years ago

    @asteroidbook345
    I'm pretty shy so I don't talk much regardless of nationality...
    But I don't dislike it.
    It won't happen often, but I'll try it little by little.
    Talking to you made me feel a little better. Thank you. I don't know if I will publish in the community, but at least I'm not leaving the game.

  • What I always thought(Resolved) 5.0 years ago

    @asteroidbook345
    I know what I need, but I'm not good at it. I'm always at risk of losing English lesson credit……

  • What I always thought(Resolved) 5.0 years ago

    @asteroidbook345
    Japanese is good at halfway expressions, but if you get used to it, it will be difficult to translate into other languages.
    I think it's even harder for people who speak other languages ​​​to know Japanese

  • What I always thought(Resolved) 5.0 years ago

    @asteroidbook345
    I usually translate Japanese into English with Google Translate.
    Even if I speak in a language they don't understand, they won't listen to me.
    It’s useless to speak if it’s not transmitted.
    私は普段Google翻訳で日本語を英語に変換している。
    知らない言語で話してもきっとまともに聞いてくれないだろうからね。
    伝わらないんじゃ全て無駄だろう?

  • What I always thought(Resolved) 5.0 years ago

    @Omel
    I'm not going to stop making. It just doesn't show up much on this site.

    +1
  • What I always thought(Resolved) 5.0 years ago

    Like 1918, if I had the vocabulary and courage to argue with them, I might have a different ending.

  • What I always thought(Resolved) 5.0 years ago

    @asteroidbook345
    My worldview of creation has always been consistent. It's not easy to change now.
    And it's easier to stay with someone who originally understands than to try to be understood by those who have prejudice, and no one is hurt.

  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    @asteroidbook345
    I hate them just as they hate my work.
    It's too late.

  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    @asteroidbook345
    That's not good. The work itself cannot be called a work. It's unpleasant to provide only the material to the people who despise their work.

  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    @asteroidbook345
    I heard that my work is unfairly attracting votes only by appearance.
    It is extremely disagreeable.
    I wanted you to see only the function side.
    I don't want to hate each other anymore.
    So I'm going to keep everything private and share the technology only with people I can trust.

  • What I always thought(Resolved) 5.0 years ago

    @Smashfighter06
    In other words, it's annoying. After all it is better not to make my work public

  • Are people biased in sp? Or is it just my imagination? 5.0 years ago

    Rest assured, I will never publish my work again.
    @Aeromen

    +1
  • What I always thought(Resolved) 5.0 years ago

    @Omel
    Thank you, I wasn't good at anime until a few years ago, and Even now, I don't have many favorite works.
    I made a Strike Witches build before, but I wasn't very interested in the work itself.
    It would be interesting if the flying device of that work could be reproduced in this game. Made from a simple curiosity.
    About the my original work, its design was easy when writing the image illustrations.
    As I wrote it over and over again, I become like with it.

    I may not come out in the future,
    But I will continue to help my fliends so I might be able to see me in the synopsis of their work

    +1
  • Brilliant 60 Years of Porsche 911 5.0 years ago

    @ReignSUPREME
    Yes, sorry if made you worry.

  • MiniGun with leftover bullets 5.0 years ago

    @NightmareCorporation
    Probably due to the ammo indicator. I don't know why, but it doesn't respond well unless it's an analog display

  • I'm back. 5.0 years ago

    @asteroidbook345
    If that work is a successor, great, but even if it's not a successor, it's good enough to add a sentence indicating that it used frame6.
    Anyway, I'm glad you're using my frame.

  • BV-1 Adam (please read the overview) 5.0 years ago

    @Bob9998
    It would be faster to disassemble it and see for yourself

  • BV-1 Adam (please read the overview) 5.0 years ago

    @Bob9998
    With a missile with a name. Give a different name to each position and judge whether there is damage from the remaining number

  • A.F.C.U.-3 5.0 years ago

    @Nerfaddict
    I think it would work if you replace all (Activate1?rate(Altitude):rate(AltitudeAgl))
    with
    rate(Altitude)
    . (Multiple included in all 6 engines)

  • A.F.C.U.-3 5.0 years ago

    @SilverStar
    It's similar but I didn't think about it when I made this

  • BV-1 demonstration 5.1 years ago

    @DickBrazen
    Lights

    +2
  • palette 5.1 years ago

    @Starlight
    I know. This palette uses default colors, but I can specify as many colors as you want with a color code.

  • BV-1 demonstration 5.1 years ago

    the mech used in the video is here

    (Could not add sound due to malfunction of editing software)

  • BV-1 Adam (please read the overview) 5.1 years ago

    @Bob9998
    For example, if weapon A has 12 bullets and weapon B also has 12 bullets, then both A and B expressions will react

    +1
  • BV-1 Adam (please read the overview) 5.1 years ago

    @Bob9998
    I forgot about that control.

    For the SelectedWeapon, the formula causes a malfunction if two or more weapons have the same amount of ammo.
    Therefore, I don't use that formula in this mech, which handles multiple types of ammunition (it's not intended for mobile use when using mod parts).

  • BV-1 Adam (please read the overview) 5.1 years ago

    @KrAkenAtomic
    Thank you, I'm happy just by feeling

    +1
  • BV-1 Adam (please read the overview) 5.1 years ago

    List of applicants for tagging
    @Roswell @TurtlesThatFly

  • BV-1 Adam (please read the overview) 5.1 years ago

    List of applicants for tagging
    @Ruffes123 @USSR @Inuyasha8215

  • BV-1 Adam (please read the overview) 5.1 years ago

    List of applicants for tagging
    @Bobofboblandia @Evenstsrike333 @Thenewdownloader

    +1