Dev PhilipTarpley Comments

  • Cessna Model Airplane 9.3 years ago

    Brings back memories man... Very creative...I want to pop those pieces out and use some Testors model glue to put it all together. :)

    +1
  • Virgin Galactic (all fixed and painted) 9.4 years ago

    Really good work. I had a few issues taking off, but once I did everything worked great.

    +1
  • Bug thread for v1.12.128 (current version) 7 months ago

    @TrashpandaShinji That's great to hear! :)

  • Bug thread for v1.12.128 (current version) 7 months ago

    @TrashpandaShinji What version of the game are you using and what device?

  • Bug thread for v1.12.128 (current version) 7 months ago

    @KAIST There was an issue with one of the web jobs which has been fixed, so things should be working properly now. Thanks for letting us know.

  • Bug thread for v1.12.128 (current version) 1.5 years ago

    @SpaceJunkee008 When/where is it freezing?

  • Jodel sport plane VR 1.6 years ago

    @Sup3rtiger No problem, I loved checking it out...good looking, and a really nice flier as well :) Loved the cockpit!

  • SuperStudley 1.6 years ago

    @ChamDel78 Sure, go for it :)

  • Bug thread for v1.12.128 (current version) 1.6 years ago

    @IndeedtheStig Can you reliably reproduce the bug with a specific aircraft, or does it seem to happen randomly?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @THEREALPILOT123 Can you give a link to a craft which exhibits the issue, and which device you're using?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @Nentox888 - "I have made some missiles with custom exterior and changed some values. They work fine reaching their target and exploding, but after that the touch inputs stop working completely and I have to restart the game."
      
    Could you upload a craft (can be unlisted) which exhibits this issue, and post a link to it here?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @Lewandowski - "My simpleplanes app keeps on showing me a black screen when I try to load into sandbox mode (build and fly)"
      
    Does this only happen after loading a craft from the craft designer into the flight scene? Does it happen every time?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @a7ecorsair - "tanker spawns without fuselage or wings"
      
    @Wings1008 - "Craft Instruction lock up: I can't save my plane, or start, even can't go back to the main menu."
      
    @Planeman1 - "There is a glitch where my bomb won’t drop than just explodes."
      
    @JacksEpicGamingYT - "There’s a glitch that when I go up to <200,000ft, my plane breaks and/or the map floods/dries up"
      
    @Maxihamberg - "1. 3rd came offset to the center and I don't know why it happened I checked the whole area nothing is there im getting frustrated"
      
    @cxw0704 - "Why can't the missiles fire at a low elevation?"
      
    @DwiAngkasaAeronautics - "Piston cannot attach, it will always disconnect when running sandbox"
      
    Could you add any additional relevant info regarding ways to reproduce, the conditions surrounding it, the frequency of seeing the problem, and/or your settings (and whether you've tried different settings)...or anything else which may help us pinpoint when/where/why the issue occurs. Also, see note #2 above, to help us out. Thanks

  • Hotfix v1.12.128 is rolling out everywhere 1.7 years ago

    @Mrty209 Could you make a bug report under Stuff->Submit bug report which includes repro steps (if applicable) and a link to the craft(s) in question? Is this just with specific craft, or is your vehicle editor effectively messed up for all crafts?

  • Help (could be a bug) 1.7 years ago

    @PlaneGuy01 Can you link to that thread in the bug thread?

  • B-29 and YF-11 Parasite Jet 1.8 years ago

    @YEEEETplane yw, I enjoyed testing it out :)

  • Miss Budweiser II 1.9 years ago

    Haha, I was not expecting it to be able to take off :)

  • Bug thread for v1.12.128 (current version) 2.0 years ago

    @MrShenanigansSP
    "...I have an aircraft where if the fuselage gets damaged all moving parts such as custom cowl flaps, custom landing gear, even custom control surfaces suddenly don't work.."

    Can you give a link to the craft you're referring to and any additional info on what you're seeing/how to re-create the problem?

    -

    @Teterboro304
    "Missiles are strait up not working. On the cleaver for example, the wings will deploy but the engine just wont work."

    I'm not able to reproduce any problems with the missiles. What version are you running. Do they never work, or just under some circumstances?

    -

    @Samflugzeugpanzer
    "The torpedo physical entity the actual torpedo will aim in random directions while still maintaining original course"

    Are you talking about the torpedo propeller? If so, that is a known issue.

    -

    @PSDDHunter2012
    "The images on descreption can't show, please fix it", and "Sometimes, the other parts get auto bigger and the gear gets higher suspension and damper"

    How can I reproduce these problems to test 'em out?

  • Bug thread for v1.12.128 (current version) 2.0 years ago

    Thanks for reporting the issue (@Alisuchanka)

    ...and @LonelyAustrianUhlan...we're discussing the issue here

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @IceCraftGaming
    "Is the game being laggier than normal since the update a type of bug?"
      
    Just curious, is this just a general feeling, or have you went back to previous versions to compare frame-rates?

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @SnoWFLakE0s Is that on Steam, or the Mac App Store?

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    "I can not build a ship because the ship was built on the runway"

    @HaseebAF

    You can switch starting locations. There ate starting locations that start in the water for boats.

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @moncj What code are you referring to?

  • Will simpleplanes ever come to linux? 2.2 years ago

    @Korzalerke We have no plans, currently

  • Will simpleplanes ever come to linux? 2.2 years ago

    @Korzalerke It seems to run great on linux under proton...have you tried it? Not saying it's a total substitute for a native build, but it's pretty close.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    "I don't know if it's just my crappy phone, but every one and a while, if I hover or try to modify a part with sider adjustments like wheels or Guages , it will automatically max out the sliders"
    @Obtheplanedestroyer

    Could you check what version number of the game you're running (in the about page) and report back?

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @MidnightSun Thanks!

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @MidnightSun Could you explain this in a bit more detail to make sure I understand?

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @Suica Thanks for the picture to clarify the issue. I just reproduced the bug, and it will be looked into by someone soon.

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    "On android, how can a player use the zoom?"
    @Weaverfish

    It's a pinch-zoom gesture like you can do in other places, which now also works in cockpit cameras.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    "hey that reminds me of the Douglas TBD Torpedo bomber in ww2"
    @Simpleplanesgood99

    I'm not really following...is this in reference to a bug?

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @MisterT Thanks. It's very possible it was a beta-related bug, which has since been fixed, but was still impacting that instance of the part, so pulling out a new one could've fixed it...just speculating, though.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @Almostbutnotquite No worries, there hasn't been a reason to look back there until now :)

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @Almostbutnotquite The kneeboard is what should automatically pop up and display craft instructions, if a craft has them. The map is on the back of that. Just reach out and grab it with the grip button, and then flip it over. If the kneeboard isn't showing, you can show it by opening the radial menu (B or Y buttons), and then going into the settings (gear cog), and then click on the clipboard icon to show/hide it.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    "It's impossible to click on buttons attached or related to a joystick base."
    @MisterT

    Can you link to a craft exhibiting the issue, and any related info on how to reproduce it?

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    "Here’s a bug: whenever I launch a missile without locking on, the missile just passes straight through the terrain without hitting anything."

    @Suica Can you give more info regarding the bug, and/or a link to a craft exhibiting the issue?

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    "Here’s a bug: whenever I launch a missile without locking on, the missile just passes straight through the terrain without hitting anything."
    @LordGardevoirX

    Does this happen with all terrains, or just specific ones? We're aware of similar issues happening at SnowStone (icy terrain).

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @Brayden1981 Can you go into your Files app on your phone, and then On My iPhone->SimplePlanes->AircraftDesigns and see if the missing aircraft are in that folder somewhere?

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    For bug reporting/feedback, please use this thread.

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @Iamanoob It is on the back of the Kneeboard(clipboard), which you access from the radial menu while in an aircraft.

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @Iamanoob Maywar isn't currently supported on mobile or Quest.

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @Iamanoob Ok, sounds like you got it working, great :)

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @Iamanoob Are you getting an error? Are you on Steam, or is it Quest?

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @CalebRepublic

    The map is not a part that you can place in the designer. It's accessible in any craft in VR, and is grabbable/moveable/etc by reaching out and interacting with it with your vr hands, and so it isn't available in flat-screen modes.

    We put quite a lot of man-hours into SimplePlanes VR for features like that, and is why we think it's worthy of a separate purchase if flying in VR, and the other vr features interest you enough.

    I'm not saying that any feature that's currently VR-exclusive will never (in some form) come to non-VR, but that I would expect VR to always have its fair share of goodies to make it a compelling value for those who end up taking the VR plunge.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @jamesPLANESii I'm assuming you normally try VR in SimplePlanes (not SimplePlanes VR)? If so, could instead try SPVR and see if switching the VR render mode helps at all by using the experimental branch for SPVR?

    Your circumstances are different than his, but worth a shot I suppose.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @zAerospace That should be fixed now.  

    Just so you're aware; the experimental branch currently has undo support generally disabled to investigate lag-spikes in the designer.

  • Bug thread for v1.12.128 (current version) 2.3 years ago

    @Nerfaddict It is in fact a bug, thanks for reporting it. Sorry about that, it should be fixed in the release next week.

  • Bug thread for v1.12.128 (current version) 2.3 years ago

    @POTETOZ "Is there a date for the release of these fixes yet?"

    We are planning on doing a release candidate final build early next week for all platforms, which will go live as soon as they're approved by their respective stores (ex: iOS App Store).

  • Bug thread for v1.12.128 (current version) 2.3 years ago

    @MrShenanigansSP I'm not sure, I figured it was on the front page for a while, at least.