Dev PhilipTarpley Comments

  • Bug thread for v1.12.128 (current version) 7 months ago

    @TrashpandaShinji That's great to hear! :)

  • Bug thread for v1.12.128 (current version) 7 months ago

    @TrashpandaShinji Is there any chance you declined the file access permissions at some point? It should've popped up a permission window at.

    It should probably be logging an error when you hit the blueprints "Open Image" button w/nothing happening. To see the error, you'll need to open the dev console. If you haven't done that before, start from the initial loading screen, go to settings and tap on the "Settings" header (at the top) five times in a row. "Settings" should change to "Dev Console Enabled". Once you've done this, you can open the dev console by doing a three-finger tap. Open the dev console after trying to insert a blueprint and see if there are any errors logged. Clicking on a log item will expand to show additional info.

    +1
  • Bug thread for v1.12.128 (current version) 7 months ago

    @TrashpandaShinji What version of the game are you using and what device?

  • Bug thread for v1.12.128 (current version) 7 months ago

    @KAIST There was an issue with one of the web jobs which has been fixed, so things should be working properly now. Thanks for letting us know.

  • Bug thread for v1.12.128 (current version) 1.4 years ago

    @Turbo18 Can you describe in more detailed steps how to reproduce the bug? Not sure I've seen that one before.

    +1
  • Hotfix v1.12.128 is rolling out everywhere 1.4 years ago

    @Thatguy2020 Regarding SimplePhysics...I did not help on that game at all...it was all @AndrewGarrison

    As far as streaming music integration...that would be cool, I'll admit, but it's not on our radar at the moment.

    +1
  • to Dev: What's the exact condition to awaken Pyramid of ET? 1.4 years ago

    Here are the exact conditions...not sure why it has apparently been hard to initiate...perhaps there is a bug.

    +1
  • P-51 Mustang 1.4 years ago

    I used a version of this guy (not the smol pp version) to test out the WIP wind settings way back

    +1
  • Hotfix v1.12.128 is rolling out everywhere 1.5 years ago

    @Thatguy2020 We don't have anything to announce at the moment, but it won't be this year.

    +1
  • Bug thread for v1.12.128 (current version) 1.5 years ago

    @SpaceJunkee008 Thanks for reporting. If you can, could you edit your first comment to combine all reports into one, with any relevant details about how to reproduce them...it makes this post cleaner in the long term. I will go back and delete these meta comments after...if not, I will try to combine myself...no problems, just a clarity thing for this post.

    +1
  • Bug thread for v1.12.128 (current version) 1.5 years ago

    @SpaceJunkee008 When/where is it freezing?

  • Hotfix v1.12.128 is rolling out everywhere 1.5 years ago

    @ThatRandomCarrot 4

    +1
  • Jodel sport plane VR 1.5 years ago

    @Sup3rtiger No problem, I loved checking it out...good looking, and a really nice flier as well :) Loved the cockpit!

  • car frame 1.6 years ago

    No problem. It was fun to drive around :)

    +1
  • SuperStudley 1.6 years ago

    @ChamDel78 Sure, go for it :)

  • Bug thread for v1.12.128 (current version) 1.6 years ago

    @IndeedtheStig Can you reliably reproduce the bug with a specific aircraft, or does it seem to happen randomly?

  • Bug thread for v1.12.128 (current version) 1.6 years ago

    @THEREALPILOT123 Can you give a link to a craft which exhibits the issue, and which device you're using?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @Nentox888 - "I have made some missiles with custom exterior and changed some values. They work fine reaching their target and exploding, but after that the touch inputs stop working completely and I have to restart the game."
      
    Could you upload a craft (can be unlisted) which exhibits this issue, and post a link to it here?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @Lewandowski - "My simpleplanes app keeps on showing me a black screen when I try to load into sandbox mode (build and fly)"
      
    Does this only happen after loading a craft from the craft designer into the flight scene? Does it happen every time?

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @a7ecorsair - "tanker spawns without fuselage or wings"
      
    @Wings1008 - "Craft Instruction lock up: I can't save my plane, or start, even can't go back to the main menu."
      
    @Planeman1 - "There is a glitch where my bomb won’t drop than just explodes."
      
    @JacksEpicGamingYT - "There’s a glitch that when I go up to <200,000ft, my plane breaks and/or the map floods/dries up"
      
    @Maxihamberg - "1. 3rd came offset to the center and I don't know why it happened I checked the whole area nothing is there im getting frustrated"
      
    @cxw0704 - "Why can't the missiles fire at a low elevation?"
      
    @DwiAngkasaAeronautics - "Piston cannot attach, it will always disconnect when running sandbox"
      
    Could you add any additional relevant info regarding ways to reproduce, the conditions surrounding it, the frequency of seeing the problem, and/or your settings (and whether you've tried different settings)...or anything else which may help us pinpoint when/where/why the issue occurs. Also, see note #2 above, to help us out. Thanks

  • Hotfix v1.12.128 is rolling out everywhere 1.7 years ago

    @Mrty209 Could you make a bug report under Stuff->Submit bug report which includes repro steps (if applicable) and a link to the craft(s) in question? Is this just with specific craft, or is your vehicle editor effectively messed up for all crafts?

  • Something is coming 1.7 years ago

    That's a beautiful snail, and I'm digging that song as well. Great to see you again :)

    +4
  • Requests for the next update 1.7 years ago

    @L3FTxR1GHT Thanks a lot for the feedback, it looks like stuff we should probably look into. We should also probably get a focused feedback thread going, but in the meantime, can you post a link to this post in the long-running bug thread, along with perhaps a very short description such as "My feedback for the next update..." or something along those veins?

    +1
  • Help (could be a bug) 1.7 years ago

    @PlaneGuy01 Can you link to that thread in the bug thread?

  • B-29 and YF-11 Parasite Jet 1.8 years ago

    @YEEEETplane yw, I enjoyed testing it out :)

  • Miss Budweiser II 1.9 years ago

    Haha, I was not expecting it to be able to take off :)

  • Bug thread for v1.12.128 (current version) 1.9 years ago

    @MrShenanigansSP
    "...I have an aircraft where if the fuselage gets damaged all moving parts such as custom cowl flaps, custom landing gear, even custom control surfaces suddenly don't work.."

    Can you give a link to the craft you're referring to and any additional info on what you're seeing/how to re-create the problem?

    -

    @Teterboro304
    "Missiles are strait up not working. On the cleaver for example, the wings will deploy but the engine just wont work."

    I'm not able to reproduce any problems with the missiles. What version are you running. Do they never work, or just under some circumstances?

    -

    @Samflugzeugpanzer
    "The torpedo physical entity the actual torpedo will aim in random directions while still maintaining original course"

    Are you talking about the torpedo propeller? If so, that is a known issue.

    -

    @PSDDHunter2012
    "The images on descreption can't show, please fix it", and "Sometimes, the other parts get auto bigger and the gear gets higher suspension and damper"

    How can I reproduce these problems to test 'em out?

  • Bug thread for v1.12.128 (current version) 2.0 years ago

    Thanks for reporting the issue (@Alisuchanka)

    ...and @LonelyAustrianUhlan...we're discussing the issue here

  • Game soft locking in designer when trying to edit the craft instructions 2.0 years ago

    @Alisuchanka Just to be clear...this doesn't always happen for you, does it? Only under certain circumstances?

    +1
  • Question on Ejection 2.0 years ago

    It's not something we have plans to work on, currently. Where did you read that?

    +12
  • Bug thread for v1.12.128 (current version) 2.0 years ago

    @IceCraftGaming
    "Is the game being laggier than normal since the update a type of bug?"
      
    Just curious, is this just a general feeling, or have you went back to previous versions to compare frame-rates?

  • Bug thread for v1.12.128 (current version) 2.0 years ago

    @SnoWFLakE0s Is that on Steam, or the Mac App Store?

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.1 years ago

    @Dogepro1086 No, there is not, unfortunately

    +1
  • A Proposal about mods and androids 2.1 years ago

    @LieutenantSOT I'm just talking about looking into the feasibility of custom maps, not full, and general mod support fyi.

    +2
  • Bug thread for v1.12.128 (current version) 2.1 years ago

    "Question: Do i have to purchase the game in order to update because i got it using APK?"
      
    @FRIGGLES You have to purchase it to get proper updates, yes. We don't have it free anywhere, so I'm guessing you might be using an unauthorized ("pirated") version, even if you didn't realize that.
      
    Many apk websites appear to suggest that the apk is authorized in some way, but unless it's a paid version from either Google Play or Amazon (in the case of Android), it has not been authorized to be distributed on that website.
      
    We have been pretty lax about trying to combat piracy...not because we don't care at all, but because we don't want to impose the sort of DRM that makes things difficult for people who have legitimately bought the game, as well as taking up developer resources...resources we could be putting into the game itself. But, if someone enjoys SimplePlanes, we'd appreciate it if they purchase it from authorized stores if they can.

    +3
  • Hotfix v1.12.128 is rolling out everywhere 2.1 years ago

    @DaKraken If you see "Hotfix" in the title of a forum post, prepare to not get excited.

    +1
  • A Proposal about mods and androids 2.1 years ago

    Mods which contain nothing but custom maps, and which also contain no non-standard Unity shaders should work on Android, but our mod tools currently have no way of verifying this, which is why we don't have them available here.

    There is (as you've noted), nothing stopping people from attempting to load mods themselves, which we've purposefully done to not take the option off the table for those who want to try them.

    Even a single script could make the entire mod not function properly, and with the availability of so many free Unity assets, which may contain seemingly trivial scripts, the chance of what seems like a pure map mod not working is fairly high.

    +7
  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @PlaneFlightX The fix is now live for Steam (Windows/Mac). Thanks again for reporting it and giving repro steps...it really helps :) Update thread is here

    +1
  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @PlaneFlightX Thank you for reporting this. I've confirmed the bug, and I've got a fix in the works which will be rolling out today. Steam and Google Play will likely get the fix today, but iOS will need to go through their review process first, which has been pretty fast lately, though.

    +1
  • Bug thread for v1.12.128 (current version) 2.1 years ago

    "I can not build a ship because the ship was built on the runway"

    @HaseebAF

    You can switch starting locations. There ate starting locations that start in the water for boats.

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @moncj What code are you referring to?

  • Will simpleplanes ever come to linux? 2.1 years ago

    @Korzalerke We have no plans, currently

  • Will simpleplanes ever come to linux? 2.1 years ago

    @Korzalerke It seems to run great on linux under proton...have you tried it? Not saying it's a total substitute for a native build, but it's pretty close.

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @Korzalerke It is intentional, actually. It's a website design choice to organize resource access. Unlisted planes can be found by randomly accessing them in that way, but we haven't seen any significant issues arise from it. Unlisted planes are not intended to be truly private. And, the odds of landing on any specific craft are pretty astronomical.

    +1
  • A question to the developers 2.1 years ago

    "i dont see a dev in that forum tho"
    @KONOJERRYDA

    Generally speaking, we don't often join in on the discussions for a variety of reasons, but for me, it's mostly because whenever a dev drops into a discussion, it is likely to significantly change the course of the discussion in the thread, and I'd rather not do that for the majority of threads (again, generally speaking, sometimes it makes sense). Also, it can eat up significant time that we could be using to work on our games. We've also got to be pretty careful when commenting on suggestions to make sure anything we say isn't necessarily taken as a commitment/promise to implement something that we're not yet sure when/if we're going to be able to follow-through on.

    "Do you guys actually check the forums for suggestions? "
    @Korzalerke

    Yes, we definitely check the forums for suggestions, especially forum posts specifically tagged as "Suggestion".

    +1
  • Bug thread for v1.12.128 (current version) 2.2 years ago

    "I don't know if it's just my crappy phone, but every one and a while, if I hover or try to modify a part with sider adjustments like wheels or Guages , it will automatically max out the sliders"
    @Obtheplanedestroyer

    Could you check what version number of the game you're running (in the about page) and report back?

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @MidnightSun Thanks!

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.2 years ago

    @MidnightSun Could you explain this in a bit more detail to make sure I understand?

  • Jundroo Aerospace NI-174 Tucker Mk.I Proto 2.2 years ago

    @WolfHunter9111 Looks sweet. I'll try it out in VR later tonight.

    +1
  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @Suica Thanks for the picture to clarify the issue. I just reproduced the bug, and it will be looked into by someone soon.