1,565 Pajamas720 Comments

  • What Does it Take to Make a Challenge Mod (Like Bomber Escort) 3.0 years ago

    @Grroro okay, thanks for the info. Guess it cant hurt to learn c# and unity, since its pretty popular and useful for other stuff.

  • need help with an auto turret 3.0 years ago

    Check out my vtol entry. It has a front turrer you can use, which in itself is derived from a few different creations. Not the best for full turret motion but its a start. I recommend plauing with the inputs to get the effect you want. Ill send more links and stuff later

  • How to make walker 3.0 years ago

    Id imagine it needs funky trees with a sine time sum function so you get an oscillating back and forth motion. Try downloading a walker and looking at the input formulas.

  • Who can tell me how to make a Heli Gyro 3.0 years ago

    @ExiledKristen use the tail rotor or a second heli main rotor with height offset. Lots of trial and error needed for the former.

  • What Does it Take to Make a Challenge Mod (Like Bomber Escort) 3.0 years ago

    For reference, the language i know best is... funky trees lol, and needless to say im not the best at that either.

  • Reinstalling the Game 3.0 years ago

    Your planes, sub assemblies, mods, and other important data will be in appdata/locallow/jundroo/simpleplanes. If you dont have access to this file, its under your username in c:/users and you need to have your file explorer set to see hidden files and folders.

  • MisterT 3.0 years ago

    Nice! Not sure how to take off tho lol

    +1
  • Bellow 100 part Challange [CLOSED] 3.0 years ago

    I may or may not submit an aircraft, but im here for the cpu friendly creations lol

  • opertion overtime challenge results 3.0 years ago

    @Grroro yeah thats absolutely fine.

  • opertion overtime challenge results 3.0 years ago

    oh crap, i didnt expect to steal the show! i agree with the notes tho, forgot to edit the paint and ammo counts, those were probably the easiest to avoid point losses xp. hope you enjoyed the craft still tho.

  • Nobunaga VTOL 3.1 years ago

    @Grroro that does seem kinda strange. Normally ft codes transfer onto mobile just fine. Ill do some testing tho. In the meantime maybe try redownloading the plane.

    Also the two larger engines dont rotate, in case you were wondering.

    Btw could you tell me what your mobile platform is?

  • AirTraffic 3.1 years ago

    @Gestour I use a windows 10 gaming laptop. i dont use too many mods for simpleplanes and i dont think they would conflict with this mod either. lemme try redownloading to see if that'll fix it.

    edit: nope. three hopotumons in a row.

  • AirTraffic 3.1 years ago

    @Gestour havent tested it extensively. but for example when i spawn in, ill see a ton of yak-3's and other times a ton of UAV's, and i havent seen where it'll spawn different planes in the same instance.

  • AirTraffic 3.1 years ago

    not sure if its a known issue or not or if its just my computer but for some reason the mod likes to spawn in the same plane model rather than different planes.

    also spawn rate refers to the time in seconds between spawns?

  • Nobunaga VTOL 3.1 years ago

    also yes the name is borrowed from the feudal lord Oda Nobunaga

  • Nobunaga VTOL 3.1 years ago

    @Grroro Thanks! Was hoping it would turn out good, as the engines was the main culprit for the delays tbh.

  • «OPERATION:OVERTIME»Vtol challenge 3.1 years ago

    i got my submission in. hopefully itll be good lol

  • Need some panelling help here! 3.1 years ago

    not too experienced with paneling myself, but taking a fuselage part and shrinking its width to zero will yield a triangle part, with which you can edit rise and run to your liking. itll still look a bit blocky but itll fill the gaps.

    +1
  • «OPERATION:OVERTIME»Vtol challenge 3.2 years ago

    @Grroro oh, well thanks for the extra time. I think I have a good idea but its just a matter of making sure it'll qualify.

  • «OPERATION:OVERTIME»Vtol challenge 3.2 years ago

    @Grroro dont wanna keep you waiting on me. unfortunately its been busy and i havent been able to figure out a competitive design :p

    +1
  • XML coding 3.2 years ago

    for the first example, you can use an if statement to check speed and turn it into an input:
    GS <= 84 ? 1 : 0
    GS refers to ground speed but IAS or TAS also can be applied. 84 is the target speed in meters per second (if youre using MPH or KPH it must be converted to M/S)
    <= means less than or equal to
    1 is the out put if the previous statement is true, otherwise 0 is outputted. thse two outputs are separated by ":" and the outputs are separated by the inputs using "?". think of ? as "then" and : as "else"
    so in the statement, if GS is no more than 84 then 1 is outputted, the rotor is activated. if not, 0 is outputted, the rotor is deactivated.

    unfortunately theres not a variable for Lock Status yet, and i think weapon fire input is locked exclusively to the FireGuns/ FireWeapons inputs.

    if you need more help i would search and consult the forums as well as take a look here: https://snowflake0s.github.io/funkyguide.html

    +1
  • VX-2 help 3.2 years ago

    no problem. good luck!

  • VX-2 help 3.2 years ago

    It seems fine to me. Keep in mind its one of the heavier planes ive seen around, and if my guess is correct its probably an airliner or a transport plane, so its not going to maneuver like a fighter.
    if you absolutely need to increase its turning speed, i suggest bigger control surfaces, especially ailerons, and reducing weight.

  • somebody make this fly please 3.2 years ago

    when the fuel is removed the CoM is directly above the CoL. also there doesnt seem to be any functioning rudder/ vertical stabilizers

  • failed plane 3.2 years ago

    the Center-o-mass is directly on top of the center of lift. the plane should be slightly nose heavy, where the CoM is in front of the CoL. when all fuel and dead weight is removed the plane ends up fairly well balanced, so i would start from there and add fuel near the CoM.

  • «OPERATION:OVERTIME»Vtol challenge 3.2 years ago

    time to up my part counts somehow lol

  • EuroFighter Typhoon 3.3 years ago

    seems pretty nice, just some minor things like putting the wing landing gear further back and attaching pylons to the wing tips would help.

    +1
  • Teki no Kichi 2 3.3 years ago

    niiice. wont spoil the end but the last mission got some ace combat vibes. makes me nostalgic

  • my first jet plane 3.3 years ago

    not bad, it flies once in the air. it needs more air to the engines tho, i recommend bigger intakes. also i recommend a landing wheel for the nose and pulling the wings and wing landing gear a bit so you can get better stability.

    +1
  • SimpleJet (help) 3.3 years ago

    it seems very tail heavy. you can add weights to the fuselage cone to offset the weight. i also recommend regular fuselage parts over the hollow ones unless you needed them for aesthetic purposes, as they provide options like adding fuel or weight.

  • Inconsistent Autoturret 3.4 years ago

    i fixed it. i think lol

  • Swift Vixen 2.0 3.4 years ago

    its definitely a nice improvement. it flies pretty well and i was able to take off and land easily enough. im sure with practice and fine tuning your designs will continue to get better.
    as far as suggestions, a good thing to keep in mind is that the flight characteristics of the aircraft will change as it burns fuel, especially since your aircraft can carry over its own weight in fuel. while its maybe somewhat sluggish at full capacity, its much snappier once a lot of the fuel is gone. otherwise, all it really needs is some stability improvements and it should be really solid.
    Edit: maybe some airbrakes its not a requirement

  • Swift Vixen 2.0 3.4 years ago

    Sweet. I'll take a look soon

  • Swift Vixen (incomplete) 3.5 years ago

    @tucan sure thing!

  • Swift Vixen (incomplete) 3.5 years ago

    Heyo. after doing a little bit of snooping around i noticed a few thing:
    - there's a lot of dead weight in the back and mid section of the aircraft. this could make the aircraft unstable, especially as it uses fuel and gets lighter.
    -after removing most of the dead weight and adding a bit to the nose, it glides alright (it sinks quite a bit) but flips when too much throttle is applied. it might be due to the engine exhausts being angled downward as well as being placed on top of the craft. either one will make the aircraft nose down but both will literally make it flip out.

    hope that helps a bit.

    Edit: if you really want to keep the engine angled you can angle the wings upward at a similar angle so that their angle of attack match the engines. unfortunately i cant find a simple fix so hopefully you can experiment with the design some more.

  • Should be faster (advice needed) 3.7 years ago

    i think i found one of the main culprits. apparently the two big honking air intakes arent feeding the engine enough air (??FOR WHYYY??). there were some other parts creating extra drag as well. slowly ill iron this out lol.

  • Should be faster (advice needed) 3.7 years ago

    @Userofplanes thanks, good to know. if its going that slow on another computer in a dive, then it seems the issue is in the design somewhere. ill have to do more testing later.

  • Should be faster (advice needed) 3.7 years ago

    @Userofplanes if thats miles per hour true air speed then yup. in fact on my end usually goes even slower. about 680 at 35000 feet.

  • Refuel 3.7 years ago

    definitely harder than fighting most jets. ive tried for a few hours to dock and could only get in a few sips of fuel lol. its weird. some times it works and my fuel will increase slowly. other times it doesnt work or it doesnt transfer enough fuel to make too much difference.
    nice mod nonetheless.

    +2
  • Challenge Series 1 3.7 years ago

    @hpgbproductions i mustve been sleepy that day lol. thanks

  • Challenge Series 1 3.7 years ago

    Damn, these missions look really good, but for some reason i cant make air to ground guardians or interceptors; when i edit it in overload it keeps reverting back to air to air. doesnt do this with any other missile, so i guess im doing everything with infernos for now.

  • B R U H 3.7 years ago

    bruh

  • Fairey Swordfish 3.7 years ago

    @MemeLordMASTERMEMES yeah. technically it should only have one torpedo. then again that one torpedo is supposed to be over 1500 lbs, rather than 250.
    btw thanks for the uppie.

  • I tried to make it fly properly 3.9 years ago

    Huh. guess it has its perks. btw what was the inspiration for this plane?

  • I tried to make it fly properly 3.9 years ago

    @Everyonelovereal it does, kinda sorta xp

  • Teki no Kichi 3.9 years ago

    This definitely put both my flight and building skills to the test. Sweet mission pack.

  • A Fast jet 3.9 years ago

    Can confirm, is fast and maneuverable, and nice for a first post. if i could make a recommendation, adding airbrakes and trimming some weight off would make it perform even better.

  • Fixed 3.9 years ago

    Heh. Maybe i was a bit harsh on the initial product. That and my heli piloting skills have a ways to go. still, thanks for adding some tweaks to it. i'll try to keep in mind the rotor alignment if i end up doing another helicopter.

  • Dont Ask How, Dont Ask Why, Just Fly 3.9 years ago

    is this dont ask dont tell?

  • FOX ONE 3.9 years ago

    oh my gah! the best part is its actually a very effective missile. if you can get it attached to the craft.