@RedRightHand you need to set the drag on the magnet to 0
you can directly attach the magnet to the droplet which i found works best
make sure the magnets partCollisionResponse is set to None
i am slightly confused on how > and < work
if I put in PitchAngle>5
does it give a 1 if pitch angle is over 5? and a -1 if pitch angle is under 5?
if not what does it do
@Stanmich this AI loves to interpret things literally. the carrier is actually taking off.
also this is how you add a clickable link in simple planes
[text goes here]+(link goes here) without the + example
i did the prompt "sunset on the ocean" a while ago and this is what it created, the sun is literally on the water
this would be 99999999999999999x better if you could see the surface of the water while underwater, or even see above the surface of the water when near the surface
put 'abs(sum(0.1*Pitch))<1' in the activation group of the rotator
make sure zeroOnDeactivate is set to false
or look at the rotators in the body of this
what if you use multiple rotators that activate at the same time as the turret one. just random ones hidden inside the tank that move at the same time.
me when hhhhhhhH
@BeastHunter WWOcelotDiedRIP
+5@WindowsIsBad
+3157.7.214.47
why is it so foggy sometimes when i load with the mod enabled there is SO much fog and i have to disable it in the weather settings
+1D:
this is fun to fly i like it
you need to make 1 plane with 800 engines
@RedRightHand you need to set the drag on the magnet to 0
+3you can directly attach the magnet to the droplet which i found works best
make sure the magnets partCollisionResponse is set to None
@sharkysSPacc i tested it again and the missles do actually launch early so i will edit it thank you
I just edited the craft, redownload it and it should work
+2@sharkysSPacc are you staying in normal speed? like not going in fast forward mode
+1i attached a 300x sized magnet to it and laughed manically as i exploded people
+1normal people should not be given this power
manygun
@sharkysSPacc lol what happened
sp ai fix when
@LobsterBisque128 thx
its not ' its `
under the esc key on the left side
i am slightly confused on how > and < work
+1if I put in
PitchAngle>5
does it give a 1 if pitch angle is over 5? and a -1 if pitch angle is under 5?
if not what does it do
@Bobyo no
@Bobyo tf is in your trashcan lol
@Stanmich this AI loves to interpret things literally. the carrier is actually taking off.
also this is how you add a clickable link in simple planes
[text goes here]+(link goes here) without the +
example
i did the prompt "sunset on the ocean" a while ago and this is what it created, the sun is literally on the water
+2@Stanmich ohhh I thought you put the craft on the uss beast launcher
@Stanmich what happend when you did
+1@MyReaktorIsLeak upload the tanks unlisted?
+3lol what did you even do
@S0GGYP0TAT0 the usual server 157.7.214.47 is back up now
i like the sound it makes lol
floing androw
@se34ruy this is the only server that works for me 60.205.216.2
everytime i try to join it just says in console
'failed to connect (Unable to connect)'
EDIT: its probably a problem with the server im trying to join because other servers work
sp AI isnt even Artificial Intelligence, its Artificial stupidity
+5@BeastHunter my game is still running and the clouds are moving at 1 fps but the spinning flight computer is normal
+1kinda normal
i got to exactly 5,088,071 feet in the air and floated there while rapidly accelerating
+1what
@Blaze77gunYT 𝓦𝓗𝓐𝓣 𝒲𝐻𝒜𝒯 𝕎ℍ𝔸𝕋 WHAT ᴡʜᴀᴛ ⊥∀HM 🅆🄷🄰🅃 ⓌⒽⒶⓉ
did you just reupload the jackhammer tank lol
@X99STRIKER this is not a plane game
+1@Chaka what about like 3 on each side, that should prevent or delay breaking. you can put the winches inside eachother to make it not look weird
+1what about multiple winches next to each other pulling the same thing
i am so happy about this information
+1this would be 99999999999999999x better if you could see the surface of the water while underwater, or even see above the surface of the water when near the surface
+5@DragoransEscarti what are you using in the input
edit oh i just saw ur reply
it has 2 parts its actually a scam >:(((((
+1@DragoransEscarti try
clamp(sum(0.1*Pitch), -1, 1)
instead ofsum(0.1*Pitch)
idk if this fits ur controls
put 'abs(sum(0.1*Pitch))<1' in the activation group of the rotator
make sure zeroOnDeactivate is set to false
or look at the rotators in the body of this
what if you use multiple rotators that activate at the same time as the turret one. just random ones hidden inside the tank that move at the same time.
resalts, mm salty planes i wonder what they taste like
@NangongMaimai thank you so much it worked
is there a way to know the sideways speed of a flight computer?
IT BROKEN AAAAAAAAAAAAAAAAAAAAAA
nuclear